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Now We Have Voip, Could We Merge Some Queues Again?


31 replies to this topic

Poll: Merging some queues again (115 member(s) have cast votes)

Do wanna try letting small groups back in solo queue?

  1. 2 mans max (49 votes [42.61%])

    Percentage of vote: 42.61%

  2. 4 mans max (19 votes [16.52%])

    Percentage of vote: 16.52%

  3. NO! (47 votes [40.87%])

    Percentage of vote: 40.87%

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#21 Karmen Baric

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Posted 15 March 2015 - 03:26 PM

NO, 2 mans are needed for group Q, plus we don't need any groups in solo Q, you get shafted a lot there already. 2 mans can much more be supported in group Q, as you have people to carry you and show how the game works. 2 men = group Q.

#22 Vermaxx

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Posted 15 March 2015 - 04:02 PM

Four man teams should be filler. They were slightly overpowering when the game was 8v8, because they were literally half of one team all on the same page. Now that its 12v12, having four guys on the same page isn't very impressive.

Having six plus on the same page gets into overpowering again. Any time you can count on half your team base to do what you tell them, versus people who might not say a word to each other; that's a problem. Four guys is enough to follow around and see how a team can work. Two guys aren't enough to demonstrate teamwork.

#23 Gladewolf

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Posted 15 March 2015 - 06:38 PM

Merge 2 and 4 man groups to Community Warfare as fillers, it actually needs more organized players. Leave the solo queue alone. For every good natured thought for doing otherwise....there are 50 trolls waiting to pug stomp some poor legit newbie. You don't really believe that most people earn "Ace of Spades" in the group queue do you?

#24 p4r4g0n

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Posted 15 March 2015 - 07:09 PM

IMO, solo queue should stay solo queue. If anything, I would prefer that group queue be changed to a small groups queue i.e. groups of not more than 4 to serve as a transition to CW where big groups should be the norm.

With CW now in play, the old argument that groups with more than 4 could not group up and play if groups in group queue are restricted to 4 is no longer valid.

To be honest, I personally do not see any reason why a 12 man group would / should play in the public queues from an overall game perspective.

Edited by p4r4g0n, 15 March 2015 - 07:11 PM.


#25 Nightmare1

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Posted 15 March 2015 - 07:12 PM

I miss the days of single lances on a side. Those were good times, and with VOIP it could add a real element of organization to the Pug matches. VOIP is okay, but alone, it winds up being 12 Indian Chiefs squabbling over command.

#26 Kjudoon

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Posted 15 March 2015 - 07:29 PM

Allow me to put back out there the best solution.

Solo queue. Single player only

Lance Queue: opt in solos to lance sized groups.

Company Queue: Opt in solos and Lances with 5 plus groups, and option for matches of 8man battles.


Opt in is the key.

The problem? With CW and an already boutique size player base cannot support it. Maybe after steam release.




#27 Abel Enders

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Posted 16 March 2015 - 10:47 AM

I'm a very new player, and I've brought a friend along with me. While I'm very happy with the game, he is less so specifically because of this issue, and I certainly see his perspective.

When we solo queue, we generally have success. That is, individually we earn enough C-bills and XP that continuing to play is worthwhile. We prefer to team up and play together, so our only option is to group queue. When we group queue, "successful" (worthwhile for the effort) matches are few and far between, and we usually give up after a hanadful of matches and go play something else. Getting crushed in the group queue is simply demoralizing, and my buddy is ready to give up.

Here's my no0bish suggestion, for what it's worth:

The Buddy System
  • Provide a small, but non-trivial c-bill bonus to anyone in the group queue, win or lose. Just as an example, let's say 20,000cb (?). The intent of this is to incentivize veterans to stay in the group queue, and to encourage newer players to test the waters of the group queue.
  • Allow groups of two (2) to queue via "Buddy Mode", which opts them out of the group queue, waves the group queue c-bill bonus, and may somewhat increase their queue times as they are matched with another single pair of buddies on the opposing team.

Edited by Abel Enders, 16 March 2015 - 11:01 AM.


#28 Mechteric

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Posted 17 March 2015 - 10:27 AM

Definitely should allow 2 mans back in, I can see why having 4-man in solo wouldn't be a good idea but 2 wouldn't hurt anyone.

#29 Phashe

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Posted 17 March 2015 - 10:58 AM

Yes, for the new players help. I refuse to introduce any friends to this game again until they allow 2-mans in solo ques, AND do something to improve the new player experience.

(...lol... as if they have enough players to add a '4th' que behind solo, team, and CW. Allowing 2-mans in solo is only way.)

#30 Dino Might

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Posted 17 March 2015 - 11:12 AM

I'd like to put 2 mans in the "solo" queue, but I recognize that probably won't happen.

One problem is the new players teaming up with experienced ones, and they get wrecked not only because a lack of experience, but also because a lack of equipment. It would take them forever grinding group queue with their experienced counterpart as opposed to fighting in lower ELO matches on their own in solo queue.

So...how about you keep them in group queue, but add c-bill bonuses for players based on the difference between their ELO and the average ELO of the match. So, someone thrown in over their head at least gets something out of the match - they get the experience of being steamrolled (basically a "don't do that again" lesson), and they get some bonus space bucks to help them build a better mech sooner to compete. Ideally, playing against harder opponents should make you competitive faster, but the economy downsides to doing so actually prolongs the grind to competitiveness.

I also think we should seriously reduce the bonuses for pilot skills and modules, but that's probably not going to happen either.

Edited by Dino Might, 17 March 2015 - 11:13 AM.


#31 Kissamies

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Posted 25 March 2015 - 01:16 PM

Or perhaps there could be an option to share the earned C-Bills evenly between the two players. The newbie would get some of his experienced friend's earnings that way. The XP would just get a bonus for being over your head, as you said.

#32 Burktross

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Posted 25 March 2015 - 01:19 PM

1 4man per solo team, at most.





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