ZenFool, on 12 March 2015 - 10:19 AM, said:
Hit reg, for me at least, has been much worse since the latest patch. I had never noticed a major problem before then. The other night I took notes every time hit reg failed. It seems to occur every time I shot at a player with a ping over 100. My ping is closer to fifty.
A unit member noticed the problem from a different angle the other night. A high ping player was shooting through the top of a hill at him, stripping his mech with no chance of return fire. Something is definitely more buggy than usual.
I noticed some strange lag bugs and shots through walls, but it was very infrequent so I didn't think much about it. I'll start paying closer attention though to see if there is a noticeable increase in them since the last time I played. Thanks for posting that!
Idealsuspect, on 12 March 2015 - 10:24 AM, said:
High ping don't prevent you to meet lag shielded people ... you have more chance to be the lag shielded player that's all.
On mwo or all games you will never be alone to experiment lags and bad hit regist shits.
Um, I think I understand ping pretty well thanks.
Idealsuspect, on 12 March 2015 - 10:24 AM, said:
Its usual for all people who have high ping ( above 100 in my opinion 100 ms is very important when you try some nice hard hits on moving target )... like i said maybe you have some latency you have't before ... now nobody can say if it come from PGI server or from your connection ... ( i bet on PGI ).
I'm betting PGI too since the other games I play seem to be about the same.
Idealsuspect, on 12 March 2015 - 10:24 AM, said:
Nobody have hit reg issues on testing ground because there isnt server side connection, game is totally hosted on your client ...
Even if bots should move you will never have hit reg issues.
( that's why all builds seem like good when you tried them in testing ground héhé )
Exactly. Just pointing it out before someone trolls with "Did you test it yet?"
Idealsuspect, on 12 March 2015 - 10:33 AM, said:
You just have to adapt your aim depend if you play on morning or during night ... or maybe build a lrms or streak boat is a viable solution too >>>
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Done that - I expanded from one LRM boat to three a while back when PGI was having all those instability issues. I switched over to one last night and it improved my gameplay.
Just to let you know, I do appreciate what you're trying to do here by educating me about connectivity and all, but that's not really my problem or the point of my OP. I have a pretty good understanding of all that; I just wanted to ask the general community what their overall opinions were so that I could try to figure out if it was just me or whether the problem was more widespread.