1.melee would only be an option to mech chassis with fists
2. Different melee actions (ie a staggering rear leg punch versus a disorientating slam to the cockpit) are relegated to modules
3. any melee strike has a chance to cause back-blow damage to the limb depending on the type of strike. This prevents spamming as the limb would be rendered inoperable. also a slightly higher repair cost for disabling a limb in this manner
4. higher tiered weapons. ie axes and swords would be exceedingly more powerful. but also break much faster. a swords advantage would be to remove limbs but its pritty brittle while an axe can be used longer but will break long before a fist would.
5. it would control in a manner similar to assasinations in halo reach. it would involve positioning the mech waiting for a reticule indication that the range is correct and then initiating the attack with a single key strike watching from cockpit view as the melee hit was successful
6. in terms of how melee would effect role warfare. an atlas is going to be able to hit harder than a hunchback. but its also slower. meaning getting in close to preform it is more difficult. meaning this style would allow melee to be a tool of lighter mechs to even the odds on the gun boating assaults
7. as an added bonus when clans come into play it would mean that hotter running mechs could equip moytemer (spelling/ idr what its called) which would make there melee attacks hit harder when there running hot. giving hotter running mechs more of a purpose
Edited by Corpral ellenbogen, 30 June 2012 - 11:48 AM.