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After Voip Is Now Implemented, Can We Have 2 Man Teams In Pugs?


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#41 Mudhutwarrior

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Posted 07 March 2015 - 03:04 AM

View PostMycrus, on 06 March 2015 - 07:20 PM, said:

you must be new here... that is mudhut, defender of the pugs many a threadnaught has seen his victory..


I prefer defender of the unwashed masses... :)

#42 Jon Gotham

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Posted 08 March 2015 - 05:37 AM

View PostBleary, on 06 March 2015 - 11:15 PM, said:

I don't dispute the rationales for keeping teams of any size separate from the solo queue, but let's not pretend the situation it creates for 2-mans is only right and natural. No other multiplayer game I've ever played has created this kind of trade-off for playing with a friend. It's often more fun for my brother and I to play alone than together. That's a silly place for a multiplayer game to be in.

Other games of this type don't have special ques for people either. WT and WOT don't have solo queues, why is that I wonder? Larger pop? Who knows. But the vitriol in MWO vs anyone who wants to play with friends has gotten out of hand. People are vilified to stupid extremes because they went on voip and made friends.
People who deliberately refused to form friendships and group and self handicap themselves spew ridiculous hatred towards those that have is just out of hand.
I ran into this guy yesterday (I have screenshots also of this convo o_O):

Prosolorager: clubbing baby seals, these idiots should be proud
Me:what?
Prosolorager:you stupid?
Me:I don't get what you are on about?
Prosolorager:there is a point where is taking advantage yes
Prosolorager:but your too stupid to understand that
Me:so, when exactly are unit players allowed to play mwo?
Prosolorager:try group and cw dummy
Prosolorager:coming into solo is no proff your good
Prosolorager:just that you like to club baby seals
Me: so, what if no one in their unit is on?
Prosolorager: <silence>

I would like to add, this was solo queue with a n equal amount of unit players on each side-NO sync drops. It's a TEAM based game where you are supposed to form teams and units. WHY are people being made into villains because they choose to be social in an online multiplayer game?
We have a solo queue to protect those who refuse to group with others because of thinking like this....it's shameful madness.

#43 Joseph Mallan

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Posted 08 March 2015 - 05:59 AM

View PostMudhutwarrior, on 06 March 2015 - 04:12 AM, said:

What part of the word "Solo" do you not understand?

so·lo
ˈsōlō/Submit
noun
1.
a thing done by one person unaccompanied, in particular.
a piece of vocal or instrumental music or a dance, or a part or passage in one, for one performer.
plural noun: soli
an unaccompanied flight by a pilot in an aircraft.
2.
a card game in which one player plays against the others in an attempt to win a specified number of tricks.
adjective & adverb
adjective: solo; adverb: solo
1.
for or done by one person alone; unaccompanied.

How can teh game be solo if you are 1 of 12?

Edited by Joseph Mallan, 08 March 2015 - 06:00 AM.


#44 Reitrix

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Posted 08 March 2015 - 07:08 AM

I just wanna kick around in random 'Mechs while chatting about tech/science **** that interests me and my 1 friend who plays MWO (all others essentially quit for being sick of the near instagibs)

Except, i cannot do that as we're stuffed into the Group Queue where Sanity goes to die.

Edit, so i built a 3xPPC, 2x Gauss, 4x MG, 6xSL Dire Wolf and we just follow the herd now scavenging kills from the "Elite Pro" unit groups we're dropping with.

Edited by Reitrix, 08 March 2015 - 07:09 AM.


#45 Aethon

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Posted 08 March 2015 - 08:05 AM

View PostBobzilla, on 06 March 2015 - 04:17 AM, said:

Shouldn't voip close the gap between a 10 + 2 vs 12?

Assuming large groups aren't hampering their team by not using it.


This is exactly the problem I keep running into; large teams use their own TS, and the two other guys on their team end up flapping in the breeze.

Also, the main problem is being the guys fighting against the 10-man team, when you are a motley collection of 2-and-3-man teams.

Simply put, this game punishes me for teaming with a friend or two, unless I can bring a whole bunch.

#46 Impossible Wasabi

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Posted 08 March 2015 - 08:33 AM

The silliness is really that the ideal number of players is 10 players, because then you avoid the 12 mans who will probably give you a run for your money and instead you can focus on beating up on smaller groups (who sure theoretically can manage to organize, but in practice, are going to suffer from the fact that they are usually 3+ units).

Edited by The True Space Pope, 08 March 2015 - 08:34 AM.


#47 Nothing Whatsoever

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Posted 08 March 2015 - 08:41 AM

I'd leave the solo queue as-is and consider allowing solos into group queue instead.

#48 Zolaz

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Posted 08 March 2015 - 08:44 AM

It isnt a Solo queue if you and your buddies form a group and are playing in it. If CW and Group queue is too hard for you, maybe you should be asking for a Training Wheels queue for you and your buddies to learn how to play.

#49 Joseph Mallan

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Posted 08 March 2015 - 09:10 AM

View PostMudhutwarrior, on 07 March 2015 - 03:04 AM, said:


I prefer defender of the unwashed masses... :)

Ain't it time to time a bath Mud? :lol:

#50 Aethon

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Posted 08 March 2015 - 09:53 AM

View PostZolaz, on 08 March 2015 - 08:44 AM, said:

It isnt a Solo queue if you and your buddies form a group and are playing in it. If CW and Group queue is too hard for you, maybe you should be asking for a Training Wheels queue for you and your buddies to learn how to play.


It is not a matter of 'too hard/want something easier'. It is a matter of sometimes not wanting to be forced to take meta BS all the time, and take a more fun, but less effective, mech, and have some fun with a friend (you know...what games are supposed to be made for).

Having a 2-man group or two, mixed-in with pugs, is not going to change the overall game balance, so long as the number of groups per team is matched.

#51 Jon Gotham

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Posted 08 March 2015 - 12:57 PM

View PostZolaz, on 08 March 2015 - 08:44 AM, said:

It isnt a Solo queue if you and your buddies form a group and are playing in it. If CW and Group queue is too hard for you, maybe you should be asking for a Training Wheels queue for you and your buddies to learn how to play.

It should have been a casual queue and NOT a solo queue to be honest.......

#52 ArchMage Sparrowhawk

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Posted 08 March 2015 - 03:01 PM

one does not logically lead to the other.

that's why we have teamspeak.

2 man teams stuffed into a 12 player queue is probably not something PGI would actively move towards.

#53 Davers

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Posted 08 March 2015 - 03:55 PM

View Postkamiko kross, on 08 March 2015 - 12:57 PM, said:

It should have been a casual queue and NOT a solo queue to be honest.......

What exactly is a 'casual queue'?

#54 ThrashInc

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Posted 08 March 2015 - 04:17 PM

If the average team Elo is balanced, then what is the issue?

If we're being honest, the amount of people who play this game by themselves is small - for the most part, everyone is introduced to it by a friend. So you get the game, you get in a group with your friend, and you're in trial mechs in group queue because you don't have a better option.

So, taking 2-3 man groups and putting them in solo queue (rename it to casual, unranked, whatever) can form the following 2 paradigms:

Assume Elo is x/500

3 man group A:
Elo 500 500 500
Matchmaker is forced to find a team with an average Elo of 1500+n to match them against another team.

This team could obviously be at a total Elo of 1600 or a total Elo of 6000, it would just depend on how it balances the average Elo which is what it already does.


3 man group B:
Elo 100 1 150
Matchmaker is forced to find a team with an average Elo of 251+n to match them against the other team.



There are already plenty of people hitting up solo queue who are at the imaginary Elo 500 and they are often placed on teams with players whose Elo is 1-100 against other teams with players who are 200's mixed with 1-100's to balance the team Elo.

If anything, the only real change with allowing 2-3 man groups to solo (or casual, unranked, whatever) queue is that the 3 man group of "sharks" is going to have to wait a lot longer for a match - something they wouldn't need to face in group queue.

There is no communication advantage for that 3 man group in solo queue because like group queue, VOIP isn't used often and every separate clan does their own thing and you live or die by how many people say "**** it, these guys are dumb but we might as well be dumb together and see what happens".

Sounds a lot like solo queue.

Anyway, I'd rather take my friends in trials mechs into a more forgiving environment and introduce them to the game that way while also being able to talk them through how to play, where to position, where to aim, etc.

#55 Parnage Winters

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Posted 08 March 2015 - 06:10 PM

Getting upset over the idea of 2 people in a team working together in a team game. This is why it's hard to take things seriously when people get upset over the horrid idea that 2 people might be working together. Thinking it'd ruin pug groups is hilarious. Acting like solo queue is some sacred cow that must maintain it's integrity. God forbid the team might work together.

Until they put in a real tutorial the options to teach new players is limited to get 2 premium guys or toss um into the deep end and hope they can handle it. This isn't even talking about the new player experience being pretty **** in the first place due to a complete lack of a decent website to find things out without hitting 3rd party sources.

#56 Xetelian

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Posted 08 March 2015 - 06:39 PM

2 mans in the solo queue is what LoL does and its how I play with my friends so I'm used to it.

#57 cSand

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Posted 08 March 2015 - 08:25 PM

View PostXetelian, on 08 March 2015 - 06:39 PM, said:

2 mans in the solo queue is what LoL does and its how I play with my friends so I'm used to it.



Yea I'm used to racing bikes solo against 30 other people, so I should definitely join a kickboxing match solo against 30 other people. Cause I'm used to it :lol:

Edited by cSand, 08 March 2015 - 08:25 PM.


#58 Xetelian

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Posted 08 March 2015 - 10:50 PM

View PostcSand, on 08 March 2015 - 08:25 PM, said:



Yea I'm used to racing bikes solo against 30 other people, so I should definitely join a kickboxing match solo against 30 other people. Cause I'm used to it :lol:



Just saying it works with 2 out of 10 why wouldn't it be fine 2 out of 24?

#59 Gattsus

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Posted 09 March 2015 - 12:19 AM

It was tried... and sucked.

#60 Ozric

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Posted 09 March 2015 - 12:28 AM

Stop trying to break the solo queue you god damn failhards. The solo queue is for solo players, not for grouped players to pugstomp the solos. It took literally years to get it to this point and going back to the old system would do far more harm to the new player experience, as it did before.





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