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Pgi: Reasons Why My Friends List Is Empty


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#81 FireDog

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Posted 07 March 2015 - 02:32 PM

If I could go back to MW4 Mektek days (100+ mechs/battle armors and the hundreds, yes hundreds of great maps) plus MWO's graphics/server side damage, I would go in a heartbeat.

If I was to say what I miss the most it would be far superior maps to anything MWO has to offer plus the working JJ mechanics and normal gravity of MW4. I would gladly accept MWO's falling damage to make it more realistic and less arcade. I never had the rig to play MWLL but looking at their clips I think they were on the right track as opposed to the current game. PGI, if you ever read this, the takeaway is more and better Maps plus working JJs! Thanks...
PS: The Catapult's ears could use some mending. Box launchers should be able to hold any combo of tubes up to its max size (15/20). If more, well add salvos per normal. Thanks again....

Edited by FireDog, 08 March 2015 - 09:45 AM.


#82 Impossible Wasabi

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Posted 07 March 2015 - 03:18 PM

More/better maps would be nice, along with fixing hit reg, those two things would go a long way to making the game at least passable for a Steam release.

#83 F4T 4L

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Posted 07 March 2015 - 03:21 PM

View PostFireDog, on 07 March 2015 - 02:32 PM, said:

If I could go back to MW4 Mektek days


You can.. just close your eyes, whilst donning the ruby slippers, and click your heels together 3 times.

Please, do it now.

Edited by F4T 4L, 07 March 2015 - 03:21 PM.


#84 ThisMachineKillsFascists

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Posted 07 March 2015 - 03:26 PM

View PostThe True Space Pope, on 07 March 2015 - 03:18 PM, said:

More/better maps would be nice, along with fixing hit reg, those two things would go a long way to making the game at least passable for a Steam release.

Once this game hits steam it will get dissed pretty fast. The reasons are obvious and have been at least meantioned by the Op.

Steamers are folks who have a certain level of expectations from a game.

Grinding cbills in a minimal viable game with barely content and insane prices will drive away the majority of them. You can get the best games out there on steam for like 30 bucks on sale.


So why bother with this game if you are not a battletech fan?

Edited by ThisMachineKillsFascists, 07 March 2015 - 03:27 PM.


#85 FireDog

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Posted 07 March 2015 - 04:05 PM

View PostF4T 4L, on 07 March 2015 - 03:21 PM, said:

You can.. just close your eyes, whilst donning the ruby slippers, and click your heels together 3 times.

Please, do it now.

Dream On Dude.... Meanwhile in the real world we need more/better maps and working JJs.

#86 SilentWolff

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Posted 08 March 2015 - 09:10 AM

View PostThisMachineKillsFascists, on 07 March 2015 - 03:26 PM, said:

Once this game hits steam it will get dissed pretty fast. The reasons are obvious and have been at least meantioned by the Op.

Steamers are folks who have a certain level of expectations from a game.

Grinding cbills in a minimal viable game with barely content and insane prices will drive away the majority of them. You can get the best games out there on steam for like 30 bucks on sale.


So why bother with this game if you are not a battletech fan?


QFT

#87 ThisMachineKillsFascists

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Posted 08 March 2015 - 10:17 PM

View PostFireDog, on 07 March 2015 - 04:05 PM, said:

Dream On Dude.... Meanwhile in the real world we need more/better maps and working JJs.

Yeah at least some large maps. Not sure if the playerbase or poor map design but 80% of the mps stay untouched. Except the nascar maps frozen, river city

#88 Knight Magus

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Posted 08 March 2015 - 10:50 PM

View Postlsp, on 05 March 2015 - 05:12 PM, said:




WoW, this looks so much better than MWO. Is this playable and has a community?

#89 ThisMachineKillsFascists

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Posted 09 March 2015 - 12:01 AM

View PostKnight Magus, on 08 March 2015 - 10:50 PM, said:


WoW, this looks so much better than MWO. Is this playable and has a community?

Sadly there are only a few handful ppl on. Once ppl realise that this game is alot better than mwo you ll most likely see way more ppl on those servers.

Most ppl incl me didnt even know that those MwLL servers are still up. I thought pgi kinda forced them all go down due to licence

Once you see few hundret ppl on those servers pgi will most likely try to shut them down with law suits. They better dont have a better competitor. That way they can continue milking the crowds

Edited by ThisMachineKillsFascists, 09 March 2015 - 12:03 AM.


#90 Lugh

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Posted 24 January 2016 - 11:49 AM

View PostHeffay, on 05 March 2015 - 11:26 AM, said:

When someone removes you as a friend, you won't see their online status anymore.

Just saying... that can explain a lot of stuff too... Posted Image

Doesn't explain why last night I had 100's of friends and a unit tab full of 192 members and today I have 6 people total.

Yes I am still a member of the unit. No I can't imagine that 100+ people thought to 'lose me' as a friend in a single night.

#91 Percimes

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Posted 24 January 2016 - 12:27 PM

Holly necromancy Batman!

#92 MischiefSC

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Posted 24 January 2016 - 12:35 PM

I admit, the go meta or go home comment is true and frustrating. Once you've run meta for a while there is no way to go back to playing around. Especially with the tonnage restrictions in group queue. If you have more than 3 friends the group queue is meta only.

It makes it hard to relax and have fun in mwo at that point. You have to show up to compete or you're just hamstringing your team.

#93 Variant1

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Posted 24 January 2016 - 12:38 PM

View PostPercimes, on 24 January 2016 - 12:27 PM, said:

Holly necromancy Batman!

you are not helping by replying to the necro threader. Crap now im contributing to the problem............... anyways OP is salty and is wrong with half of his points.

#94 Sandpit

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Posted 24 January 2016 - 01:47 PM

View PostSilentWolff, on 05 March 2015 - 10:19 AM, said:

I have been playing since closed beta, as has most of my unit. This post is not meant as a bash PGI thread, but rather an insight on why most people I know no longer play this game. This is an condensed list of the complaints that were expressed when I asked people why they no longer played.

So without further ado......


#1 Piss poor map design
The maps are too small. Information warfare/ scouting is not needed and plays no real part in the game. CW maps are bigger, but all the room is wasted, as almost all fighting takes place in one corner of the map.
This causes other issues as well. It makes most range weapons obsolete (not including dual gauss). Your higher ELO's become nothing more than a Nascar deathball under ECM causing boring/stale game play.

#2 Matchmaker punishes higher ELO players. There is no incentive to take creative, fun, silly builds because you will end up getting beat like a drum. This means 90% of the mechs in your mechbay go unused. Go meta or go home.

#3 No real lobby system. Having to have premium to do private lobbies is insulting and a naked cash grab.

#4 Poor geometry, getting stuck on a pebble, invisible walls blocking shots.

#5 Jump jets are horrible. Useless on assault mechs ( see Highlander) Knee jerk reaction to poptarting

#6 Progress in the game moves at a snails pace. Lack of content (this has got better since IGP was booted, but its still too slow)

#7 Economy is too punishing. takes way too long to earn C-Bills

#8 No destructible terrain, which both MW3 and MW4 had. Inexcusable that we have actually went backwards since MW4 and that was over 10 years ago.

#9 Too many game breaking bugs. (Hit Reg, getting stuck in terrain, frame rate issues and game crashing to desktop)

Feel free to add to this list in this thread. Dont kill the messenger. This thread is meant to be productive and to let PGI know where the perceived shortcomings are and what they need to address to bring long time fans back to the game.

Thanks for taking the time to read this post.

Then you, or your "friends", should actually play the game. A few of those complaints have quite literally been addressed in game...

Outdated list of complaints is outdated list of complaints. It's very obvious that some of those complaints are from someone who has not played this game within the past 6 months+...

At least lets keep the suggestions and complaints up to date :P

arrrrgh!

I got necroed :(

#95 GRiPSViGiL

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Posted 24 January 2016 - 01:55 PM

PGI got destroyed and totally owned here and no surprise the same problems exist almost a year later.

#96 Lykaon

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Posted 24 January 2016 - 02:11 PM

View PostThirtyOughtSix, on 05 March 2015 - 11:02 AM, said:

The problem is the genre of the game...F2P

Players will come and go because there is really no investment. Coupled with that is the grind. New players need to push real hard to even come up with a 1/2 way decent drop deck. Also, to take the blame off of the little guy there is really no end game..nothing big to have to accomplished. I mean you get to a certain point and say...ok I've got a light, med, heavy and assault. The gameplay really hasn't changed...what now.

You could stop playing come back in a year and the game will be darned closed to a mirror image..



Joining a player created unit adds a great deal more to the game than soloing.

"Players come and go because there really is no investment" is a very solocentric view. Players in units have invested in their fellow players and the MWo player community.

"New players need to push real hard" This is also mitigated by joining player units. Veteran unit members will gladly share their knowledge with new unit members as well as allow the new players to get far better results out of piloting their trial mechs due to team work. And once they have earned their cadet bonuses the Veterans are an excellent source of information on what are good choices to spend the C-Bills on.

"The gameplay really hasn't changed" Again unit play is different. The gameplay changes with the members of your team. One day you may be playing with some of your unit's best light mech pilots learning the ins and outs of light mech wolfpacks the next you may be at the tip of the spear in an assault group learning coordinated assault mech tactics. If the only variables are what map this next skirmish game mode is played on then yeah it gets stale. And let's face it solo queue is exactally that ...what map am I playing my next skirmish on with the same mech I always pilot in skirmishes.

And that leads me to the next part.

PGI out right panders to solo casuals frequently at the cost of gameplay quality for the groups.

Seperating queues may work out great for solos who now have a matchmaker tailored to handle pulling matches together from groups of solos as well as building matches with solos is real fast.

Because of the choices to pander to casuals the group players get a square peg in a round hole matchmaker with linger wait times between matches.

This leads to other things like group tonnage limits. This restricts larger groups by what mechs they can bring.While a solo player can pilot whatever they wish a grouped player needs to meet ever increasing tonnage constraints because they group.

The group tonnage limits are a direct result of the matchmaker not working for group queues.It's a poorly fitted bandaid that reduces options for group/unit players.

I could go on for pages listing blowback effects of casual pandering that negativley effected grouping players and not one of them has to do with losing easy PUG stomping.


My main point is the player units are where PGI will get it's player retention from.It's Units that have the players that will pay (do you think solos care about private match lobbies?) The more alienated units become from this game the further away PGI pushes their reliable income and core community.

#97 SilentWolff

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Posted 24 January 2016 - 05:02 PM

View PostSandpit, on 24 January 2016 - 01:47 PM, said:

Then you, or your "friends", should actually play the game. A few of those complaints have quite literally been addressed in game...

Outdated list of complaints is outdated list of complaints. It's very obvious that some of those complaints are from someone who has not played this game within the past 6 months+...

At least lets keep the suggestions and complaints up to date Posted Image

arrrrgh!

I got necroed Posted Image


Did you really just quote from a thread I made a year ago and then say I am making out of date complaints? Posted Image WTF ya smokin bra?

Edit: Lugh why you dig up this corpse of a thread anway lol

Edited by SilentWolff, 24 January 2016 - 05:05 PM.


#98 Nightmare1

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Posted 24 January 2016 - 06:34 PM

View PostSilentWolff, on 05 March 2015 - 10:19 AM, said:

PGI: Reasons why my friends list is empty:

I'm a caustic whiner.


Fixed!

#99 Aethon

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Posted 24 January 2016 - 07:25 PM

View PostSilentWolff, on 05 March 2015 - 10:19 AM, said:

#2 Matchmaker punishes higher ELO players. There is no incentive to take creative, fun, silly builds because you will end up getting beat like a drum. This means 90% of the mechs in your mechbay go unused. Go meta or go home.

#3 No real lobby system. Having to have premium to do private lobbies is insulting and a naked cash grab.

#4 Poor geometry, getting stuck on a pebble, invisible walls blocking shots.

#5 Jump jets are horrible. Useless on assault mechs ( see Highlander) Knee jerk reaction to poptarting

#6 Progress in the game moves at a snails pace. Lack of content (this has got better since IGP was booted, but its still too slow)

#9 Too many game breaking bugs. (Hit Reg, getting stuck in terrain, frame rate issues and game crashing to desktop)


Bold = my number one issue with the game.

Italic = my second-largest issue with the game.

The others are runners-up, but very close.

#100 Sandpit

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Posted 24 January 2016 - 09:22 PM

View PostSilentWolff, on 24 January 2016 - 05:02 PM, said:


Did you really just quote from a thread I made a year ago and then say I am making out of date complaints? Posted Image WTF ya smokin bra?

Edit: Lugh why you dig up this corpse of a thread anway lol

I didn't dig it up, look at post times. I never looked at OP date. I assumed we were safe from nearly year old necro threads lol





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