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Help For The Gargoyle.


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#1 SaltBeef

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Posted 11 May 2015 - 05:31 AM

My Question is are Clan quirk passes over? Will there be any more Structure Quirks incoming for the Gargoyle. I know Wave 3 is inbound and the Gargoyle is quite capable of a few strong builds, ( especially with the new pod availiable ) but I am requesting some structure enhancements not weapon, cooling, or agility quirks. I feel this mech has the potential to be a Great mech that fights as good as it looks. This mech is a little low in the armor department and could use some upper torso structure quirks.



#2 kapusta11

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Posted 11 May 2015 - 06:47 AM

I wish Victor had 17 ST structure and 20 hp buff to its arms...

Edited by kapusta11, 11 May 2015 - 06:49 AM.


#3 Fate 6

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Posted 11 May 2015 - 06:50 AM

Gargoyle is right where it should be. It is probably the best 80 tonner and best fast assault

#4 Ultimax

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Posted 11 May 2015 - 07:54 AM

View Postkapusta11, on 11 May 2015 - 06:47 AM, said:

I wish Victor had 17 ST structure and 20 hp buff to its arms...


And Clan XL.

We still have people lamenting this mech, yet at some point it quietly became the best 80 ton mech in the game.



Edited by Ultimatum X, 11 May 2015 - 07:55 AM.


#5 Scout Derek

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Posted 11 May 2015 - 08:01 AM

View PostFate 6, on 11 May 2015 - 06:50 AM, said:

Gargoyle is right where it should be. It is probably the best 80 tonner and best fast assault


But is it the best in it's tonnage grade? No, the Executioner will take it's spot as one of the fastest Clan Assaults, considering it's MASC and when it is elited you can go Warhawk Speed.

MASC will boost it up around another 12-14 KPH, making it go 84-86 KPH.

The gargoyle also is the only clan assault to be 80 tons as of now, and comparing it to IS 80 tonners is like comparing the kit fox to the firestarter.

#6 SaltBeef

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Posted 11 May 2015 - 08:24 AM

This mech still feels like a medium desgised as an assault.

#7 Mcgral18

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Posted 11 May 2015 - 08:27 AM

A pair of torso mounted missile slots and a Jesus Box would give it purpose (it's a future variant, though...I think a Hero as well).

It could be the best 80 tonner in the game, but due to Terribad construction, NOPE. It does have hardpoints after the new Pods.
So at least it's got that going for it.

#8 FupDup

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Posted 11 May 2015 - 08:28 AM

Posted Image

#9 SaltBeef

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Posted 11 May 2015 - 08:31 AM

It has Great potential is not a threat as a jumpsniper and has low hanging hardpoints. I feel this mech would be seen and played more in Cw if it had some Ct and ST structure buffs. As an Assault Mech it should be able to lead a charge as a Assault at least Temporarily. When players see it ,...they see an easy kill.

Edited by SaltBeef, 11 May 2015 - 08:34 AM.


#10 Scout Derek

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Posted 11 May 2015 - 08:36 AM

View PostSaltBeef, on 11 May 2015 - 08:31 AM, said:

It has Great potential is not a threat as a jumpsniper and has low hanging hardpoints. I feel this mech would be seen and played more in Cw if it had some Ct and ST structure buffs. As an Assault Mech it should be able to lead a charge as a Assault at least Temporarily. When players see it ,...they see an easy kill.


Nope, Jump Jets are 3 tons for each one added, if you add 4 that's 12, and by then you'd have about 9-10 tons left...

#11 Knyx

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Posted 11 May 2015 - 08:49 AM

Give it Side torso armor and structure buffs, Add 1 weapon hardpoint to each torso omnipod variant (like Bal for -D and Energy for -Prime, etc)

Then give the arms with missile hardpoints a +SRM range quirk.

Lastly double the C-ERPPC quirks.



Ice Ferret should get similar treatment for the ERPPC quirks
As well as a few hardwired DHS in side torsos free of charge (no tonnage added)

Summoner should get the same treatment as the garg and Ferret pretty much (as well as far more powerful JJs)

#12 Malcolm Vordermark

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Posted 11 May 2015 - 09:02 AM

I'm pretty happy with my Gargoyles at the moment. I wouldn't mind a 5-10% laser heat reduction quirk, but aside from that I think it is in a good place. High mounted energy would be nice but I don't see that happening for this mech.

Edited by Rouken, 11 May 2015 - 09:03 AM.


#13 Scout Derek

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Posted 11 May 2015 - 09:05 AM

View PostKnyx, on 11 May 2015 - 08:49 AM, said:

Ice Ferret should get similar treatment for the ERPPC quirks
As well as a few hardwired DHS in side torsos free of charge (no tonnage added)


that's a bad idea, because then they would all complain about why those two get free DHS with no needed tonnage, then they would mouth off about the nova and such, or why the the Warhawk doesn't get it.

You see how "Free" in a mech is a bad idea?

#14 Ultimax

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Posted 11 May 2015 - 09:06 AM

View PostMcgral18, on 11 May 2015 - 08:27 AM, said:

It could be the best 80 tonner in the game, but due to Terribad construction, NOPE. It does have hardpoints after the new Pods.



Terribad for a clan mech maybe, but superior to most IS options anyway.


Unless you think paying the same tonnage for a 335STD engine is some kind of a good deal, or if having a Victor that is the same height with larger actual STs, and an IS XL engine is even remotely as survivable.

Those are the comparatively terribad options available to IS mechs.

You either go slower for the same tonnage to have greater survivability, or accept a much, much larger risk and go IS XL.



So yeah, as I said. Keep lamenting this mech - it's still the best 80 tonner in the game.

If you gave me a choice and told me I could only play one 80 Tonner, I would choose the Gargoyle with it's "terribad" construction over the Victor, Zeus or Awesome right now in the current game.

#15 Mcgral18

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Posted 11 May 2015 - 09:15 AM

View PostUltimatum X, on 11 May 2015 - 09:06 AM, said:

So yeah, as I said. Keep lamenting this mech - it's still the best 80 tonner in the game.

If you gave me a choice and told me I could only play one 80 Tonner, I would choose the Gargoyle with it's "terribad" construction over the Victor, Zeus or Awesome right now in the current game.


Good for you.

Have fun with lasers....and only lasers. With 200M range. Be a worse Nova (how is this even possible?!)

#16 Brizna

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Posted 11 May 2015 - 09:17 AM

Gargoyle seems a mech that is designed to push ahead and get shot. I'm pretty sure organized group can get a good performance form it but in most random matches the gargoyle is a mech that will push, be underguned and shot down without anyone taking advantage of that push.

#17 Knyx

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Posted 11 May 2015 - 09:26 AM

View PostScout Derek, on 11 May 2015 - 09:05 AM, said:



that's a bad idea, because then they would all complain about why those two get free DHS with no needed tonnage, then they would mouth off about the nova and such, or why the the Warhawk doesn't get it.

You see how "Free" in a mech is a bad idea?


No I don't see how it is a bad idea. I agree the warhawk could use some love as well but I'd take the Warhawk 100x over the garg atm. Also the mechs I listed are all known weaklings that need buffs.

The Nova needing love is highly arguable, especially with it's new tankiness. I'd say that makes it balanced.

#18 Crotch RockIt

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Posted 11 May 2015 - 09:49 AM

View PostMcgral18, on 11 May 2015 - 09:15 AM, said:


Good for you.

Have fun with lasers....and only lasers. With 200M range. Be a worse Nova (how is this even possible?!)


How is this: GAR-D

worse than this: NVA-PRIME


Same speed. Same firepower. Same gorilla arms. The Nova has JJ, but Gargles has 6 more DHS and a lot more armor. Seems like Mr. Gargles is the better laser boat to me. The Nova may be a better CW mech due to 30 tons less dropship tonnage, but Gargles is a better mech overall.

#19 Quicksilver Aberration

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Posted 11 May 2015 - 09:55 AM

View PostUltimatum X, on 11 May 2015 - 09:06 AM, said:

Terribad for a clan mech maybe, but superior to most IS options anyway.

So yeah, as I said. Keep lamenting this mech - it's still the best 80 tonner in the game.

That isn't saying much, the 80 tonners are all some of the worst assaults barring variants like the AS7-K.

#20 Xarian

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Posted 11 May 2015 - 10:02 AM

The Gargoyle needs a little help, but not a lot. It's in a decent place right now, though it's still not up to the level of other Assault mechs, including the Warhawk. The main problem is that its weapons are all in its arms; they should be made stronger / more heavily armored (yes, moreso than already) simply so you don't lose all your weapons at the beginning of every fight. Secondarily, reinforcing its already-decent mobility would also cement the Gargoyle's place as a dedicated fast assault mech: higher torso turn rate (~10-15%) and higher acceleration (~10-20%) would make it roughly as agile as a Stormcrow (though not as fast), which is probably a good goal.

However, I think that the Victor needs a bit more help than the Gargoyle. It has access to jump jets, but that's not very good in the current environment. Improving its jump jets and giving it some significant heat reduction on PPC/ERPPC, maybe Gauss charge time reduction, would make the Victor stand out. The Victor was balanced using the old jump jet model during the poptart meta; its design is just too old. It would be interesting to see at least 1 Victor variant based around poptarting. The others should be given speed/agility quirks, and some armor/structure in the arms and side torsos, similar to the Gargoyle.

This is coming from a guy who pilots a Gargoyle a lot. I like fast assaults. The Victor needs a way to distinguish itself apart from the Banshee, and the Gargoyle needs to be more distinctive than the Executioner (which will, for the most part, make the Gargoyle obsolete).





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