Anyone who sees there are two disconnected players on his team is going to worry about it..
Are you not undervaluing the difference 2 less 'Mechs would make?
How useful it is going to be if a Clan 'Mech is slightly more powerful when he and his teammates are focused down by more 'Mechs?
It always comes down to teamwork. Without resetting at least some of the nerfs to Clan 'Mechs a 2 'Mech disadvantage might be too harsh for most pugs and some teams as well.
Btw, i think 10vs12 should be only in CW. It is not like we have Clan vs IS in group and solo queque anyway..
Oh, and i remember the NGNG 10vs12 event showed that the drops were kind of balanced. Teamwork was key. I did two drops, in one the Clan team got stomped, in the other one we stomped the IS team. 1-1=0, nothing less imbalanced than that.
Necromantion, on 05 March 2015 - 10:43 AM, said:
PGI has indicated that they are implementing 4v4 and 8v8 battles eventually too. 10 or 5 mechs for Clans would leave them kinda hooped.
Also as ive mentioned before what would merc units do when they swap from IS to Clan? Suddenly a small unit with 12 players or so has to have 2 sitting every match? Not really a good idea for PGI.
2 lances vs 1 Star?
And are you telling me that there are so many units formed by exactly 12 players who will be all online at exactly the same time and will not have any friend from other units or such to drop with?
Davers, on 05 March 2015 - 10:55 AM, said:
PGI can learn a lot from LoL in map design/objectives/role warfare.
Please, no! Oh, well, i have seen only a single LoL map, the one with the jungle, and if that is the kind of maps the game has, then we already have them in MWO. 3 avenues of attack, one shorter than the others but more dangerous? With turrets at the enemy base? It reminds me of Sulphurous Rift..
And how many veteran map designers does it take to design a symmetrical map with three avenues of attack and two bases, one at each side?

Maybe it is just me, but i am tired of these maps. I would rather see a truly assimmetrical and realistic map that does not look like an arena made for a Solaris fight. And with a bigger size, for that matter. Alpine could be a step in the right direction, but too little of the map is used. Regimental-level operations would be so cool on that map..
Amsro, on 05 March 2015 - 01:49 PM, said:
Since when are clan mechs less expensive? DHS tax? Endo/Ferro tax? Engine Costs? none of those are a variable for clans.

We already pay them when we buy the chassis
Edited by CyclonerM, 05 March 2015 - 02:04 PM.