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Should I Come Back?


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#21 Creovex

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Posted 06 March 2015 - 06:37 PM

View PostKyocera, on 06 March 2015 - 06:32 PM, said:

Would you like to know more?


Welcome to the Roughnecks! Rico's Roughnecks Whowah!

Edited by Creovex, 06 March 2015 - 06:37 PM.


#22 RoboPatton

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Posted 06 March 2015 - 10:13 PM

View PostKyocera, on 06 March 2015 - 06:32 PM, said:


Would you like to know more?


"OUTSTANDING!"

But yeah, some good points. I see some of the flaws in the new mode faction battles (like waiting for 10mins to get in a battle). I don't mind the TTK, seems like there's tons of benefits to playing smart, getting bonuses for staying in lance "formation" etc. Dynamics of the battles have changed, see far less lone wolves. Overall, HUGE improvement imo.

I was afraid of how the clan stuff would be handled, but it seems to be implemented well.

Not sure if I'm back-for-good, or just the weekend, but either way I am impressed with some of the improvements.

#23 Milocinia

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Posted 06 March 2015 - 10:25 PM

View PostRoboPatton, on 06 March 2015 - 10:13 PM, said:


"OUTSTANDING!"

But yeah, some good points. I see some of the flaws in the new mode faction battles (like waiting for 10mins to get in a battle). I don't mind the TTK, seems like there's tons of benefits to playing smart, getting bonuses for staying in lance "formation" etc. Dynamics of the battles have changed, see far less lone wolves. Overall, HUGE improvement imo.

I was afraid of how the clan stuff would be handled, but it seems to be implemented well.

Not sure if I'm back-for-good, or just the weekend, but either way I am impressed with some of the improvements.

The initial "oh great" over some of the improvements was exactly how I felt after an extended break.

Then reality and Paul Inouye set in. Then I was saying "oh great" in an entirely different voice because it dawned on me that this car crash of a game developer is still very much in the driving seat of everything that is wrong with this game.

#24 RoboPatton

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Posted 06 March 2015 - 10:44 PM

Well... I went Steiner, because I thought it would be a good place to learn, and I'm pretty much just being pub-stomped by clanner-mechs lol.

Is it always that way? Or does IS have at least a "fair-shot" ?

#25 Mcgral18

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Posted 06 March 2015 - 11:33 PM

View PostRoboPatton, on 06 March 2015 - 10:44 PM, said:

Well... I went Steiner, because I thought it would be a good place to learn, and I'm pretty much just being pub-stomped by clanner-mechs lol.

Is it always that way? Or does IS have at least a "fair-shot" ?


Are you PUGing?

#26 BellatorMonk

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Posted 07 March 2015 - 12:08 AM

Cmon back. I took a break for 1.5 yrs after the IGP and PGI pissed on the Founders. It's stompy mechs still same as it was. IGP is gone though and that is the only reason I decided to give it another try.

#27 -Vompo-

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Posted 07 March 2015 - 12:48 AM

View PostRoboPatton, on 06 March 2015 - 10:44 PM, said:

Well... I went Steiner, because I thought it would be a good place to learn, and I'm pretty much just being pub-stomped by clanner-mechs lol.

Is it always that way? Or does IS have at least a "fair-shot" ?


A decent Is team has a chance. A good Is team has a good chance to win against the clans. Pugs... not so much.

#28 ThrashInc

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Posted 07 March 2015 - 12:49 AM

I honestly had the most success pugging in Marik, but that was a month ago. I don't think I ever even lost on Marik, even against 8-12 mans.

I just swap factions for the 2-3 game mech bays now.

Edited by ThrashInc, 07 March 2015 - 12:50 AM.


#29 Scyther

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Posted 07 March 2015 - 05:31 AM

It depends on what your expectations are really.

If you are expecting "MW4 but bigger and better, with mechatons of new stuff", well you'll be disappointed.

If you are looking to "load up a giant walking battle machine, head into battle, blow stuff up" then you're a happy camper.

As for the whole pug-stomp thing, again, if you expect to win a lot and the losses make you feel bad, you may be disappointed.

If you are thinking "I am outfitting this mech, I am going to take it into battle, try different things, see what works, play it the best I can, notice when I did something that got me nuked, listen for that voice that says 'oh running across here is a bad idea', and then maybe observe over other people's shoulders to see some different builds/styles", well then you can't really be disappointed by a loss but the wins still feel good!

As for CW, as others have said, a stint as Marik or Liao or Davion is good for practice before going up against a lot of Clan teams.

#30 Joseph Mallan

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Posted 07 March 2015 - 05:37 AM

View PostRoboPatton, on 06 March 2015 - 01:43 PM, said:

I'm one of those founders that walked away. The game lost some of the luster for me with the whole second & third & etc "$ packs." I got tired of throwing money at mechs (or being asked to). The clan invasion felt like a money grab to me, instead of an "event" like I was hoping for.

I desired more modes, maps, (game content) etc... and it looks like that's coming along now. I've heard people saying PGI is turning a new leaf, that its worth check out again.

So, is it?

*Please don't mistake me for being a "Troll" or trying to stir the crap. I'm just being honest (maybe to a fault). And yes I know its a "free" game, and if I had the time to commit I could just find out, but I want the perspectives/opinions of others.

-Thanks.

Edit- (pasted from below, but nobody seemed to read it)
Thanks for all of the replies. I did like the community here. I see that's still intact.

I do understand Selling mechs is the major source of income for PGI, don't get me wrong, and I am fine with that. It was just the quick succession of packs-- the fact that the number of mechs was outpacing what I would have liked to have seen go into "content", is what made me lose confidence in where it was going.

I'll give it another shot...

Give it a try. If you still don't like it, then walk away again, or stay and say what you'd like to see. The option is yours. ;)

#31 Coolant

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Posted 07 March 2015 - 07:43 AM

Never understood asking the community if he/she should come back. The game is free and takes ~20 minutes to download and install. If you have taken a long break of course there is lots of changes. You should be the one to decide to come back based on your evaluation of the game...

#32 RoboPatton

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Posted 07 March 2015 - 10:28 AM

View PostCoolant, on 07 March 2015 - 07:43 AM, said:

Never understood asking the community if he/she should come back. The game is free and takes ~20 minutes to download and install. If you have taken a long break of course there is lots of changes. You should be the one to decide to come back based on your evaluation of the game...


In the end, I did, but it takes way more than 20 mins to know if you're gonna find improvements. And like I said in OP-- I wanted the communities opinion. Also, my free time is limited these days between kids, work, etc.

#33 Sjorpha

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Posted 07 March 2015 - 11:34 AM

View PostRoboPatton, on 06 March 2015 - 10:44 PM, said:

Well... I went Steiner, because I thought it would be a good place to learn, and I'm pretty much just being pub-stomped by clanner-mechs lol.

Is it always that way? Or does IS have at least a "fair-shot" ?

PUG teams on both sides are usually stomped. I have only really played CW with a IS unit, and 9/10 times clan PUGs don't stand a chance against us, only when facing a coordinated groups do we have to try. I suppose the clan units are rolling over IS PUGs just as reliably.

I love the game, but being honest I have to admit that only people who enjoy being part of development processes should be here, the game isn't a finished product yet but development is coming along fine.

People say the pace is glacial because they aren't familiar with game development, a normal development period before release is 3-6 years, MWO is still well inside of that timeframe.

So if you want to enjoy the latter half of developing the game you should come back now, if want to wait for a product comparable to a full AAA title you should wait for a couple years.

Edited by Sjorpha, 07 March 2015 - 11:42 AM.


#34 KraftySOT

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Posted 07 March 2015 - 11:34 AM

Nope. Wait another few years.

#35 Yokaiko

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Posted 07 March 2015 - 11:40 AM

View PostVompoVompatti, on 07 March 2015 - 12:48 AM, said:


A decent Is team has a chance. A good Is team has a good chance to win against the clans. Pugs... not so much.



I've won more than one clan vs is pug on the IS side.

#36 Rebas Kradd

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Posted 07 March 2015 - 01:46 PM

It's been revealed that a lot of behind-the-scenes technical problems were slowing down development (and still are, as they're in full catchup mode). The Closed Beta crunch back in 2011-2012, mandated by IGP, was only six months; they needed to build the game ground-up in that time. You can imagine the corners they were forced to cut, and the crucial features they had to leave out, to meet that deadline. It was eventually revealed that 2013 was largely spent adding infrastructure, reconditioning CryEngine to handle the game's needs, tackling some deep CryEngine bugs, and developing a new UI.

Also, with marketing, QA, map production during the push up to the Clans, and (as it turned out) Community Warfare basically taken away from the devs by IGP and replaced by an extra layer of accountability, things looked pretty bad. When IGP was bought out, PGI's development pace increased significantly, with dev time immediately getting devoted to a couple secondary game systems that people appreciated (quirks, role rewards, and VOIP, besides obviously CW Beta).

So while we're not out of the woods yet (new game modes please, and not this 4v4 s*** on the same old maps), IGP's departure made a difference, as did PGI's new backend architecture released about a year ago. And the communication has been better as well.

#37 WarZ

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Posted 07 March 2015 - 10:47 PM

The game is still a mess. Wait longer, and hope they get their s*** together.

Bad balance.
Bad mechs.
Bad MM.
Bad hit reg.
Elo hell.

Frustrating as hell most of the time.

#38 Nothing Whatsoever

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Posted 07 March 2015 - 10:54 PM

Fear those teams that work together!

Posted Image

#39 RoboPatton

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Posted 09 March 2015 - 08:51 PM

Well... played most of the weekend, and kinda got hooked again. Not really sold on CW right now, since I'm not in a Unit or anything. When I was lucky enough to join up pug vs pug, or filling in for that missing unit guy, I had fun.

I wish the drop in combat was entwined with CW, even if it gave less faction-reward stuff. It would be cool if the -Units- fought each-other for "key planets" and pugs battled over lesser "fringe" worlds, or something along those lines. Or just force players to join a unit? Idk... devs gotta figure out something there. Getting pub-stomped is just, plain not fun.

Despite that, the game is better than I left it. The combat is still fun, voip is cool. I'm happy to be playing again. Never thought I'd see the day where you could "earn" mech bays and freebies, I like that. I remember when it was all AC/2 boats on a jagger, and ppc spam on a Stalker, now it seems like laser boats are the thing for CW matches. I'm sure that'll change some day too.

Started listening to community pod casts from NGNG, with Russ and other devs, and that's really what sold me into coming back. The talk about adding pve, single player (tanks were mentioned?), forward scout missions, the game coming to steam... I think I'll stick around for a while...

Edited by RoboPatton, 09 March 2015 - 08:52 PM.


#40 DjPush

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Posted 09 March 2015 - 09:41 PM

Stop overthinking things and just play the game for what it is. Have fun and relax. If you can't do that, then don't bother coming back. If you need some people to play with. Shoot me a PM. Otherwise, good luck and see you on the battlefield.





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