Jump to content

Stance On Rage Quitting?


46 replies to this topic

#41 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 07 March 2015 - 11:37 AM

View PostNightmare1, on 07 March 2015 - 11:32 AM, said:

I've actually seen more of the opposite. My Unit will often run shy of 12 during the work week and run small group drops (most of us are casual gamers with jobs and responsibilities that prevent us from binge playing). If we get stomped by a 12-Man, the Pugs are actually the ones fussing at us and rage quitting because, "It was [our] responsibility to win the match!"

The worst recent example was a two-man pug group that dropped with our 10-man. Three of us got disco'ed (including myself, the designated Commander for that drop). While we were trying to reconnect, one of the two puggers assumed command, jumbled our nicely organized lances, and then hightailed it across the map with his buddy and hid for the match. Towards the end, when it became obvious that the 12-man had beaten us (Fighting 10v12 and getting a late start due to three discos and a jumbled drop organization didn't help!) he started chewing us out for losing the match and how we had failed our "responsibility" to win for him since he and his buddy were just puggers.

I've also been in other 10-Man drops where one pugger decides to run the match and tries to override the Drop Commander. That's annoying as all get-out and leads to a lot of confusion.

So...do groups fuss at/about Pugs? Yes, I've seen it in game. Is it common? Not from my perspective, but it does occur at least once each time I run a series of matches. Is it more common/worse to see Pugs fuss at Groups? Yes, from my perspective, it happens all the time.

However, it may also all depend on your elo, game mode, and of course, the pilots themselves.


Welp, I've seen quite a few matches where Unit pilots decide to drop pug, then ragequit because they forgot how it was like to pug and can't handle it.

As for "undermining unit command," I have no problem following a unit commander so long as his orders make sense and don't take FOREVER to execute. Been in quite a few drops with large unit groups where the first assault doesn't even start until 8 minutes into the match.

I mean, what's the friggin point of running the clock that early into a game???

#42 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 07 March 2015 - 11:41 AM

View PostRepasy, on 07 March 2015 - 11:37 AM, said:


Welp, I've seen quite a few matches where Unit pilots decide to drop pug, then ragequit because they forgot how it was like to pug and can't handle it.

As for "undermining unit command," I have no problem following a unit commander so long as his orders make sense and don't take FOREVER to execute. Been in quite a few drops with large unit groups where the first assault doesn't even start until 8 minutes into the match.

I mean, what's the friggin point of running the clock that early into a game???


If you are holding up a 12 man and you are on defense its not always a bad idea, there may be 4 more 12 behind them, and the longer you can keep them on the ground the less slices they are getting from turret drops.

#43 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 March 2015 - 11:49 AM

View PostRepasy, on 07 March 2015 - 11:37 AM, said:


Welp, I've seen quite a few matches where Unit pilots decide to drop pug, then ragequit because they forgot how it was like to pug and can't handle it.

As for "undermining unit command," I have no problem following a unit commander so long as his orders make sense and don't take FOREVER to execute. Been in quite a few drops with large unit groups where the first assault doesn't even start until 8 minutes into the match.

I mean, what's the friggin point of running the clock that early into a game???


1) Like I said, it depends on a variety of factors. However, the OP is talking about a group of Unit pilots fussing at puggers and not lone Unit pilots that are pugging. There is a subtle difference.

2) I wasn't talking about you, specifically. In fact, I'm not sure if I've ever been in a mixed drop with you before. As far as the time difference goes, there are various strategic reasons for waiting as well as non-strategic ones. The point is, if you're the tail, don't try to shake the dog.

3) Next time, try asking the Unit nicely and they may tell you. :)

#44 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 07 March 2015 - 11:52 AM

View PostYokaiko, on 07 March 2015 - 11:41 AM, said:


If you are holding up a 12 man and you are on defense its not always a bad idea, there may be 4 more 12 behind them, and the longer you can keep them on the ground the less slices they are getting from turret drops.


Ya I understand the idea of running the clock, but early match? No.

I've been in several matches where they ran the clock early, and then we had chance to win later in the match but OH NO WE RAN OUT OF TIME. Oops.

If the clock is to be run, only reason to run it is if your assault is gonna fail. So if you start the game off with stalling for time you've essentially ****ed yourself already.

When I play this game, I prefer to play as if I at least have a chance before throwing in the towel immediately, even if I'm pugging against a 12-man.

Hath thou no honour?

#45 Yokaiko

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,775 posts

Posted 07 March 2015 - 11:54 AM

View PostNightmare1, on 07 March 2015 - 11:49 AM, said:


1) Like I said, it depends on a variety of factors. However, the OP is talking about a group of Unit pilots fussing at puggers and not lone Unit pilots that are pugging. There is a subtle difference.

2) I wasn't talking about you, specifically. In fact, I'm not sure if I've ever been in a mixed drop with you before. As far as the time difference goes, there are various strategic reasons for waiting as well as non-strategic ones. The point is, if you're the tail, don't try to shake the dog.

3) Next time, try asking the Unit nicely and they may tell you. :)



As a matter of manners, even if you are dropping in a smaller unit group with another unit group and they are bigger, you don't call the shots. They have the man-power they make the calls, and it works better for everyone.

....FFS if you are solo and dropping with a ten man, SHUT UP and follow along. Usually they will try to keep the pugs on the same page (definitely if you ask) in return for not losing firepower because you are at the wrong gate when they are to get a push going.

View PostRepasy, on 07 March 2015 - 11:52 AM, said:


Ya I understand the idea of running the clock, but early match? No.

I've been in several matches where they ran the clock early, and then we had chance to win later in the match but OH NO WE RAN OUT OF TIME. Oops.

If the clock is to be run, only reason to run it is if your assault is gonna fail. So if you start the game off with stalling for time you've essentially ****ed yourself already.

When I play this game, I prefer to play as if I at least have a chance before throwing in the towel immediately, even if I'm pugging against a 12-man.

Hath thou no honour?


Wrong because once you open the gate the clock is out of your control, they can come out at you.

#46 Repasy Cooper

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,131 posts
  • LocationAlpheratz

Posted 07 March 2015 - 12:33 PM

View PostYokaiko, on 07 March 2015 - 11:54 AM, said:


Wrong because once you open the gate the clock is out of your control, they can come out at you.


I just played a game RIGHT NOW where people were too focused on running the clock and getting kills.

We had the enemy outnumbered, they were at 5 mechs left and we had 16. The last guys at omega died trying to get kills, and by time our last wave dropped, clock ran out...

Other than me, there were like, 2 other players actually trying to win the match by getting to gens.

I ain't wrong. In fact, the only team that benefits from running the clock are the DEFENDERS. No matter if the attackers attack at 28:00 or 20:00, the first wave is always the same for defender. So I can't agree with your logic at all, because it is the logic of a defeatist, one who expects defeat over victory.

And that ain't much different from ragequitting.

Edited by Repasy, 07 March 2015 - 12:40 PM.


#47 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 March 2015 - 04:16 PM

View PostYokaiko, on 07 March 2015 - 11:54 AM, said:



As a matter of manners, even if you are dropping in a smaller unit group with another unit group and they are bigger, you don't call the shots. They have the man-power they make the calls, and it works better for everyone.

....FFS if you are solo and dropping with a ten man, SHUT UP and follow along. Usually they will try to keep the pugs on the same page (definitely if you ask) in return for not losing firepower because you are at the wrong gate when they are to get a push going.


Yep, that's what I said in the post just before the one you chose to quote. ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users