Ace Selin, on 05 March 2015 - 08:00 PM, said:
NO... or give it to IS mechs too, like BJ, Hunch etc
Well, first of all, I don't care about IS vs Clans. I look at each mech at their individual merits. Second of all, I don't think the Shadowcat is underpowered, so it's not a matter of making it viable. It's more about letting the Shadowcat function the way it was designed to function, as an ECM gauss sniper. Giving it more ammo won't make it better, it will only make gauss a realistic alternative to lasers, which I don't think is the case otherwise. And third, by all means give ammo quirks to the BJ. I think it's a real problem that people are stripping AC2s of BJ's and only equipping lasers or AC20s instead. Sometimes you see the AC10 too. But almost never dual AC2s. On the Hunchback, I don't think it's a problem at all, because there's no one stripping the AC20 of the HBK-4G. Nobody. So you don't have to buff AC20 ammo to prevent the HBK-4G being used as a laserboat. And really, the Hunchback is one of the most popular IS medium mechs at the moment, thanks to its great quirks. IS has 11 medium mechs, and with the Hunchback being so popular, I don't think it needs more help at the moment.
But like I said, I judge each mech on its own merits. I don't care about the Clan vs IS rivalry. Just because you make the Ice Ferret less terrible doesn't mean you also have to buff a given Inner Sphere mech, for example.
Brody319, on 05 March 2015 - 08:01 PM, said:
The only one who should get ammo quirks is the Urbanmech.
It has limited tonnage and if PGI wants to encourage people to use the big ACs and not like Ac2s and Machine guns.
You may see a few Urbies with triple machine guns, but I can pretty much guarantee the AC2 Urbie will never be a common build. Most people are talking more about using the Urbie as a laser boat, if the AC10 or AC20 doesn't work. In that sense, I wouldn't mind an ammo quirk for the Urbie. No problem.