Firing machine guns on pirate's bane locust mech causes an insane amount of your screen to be covered by muzzle flash due to the proximity of the MG to the cockpit. I'm not opposed to some muzzle flash on the screen, but it is so much you can't see anything or track moving targets. Can y'all tone down the muzzle flash here pretty please?
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Request: Stop Blinding Me, Mg On Pirate's Bane
Started by Sir Tiddles, Mar 06 2015 01:54 PM
6 replies to this topic
#1
Posted 06 March 2015 - 01:54 PM
#2
Posted 06 March 2015 - 05:46 PM
Yeah, I spectated through one once... very painful to watch...
Needs a 'polarized ferroglass' quirk
Needs a 'polarized ferroglass' quirk
#3
Posted 06 March 2015 - 05:54 PM
Flash suppressors are lost tech.
#4
Posted 06 March 2015 - 06:40 PM
Like rear view mirrors and reversing cameras...and auto cannons that don't jam every 5th shot...
#5
Posted 06 March 2015 - 06:52 PM
Random Carnage, on 06 March 2015 - 06:40 PM, said:
Like rear view mirrors and reversing cameras...and auto cannons that don't jam every 5th shot...
To be fair... they DID manage to keep the tech that allows 350lb bullets to pass through knee, and hip joint, through a nuclear reactor, through a shoulder joint, and an elbow joint, and into an Autocannon 20. Or... do they just teleport?
#6
Posted 06 March 2015 - 08:30 PM
Random Carnage, on 06 March 2015 - 06:40 PM, said:
Like rear view mirrors and reversing cameras...and auto cannons that don't jam every 5th shot...
if it was the TT UACs they wouldn't just jam they would burn out so be thankful for small favors, lol
The MG thing does seem a bit much but hey its still a good and annoying mech to have/face.
#7
Posted 07 April 2015 - 07:39 AM
As much as I enjoy the free "Peril-Sensitive Sunglasses" that the Pirate's Bane has built in as a design feature, I really would like to be able to see what I'm shooting at when I'm firing my MG's. As of right now, I have to point in the general direction of the target box whenever I'm shooting, which makes it absolutely impossible to try and crit-hunt.
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