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Cmpl Hit Reg?

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#1 Nightmare1

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Posted 11 March 2015 - 05:54 PM

Since the last patch, it appears that the hit reg on my Clan MPL has deteriorated. I had four matches in a row where they appeared to do very little. For example, one match I had an open and heavily critted (orange) in the CT Orion come straight at me. I fired two Alphas (5 CMPLS apiece) into the CT, followed up by three individual CMPLs staggered. The only effect was to turn the CT blood red, but the Orion did not die.

This is not the only instance of this; I've had trouble killing Mechs with my CMPLs all night. It seems to take nearly three times the number of shots to have the same effect. My group mates have noticed it as well when spectating me.

Has anyone else experienced this?

For the record, I am a pretty good pilot, so please refrain from the "Learn 2 Play Noob" troll comments. ;)

#2 Koniving

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Posted 11 March 2015 - 05:55 PM

My regular IS medium lasers seem to have lost damage output as well.

#3 Idealsuspect

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Posted 11 March 2015 - 05:59 PM

Some players have a lag shield ....
Thats all.

#4 Nightmare1

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Posted 11 March 2015 - 06:07 PM

View PostIdealsuspect, on 11 March 2015 - 05:59 PM, said:

Some players have a lag shield ....
Thats all.


I've played long enough to know what lag shield is.

This ain't it.

#5 Koniving

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Posted 11 March 2015 - 06:09 PM

Especially when the targets are Dire Wolves, King Crabs and other large, slow, non-humanoid mechs.

At least in my case. Shoot at a Banshee, absolutely devastate it. Shoot at a King Crab... feel about worthless.

#6 ShinVector

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Posted 11 March 2015 - 06:50 PM

View PostNightmare1, on 11 March 2015 - 05:54 PM, said:

For the record, I am a pretty good pilot, so please refrain from the "Learn 2 Play Noob" troll comments. ;)


Learn to pa......... :P

Well from >233ms++ land...
Uhhhh... hit reg for lasers has never been good.

It felt ok 2 nights before..
But last night it felt worst..

Bahh..... Waiting for them to finally fix lasers HSR.

Whats you ingame ping anyway ?

Edited by ShinVector, 11 March 2015 - 06:54 PM.


#7 Nightmare1

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Posted 11 March 2015 - 06:55 PM

View PostShinVector, on 11 March 2015 - 06:50 PM, said:


Learn to pa......... :P

Well from >233ms++ land...
Uhhhh... hit reg for lasers has never been good.

It felt ok 2 nights before..
But last night it felt worst..

Bahh..... Waiting for them to finally fix lasers HSR.

Whats you ingame ping anyway ?


My ping is normally 72.

Yeah, I was gone for about two weeks because of RL stuff, came back and picked up my Stormcrows, and can't seem to kill anything. It's like I'm dealing half damage now. Crazy.

#8 ShinVector

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Posted 11 March 2015 - 07:04 PM

View PostNightmare1, on 11 March 2015 - 06:55 PM, said:


My ping is normally 72.



Awww... Damn you..
Hmmmm... I wonder sometimes whether it is because low ping players has lower tolerance to scrappy hit reg.
No offence intended... More like if you are used good lasers hit reg with fast response times.
Eg. See enemy mech point an click enemy takes damage and all makes sense...
Eg 2. Your mwo online experience is comparable to say... Testing grounds hit reg.
Basically you can tell the difference easier.

For high ping players...
Our hit reg is is scrappy Alll the time...
We are a bit desensitised... Leading with lasers as if their ballistics is like a norm.

Edited by ShinVector, 11 March 2015 - 07:05 PM.


#9 Nightmare1

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Posted 11 March 2015 - 07:05 PM

View PostShinVector, on 11 March 2015 - 07:04 PM, said:


Awww... Damn you..
Hmmmm... I wonder sometimes whether it is because low ping players has lower tolerance to scrappy hit reg.
No offence intended... More like if you use good lasers hit reg with fast response times.
Eg. See enemy mech point an click enemy takes damage and all makes sense...
Eg 2. Your mwo online experience is comparable to say... Testing grounds hit reg.

For high ping players...
Our hit reg is is scrappy Alll the time...
We are a bit desensitised... Leading with lasers as if their ballistics is like a norm.


No offense taken. I tend to have that problem with a lot of games but, ironically, not MWO. I guess that's why the inconsistencies are kind of frustrating for me; it's the one game that tends to work fairly well most of the time, so I can't stand it when bugs rear their ugly heads.

#10 Idealsuspect

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Posted 12 March 2015 - 04:33 AM

View PostNightmare1, on 11 March 2015 - 06:07 PM, said:


I've played long enough to know what lag shield is.

This ain't it.


lol yea of course...

Maybe without know it, you were a lag shield player for me and now i am one for you ...

Anyway if you say all your CMPL didn't work on anybody it strange cause it still work for me ... ( agaisnt non lag shield player of course ) but wait i take pulse laser only cause they have better hit regist in my opinion ( less duration in fact it's just a feeling about game mechaniks) also what about basic laser those days for you ?

141 ping there.

Edited by Idealsuspect, 12 March 2015 - 04:33 AM.


#11 Lily from animove

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Posted 12 March 2015 - 06:02 AM

The ML stands for missing lasers, and they do thise quite fine the last 2 month.

#12 Thorqemada

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Posted 12 March 2015 - 06:48 AM

Hit Detection is a game of luck and i often feel a damage dampening effect on many if not all Weapons.

When i was doing some benchmark runs yesterday i was for example unable to kill a critical red CT Mad Dog with an CN9-AH AC20 3xSRM2 build and it was able to finaly run away.

Though the Internet in general has all kind of troubles lately...who knows how it affects MWO...

Edited by Thorqemada, 12 March 2015 - 06:48 AM.


#13 VXJaeger

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Posted 12 March 2015 - 07:08 AM

Seems pretty normal to me @140ish ping when shooting 'Muricans. There's a pingshield between <100 and >100, and it shows.

#14 Nightmare1

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Posted 12 March 2015 - 09:23 AM

View PostIdealsuspect, on 12 March 2015 - 04:33 AM, said:


lol yea of course...

Maybe without know it, you were a lag shield player for me and now i am one for you ...

Anyway if you say all your CMPL didn't work on anybody it strange cause it still work for me ... ( agaisnt non lag shield player of course ) but wait i take pulse laser only cause they have better hit regist in my opinion ( less duration in fact it's just a feeling about game mechaniks) also what about basic laser those days for you ?

141 ping there.


Well, my ping is better than yours, so I don't believe I am lag shielded. Like I said, I recognize lag shielding when I see it, and, while some of these cases could be attributed to it, not all of them can. The whole point of this thread I made was to find out if I'm the only one having this trouble or if it is more widespread. From the sound of things, I'm definitely not the only one.

Normally I wouldn't have bothered making a thread, but after dealing with this for a couple days now, with yesterday night being the worst, I decided that I wanted to try and solve it. It's unusual for me to have hit reg issues like this; normally the game is very smooth.

The weapons work great in the Testing Grounds; it's only in a game mode that I'm having problems. This makes me wonder if some instability was introduced to the game with the last patch.

Anyways, I'd like to have people continue to comment here so that I can try to get a better read on things. Right now there are several pilots saying business as usual and others saying that there are noticeable problems that originated some time in the last couple weeks.

#15 ZenFool

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Posted 12 March 2015 - 10:19 AM

Hit reg, for me at least, has been much worse since the latest patch. I had never noticed a major problem before then. The other night I took notes every time hit reg failed. It seems to occur every time I shot at a player with a ping over 100. My ping is closer to fifty.

A unit member noticed the problem from a different angle the other night. A high ping player was shooting through the top of a hill at him, stripping his mech with no chance of return fire. Something is definitely more buggy than usual.

#16 Idealsuspect

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Posted 12 March 2015 - 10:24 AM

View PostNightmare1, on 12 March 2015 - 09:23 AM, said:


Well, my ping is better than yours, so I don't believe I am lag shielded. Like I said, I recognize lag shielding when I see it, and, while some of these cases could be attributed to it, not all of them can. The whole point of this thread I made was to find out if I'm the only one having this trouble or if it is more widespread. From the sound of things, I'm definitely not the only one.


High ping don't prevent you to meet lag shielded people ... you have more chance to be the lag shielded player that's all.
On mwo or all games you will never be alone to experiment lags and bad hit regist shits.

View PostNightmare1, on 12 March 2015 - 09:23 AM, said:

Normally I wouldn't have bothered making a thread, but after dealing with this for a couple days now, with yesterday night being the worst, I decided that I wanted to try and solve it. It's unusual for me to have hit reg issues like this; normally the game is very smooth.


Its usual for all people who have high ping ( above 100 in my opinion 100 ms is very important when you try some nice hard hits on moving target )... like i said maybe you have some latency you have't before ... now nobody can say if it come from PGI server or from your connection ... ( i bet on PGI ).

View PostNightmare1, on 12 March 2015 - 09:23 AM, said:

The weapons work great in the Testing Grounds; it's only in a game mode that I'm having problems. This makes me wonder if some instability was introduced to the game with the last patch.



Nobody have hit reg issues on testing ground because there isnt server side connection, game is totally hosted on your client ...
Even if bots should move you will never have hit reg issues.
( that's why all builds seem like good when you tried them in testing ground héhé )

#17 Idealsuspect

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Posted 12 March 2015 - 10:33 AM

Additional thing : When i play vs north-east american people have more latency/ping/hit regist issue than when i play vs european people and i have more latency/ping/hit regist issue when i play vs north-west american people than vs north-east american people ..
Same with japanese people BUT my ping with PGI servers is still the same in all thoses case ...

You just have to adapt your aim depend if you play on morning or during night ... or maybe build a lrms or streak boat is a viable solution too >>> :(

#18 Nightmare1

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Posted 12 March 2015 - 11:14 AM

View PostZenFool, on 12 March 2015 - 10:19 AM, said:

Hit reg, for me at least, has been much worse since the latest patch. I had never noticed a major problem before then. The other night I took notes every time hit reg failed. It seems to occur every time I shot at a player with a ping over 100. My ping is closer to fifty.

A unit member noticed the problem from a different angle the other night. A high ping player was shooting through the top of a hill at him, stripping his mech with no chance of return fire. Something is definitely more buggy than usual.


I noticed some strange lag bugs and shots through walls, but it was very infrequent so I didn't think much about it. I'll start paying closer attention though to see if there is a noticeable increase in them since the last time I played. Thanks for posting that!

View PostIdealsuspect, on 12 March 2015 - 10:24 AM, said:


High ping don't prevent you to meet lag shielded people ... you have more chance to be the lag shielded player that's all.
On mwo or all games you will never be alone to experiment lags and bad hit regist shits.


Um, I think I understand ping pretty well thanks. :)

View PostIdealsuspect, on 12 March 2015 - 10:24 AM, said:

Its usual for all people who have high ping ( above 100 in my opinion 100 ms is very important when you try some nice hard hits on moving target )... like i said maybe you have some latency you have't before ... now nobody can say if it come from PGI server or from your connection ... ( i bet on PGI ).


I'm betting PGI too since the other games I play seem to be about the same.

View PostIdealsuspect, on 12 March 2015 - 10:24 AM, said:

Nobody have hit reg issues on testing ground because there isnt server side connection, game is totally hosted on your client ...
Even if bots should move you will never have hit reg issues.
( that's why all builds seem like good when you tried them in testing ground héhé )


Exactly. Just pointing it out before someone trolls with "Did you test it yet?"


View PostIdealsuspect, on 12 March 2015 - 10:33 AM, said:

You just have to adapt your aim depend if you play on morning or during night ... or maybe build a lrms or streak boat is a viable solution too >>> :(


Done that - I expanded from one LRM boat to three a while back when PGI was having all those instability issues. I switched over to one last night and it improved my gameplay.

Just to let you know, I do appreciate what you're trying to do here by educating me about connectivity and all, but that's not really my problem or the point of my OP. I have a pretty good understanding of all that; I just wanted to ask the general community what their overall opinions were so that I could try to figure out if it was just me or whether the problem was more widespread. ;)

#19 Telmasa

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Posted 12 March 2015 - 09:32 PM

What, you mean this isn't the norm for everybody?

Yeah, I've had moments like this all the time. It is weird, it is inconsistent (which makes me think it's definitely ping/server related, not graphical or engine bug), and it really does make the streak-boats feel alot more powerful than they ought to be.

Wild theories of mine are that it's match-wide hiccups related to:
- mechs that move so fast that the server starts farting incrementally
- enough things being fired/blown up at once that it causes a burp or two
- the convergence from oddly placed weaponry making the server scratch its head and give up
- possibly 'server framerate' issues, that's come up in the past before as a cause for hitreg problems, for some reason that's beyond me
I could go on, really, but I think you get the gist. Who really knows?

Edited by Telmasa, 12 March 2015 - 09:35 PM.


#20 laforge78

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Posted 13 March 2015 - 03:04 AM

View PostNightmare1, on 11 March 2015 - 05:54 PM, said:

Since the last patch, it appears that the hit reg on my Clan MPL has deteriorated. I had four matches in a row where they appeared to do very little. For example, one match I had an open and heavily critted (orange) in the CT Orion come straight at me. I fired two Alphas (5 CMPLS apiece) into the CT, followed up by three individual CMPLs staggered. The only effect was to turn the CT blood red, but the Orion did not die.

This is not the only instance of this; I've had trouble killing Mechs with my CMPLs all night. It seems to take nearly three times the number of shots to have the same effect. My group mates have noticed it as well when spectating me.

Has anyone else experienced this?

For the record, I am a pretty good pilot, so please refrain from the "Learn 2 Play Noob" troll comments. ;)

I experienced exatly the same since the last patch in almost every scond match with my clan mechs and lasers. 2 alphas to a red ct and nothing happens. Defenitly since the last patch.





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