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Chain Fire Weapon Groups


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#1 goatreich

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Posted 06 March 2015 - 04:41 AM

I've been wondering if it would be possible to chainfire weapon groups. I can't really handle more than 4 buttons. And some builds require 5 or more to be effective.. (INB4 use Keyboard).

My idea is that for instance we get 2 LL in group 1 and 2 on group 2 we could set a group chainfire so it fire 2 +2 with them assigned to 1st button for instance.

Ex: Quickdraw 5K with 4 LL 2 ML.
I could have more setups for less/same buttons.

Now:
1 button, 2 LL LT, 2 Button 2 LL RT, 3 button 2ML arms, 4 button 3 LL, 5 button 4 LL


Then:
1 button: chainfire between 2LL of RT and LT. 2 button 2 LL arms, 3 button 3 LL 4 button 4 LL.

#2 sycocys

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Posted 06 March 2015 - 06:44 AM

Totally agree, even though I generally try to limit it to two groups because I don't have a gaming mouse - linked chain fire was always one of my favorite features in the attack phase.

#3 XphR

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Posted 06 March 2015 - 06:50 AM

If you dig around you will fine people have been asking for proper fire control groups for quite some time.

#4 sycocys

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Posted 06 March 2015 - 08:03 AM

I know, we've been asking for a lot of things since closed beta but it seems to take a grand amount of nagging to get the devs to even respond sometimes.

#5 EXO-Scorpion

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Posted 06 March 2015 - 08:18 AM

aye, I would like something more interesting for more weapon grouping to help simplify things!

Lets say I have:
LEFT CLICK group#1 1 ERPPC LA
RIGHT CLICK group#2 2 ERPPC RA
THUMB BUTTON group#3 4 MLs+MGs (L/R torsos)
but I hold it down, constantly Fires the MGs and at the SAME TIME, fires the 4 MLs on CHAIN FIRE for great Heat management

#6 Random Carnage

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Posted 06 March 2015 - 06:52 PM

I'd love to have the ability to group fire certain weapons within a given chain fire sequence.

#7 dillsOn

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Posted 03 May 2015 - 07:34 AM

Please everyone don't give up...the players who haven't spoken out don't play mechs with tons of lasers and thus can't empathize... we need this in the game, the game is incomplete with this feature. You might as well remove the nova prime and similar loadouts if this won't be implemented.

#8 EasyPickings

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Posted 03 May 2015 - 05:18 PM

I just suggested this same thing last week. What we need is in the Weapons Grouping area of the Mechlab, after assigning weapons to groups there would be a checkbox (similar to the autofill option on Modules) to set that group for Chain or Group. If Group is selected, all weapons in that group (say 1 - Left mouse button) fire at once, whereas if Chain is selected, they would fire one-after-the-other. Each weapons group could be set to either Chain or Group.

This has been mentioned recently before, here, here, and here. There's even a poll out.

Edited by EasyPickings, 04 May 2015 - 06:55 PM.


#9 XphR

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Posted 03 May 2015 - 06:22 PM

While I agree that we need further customization of chain fire modes. I believe a second set of chain fire check boxes would only muddy the situation and add a small layer of the customization that could be achieved and surpassed by bin-numbers of 1-6 (like many of the previous renditions or mechwarrior used) that each weapon in a chain could be assigned too.

#10 Vlad Striker

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Posted 04 May 2015 - 06:41 AM

Groups chainfire can bring to advantage some weapon combination. I think all weaponry must be equal to play.

#11 dillsOn

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Posted 08 May 2015 - 07:28 AM

Yes, your nova with 12 lasers chain firing in sets of three is advantageous over a mech with say... 4 lasers, but that's the way the game is designed. If you mech has 12 lasers you should have the options to specify chain fire rules. It doesn't unbalance the game it just is how the game should have been from the beginning.

#12 dillsOn

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Posted 09 May 2015 - 01:26 PM

View PostVlad Striker, on 04 May 2015 - 06:41 AM, said:

Groups chainfire can bring to advantage some weapon combination. I think all weaponry must be equal to play.


Yes, actually, it would let these systems perform as they should. Example being the nova prime... 12 Medium Lasers, HOOOEEEYY! ... What's not so good is that when you fire them you can do 3 volley's of the 6 lasers and overheat. Alternatively, you can make an alpha strike and overheat instantly. Sure your enemy will be hurt bad but that leaves you cooling off and powerless... As it stands now, EVERY MECH has an advantage over the nova prime. It's in the extreme end of things, I know, but I just feel like this argument that weapon chain fire groups would give anyone any advantage over another players' mechs is incorrect. If I were a mech pilot and my IT guy told me "Well, we got all the lasers on, but you can only fire them one-at-a-time or use this button, this botton and these two buttons over here to group them up and fire them...

I want my nova to have TWO weapon groups, one for each arm, 6 lasers on each arm .... I have set it up to use all 4 of my mouse buttons and fire them off 3 at a time but it's just .... not .... enough. It's confusing to remember which mouse 3 and mouse 4 buttons are left or right arms and even difficult to aim while i'm clicking these.

I just am flabbergasted that this is not a widely supported feature. I think if more people bought Nova Prime's they'd understand how under-powered the current firing system is ... The mechs with the advantage are those with weapon systems that A) have high-damage weapons that would just make sense to chain-fire one at a time or B) mechs that have weapons which are easily grouped and fired in an alpha strike (4 machine guns, 3 lasers) .... The mechs like the Banshee (6 large lasers) and the Nova Prime (12 medium lasers) are at a terrible DISADVANTAGE, implementing these changes to weapon fire systems would only help to level the playing field for ALL PLAYERS.

#13 Aegic

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Posted 09 May 2015 - 01:49 PM

My 8LL Dire Wolf wants this!

#14 dillsOn

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Posted 09 May 2015 - 01:55 PM

Thanks Aegic.... this is a feature that seems to be easily implemented though under-supported by the player base. I wish they'd all recognize and urge the devs to add it.

#15 EXO-Scorpion

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Posted 09 May 2015 - 02:02 PM

I wish chain fire groups could enable you to do something like this:

say I have:
4 med lasers
4 MGs

Group 1 fires all 4 med lasers together
Group 2 CHAIN FIRES all 4 med lasers, whilst the same time FIREs all 4 MGs TOGETHER(non-chain fire).
(so holding down Group 2 = the 4 med lasers chain fire after one another, during which the 4 MGs keep firing Together)

-think of Group 2 as Heat management. Say your mech is running hot, but you dont wanna shutdown, yet still need to do some low heat DPS to finish off your Enemy.

-not everyone uses one of those complicated Mouses with 10,000 buttons and ****!

this type of CHAIN FIRE GROUPING would allow greater Diversity in MWO.

Edited by ExoScorpion650R, 09 May 2015 - 02:03 PM.


#16 dillsOn

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Posted 22 December 2015 - 11:01 AM

Yeah, I agree, the weapon groups system is more limited than previous iterations in other MW titles. It would be nice to have a secondary weapon group mode (maybe color-coded) ...
I run a Nova sometimes ... here's what I run into...
[color=#959595]group 1 has left arm lasers all in one group, group 2 has right arm lasers, group 3 (mouse3...) has left arm lasers on chainfire and group 4, obviously, has right arm lasers on chain fire. [/color]
Currently the only way to fire my machine guns is to use one of my small laser groups .... would be nice to designate mouse 1 and 2 to fire 3 lasers at a time (instead of all 6) and alternate the gorups.... that would allow me to remove the chain fire groups and have a dedicated machine gun group .... wish they would add this.





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