Kevjack, on 04 March 2015 - 08:03 PM, said:
You are bugging if you think the Gargoyle is better than the Warhawk.
While the majority doesn't agree... the Gargoyle playes better for me than the Warhawk.
I've had good games with the Warhawk, but it's simply not running the way I'd prefer mechs to (although 400XL is tonnage overkill).
Brody319, on 04 March 2015 - 08:04 PM, said:
I like the gargoyle more than the Warhawk
but it is worse.
I'm almost confident I can outwub the Wubhawk with the Gargles. Maybe that needs to happen.
Soy, on 04 March 2015 - 08:50 PM, said:
You guys who think the Nova is worse than the Ferret are literally smoking crack.
I think they are different and it's honestly harder to compare them directly.
I mean, the Nova is playable, but it's god freaking hard mode to a degree (a fun one though). Most people are not really able to play the Ice Ferret for what it is... an oversized Light in a Medium's body. It's "not for everyone" but I understand it for what it is. Still, if I was forced to play one or the other... I'd probably drive the Nova over the Ice Ferret.
I like some drinks in ze fridge after all.
armyunit, on 04 March 2015 - 09:34 PM, said:
Kinda hard to believe people are running Myst Lynxes more than Adders. Only thing the Myst Lynx has going for itself is the fact that it's the fastest and highest jumping ECM box that the clans have, but even then, the Kit Fox is still miles better than it.
I think it's not a random event. The Mist Lynx being the "current fastest Light" combined with its recent C-bill release AND having ECM is kinda something people would like to find out for themselves.
I'd still rather run a Cute Fox though.
Navid A1, on 04 March 2015 - 09:50 PM, said:
It's all a matter of the roles each mech plays here.
- MLX performance is very good with an armament of 4xERML+3xDHSs. ECM on a lynx is just limiting yourself.
- Large number of JJs plays the key role here. you can actually hit... and "run".
- The lynx is tiny... its just a tiny dot. Arm hit boxes appear large only compared to its body.
- small size + JJ + speed save it on many occasions
- MLX has more than enough DHSs to manage its payload. (small heat generation and small heat dissipation)
- you are right about no torso hp.
See, the fatal flaw is that it draws quite a bit of attention to itself from the IS Lights. I can run any Light (well, avoiding the lame Spider-5V) and I will torture it.... even in a Lolcust. The thing it is honestly NOT THAT HARD to abuse on a Light vs Light basis... and it only gets worse when your opponent has Streaks. The largeness of the arms draws the Streak shots that would have normally gone to the side torsos. You're asking for trouble.
Quote
- ADR is an oversized light mech with 35 ton class armor
- it has nothing that it can use to get away from danger... so it is in a fight to the death... and low armor+large body does not help it on this regard.
- ADR is actually hotter in practice, it does not have the heat dissipation capacity to manage large energy weapons... so lots of pointless free tonnage. Heavy energy weapons it can carry are actually neutralized by low heat dissipation.
I think you're underrating the Badder, and it actually "looks bad" when compared to the Cute Fox.
If you use it for hit and run, it actually does a better job than a Kitfox in terms of raw firepower. Just whatever the Kitfox can put on a loadout, the Adder can do better. The difference is that ECM and JJs are greater contributing factor that isn't necessarily a bonus to offense... it's better for survival.
I thought the Badder would suck, but it only "sucked" in a different manner (that is, it doesn't have the Magic Jesus Box to play with). Also, the shape and scale doesn't help.. but it's manageable as long as you rely on hit and runs. The only effective Badder is one that the enemy doesn't see coming.... but I'd rather run a Cute Fox.
The Wubber goes wubbing anyways.
Edited by Deathlike, 04 March 2015 - 10:11 PM.