Jump to content

How does the c-bill booster transfer to alt version mechs?


14 replies to this topic

#1 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 30 June 2012 - 01:51 PM

Quick question. If i get the hunchback as my founders mech, and work to get the swayback variant (or ideally the 4 medium 2 srm 6 rack variant) is it still going to be the founders mech with the boosted stats, or a seperate mech I will not get my bonus with. If the latter its not as good a deal, as I dont find the stock mech particularly interesting, even changing around what you can with it.

Also if I have the standard hunchback, and earn the swayback later, can i garage it, having 2 spaces left, then sell the standard hunchback freeing up a garage slot?

#2 Jiri Starrider

    Member

  • PipPipPipPipPipPip
  • 308 posts
  • LocationCalafia, Caid (San Diego, CA)

Posted 30 June 2012 - 01:56 PM

Informed speculation (cause I can't remember where I saw it and how much they said) is that you can strip the mech as much as the mechlab will allow on any other mech and refit it with anything you own/buy that fits the hardpoints and it's still the founders mech with it's paint job and bonus. The question is, does the Hunchback support energy hardpoints in the right torso? If so good to go. Pretty sure the Cat that the founders get does not support energy in the arm, so you would not be able to make the PPC variant Cat out of your founders Cat as an example of limits.

Edit - The HBK-4G (which is the prime variant) they show off on the mech lab video, only has 3 ballistic hard points in the Right Torso, no missile, no energy. No hardpoints on the left torso, and 3 energy hardpoints in the center torso. I'd say not looking good for the Swayback as a Founders mech. Maybe off of the -4P....

Edited by Jiri Starrider, 30 June 2012 - 02:09 PM.


#3 Widghet

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 92 posts
  • LocationGroton, CT

Posted 30 June 2012 - 01:59 PM

First off, all founder mechs have their own slot in the garage so everyone gets 4 + any founder mechs. Not sure if you could sell it later to have a "free" 5th slot but that is what it is. As for the first question, Last I heard, the founder mechs will have different hardpoints and such from the stock, maybe a hybrid of sorts, not sure. But they said nothing about "carring over" the c-bill bonus from one mech to another. I am fairly sure your stuch with that particular hunchy (in your case) for the bonus.

#4 Guffel

    Rookie

  • Knight Errant
  • 6 posts

Posted 30 June 2012 - 02:02 PM

Look at your Status ^^

Elite Founder=Rifleman
Legendary Founder=Jiri Starrider

#5 Lord Ikka

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,255 posts
  • LocationGreeley, CO

Posted 30 June 2012 - 02:08 PM

So far I believe the consensus is that you will always have the Founders Mech, and that you can't switch over the c-bill bonus to another Mech, even if you are qualified to pilot a variant of the same Mech as the Founder.

#6 Jiri Starrider

    Member

  • PipPipPipPipPipPip
  • 308 posts
  • LocationCalafia, Caid (San Diego, CA)

Posted 30 June 2012 - 02:11 PM

View PostGuffel, on 30 June 2012 - 02:02 PM, said:

Look at your Status ^^

Elite Founder=Rifleman
Legendary Founder=Jiri Starrider

??

That just means I hoodwinked the wife into letting me spend more money. Not that I know any better. Though, I have been playing since the first version after Battledroids. (cough, with a 15+... crap, no 20+ year break since I played TT)

#7 Fire for Effect

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 5
  • Mercenary Rank 5
  • 583 posts
  • LocationGermany

Posted 30 June 2012 - 02:16 PM

You will be unable to sell your founder mechs and the bonus is not transferrable...

#8 Stray Ion

    Member

  • PipPipPipPipPipPip
  • 353 posts

Posted 30 June 2012 - 02:43 PM

IMO if you can buy Mechs with real money, why would you be limited to how many you can have? That would be foolish on the Devs part as it would limit possible income that would not deviate from the "Non Pay to Win" model they stated they want to achieve.

I have not read there is a limit on how many Mechs you can have, then again I have not gone searching through the forums for an "official" answer.

If there is a Drop Ship mode, you just pick how ever many is allowed out of the number you have, or it could be random for an increase percentage in cbills.

#9 Chillybill

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 389 posts
  • LocationTexas

Posted 30 June 2012 - 03:10 PM

everyone will have 4 slots for mechs plus any slots for founders mechs, legendary will have 8 slots which is 4 empty plus the 4 founders which will always be there, dont think you can even sell them but not sure about that. I think the 4 standard slots can be sold and bought as you wish so if you decide you bought one you dont like sell it and buy something else to put in that slot, making 4 slots more than enough

#10 FrozenWaltDisney

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 73 posts
  • Google+: Link
  • Facebook: Link
  • LocationSeattle

Posted 30 June 2012 - 03:14 PM

I am sure it will be an option to expand your mech bay to allow additional mech slots. Specially as more versions as mechs become available.

As for the founders mechs, as with most pre-order stuff, its meant to give you status as well as a "thank you" not for you to always be better, or to gain an unfair advantage. I expect the founders mechs to be a "one-off" type of mech that has some unique qualities that aren't necessarily better then any other mech you can purchase (other then the 5% c-bill bonus).

#11 Riffleman

    Member

  • PipPipPipPipPipPipPip
  • 968 posts

Posted 30 June 2012 - 03:43 PM

View PostFire for Effect, on 30 June 2012 - 02:16 PM, said:

You will be unable to sell your founder mechs and the bonus is not transferrable...



Sorry I wasent clear in my question.

What I meant to say is pretend you have your founders atlas (free garage slot) and you buy a hunchback stock (takes a garage slot) Now you play till you can get the swayback variant (2nd garage slot used) can you then SELL your original stock hunchback you dont plan to pilot anymore for c bill credits and to free up a garage slot. I would keep it but I believe you have to pay extra for more slots AND more mechs, they dont come with a free slot, so if your not gonna use that one and wanna free up a slot its not a loss.

Also I hope they go into more detail in the next dev chat about how you can customize your founder mech. If your stuck with the limitations of the standard mech it would suck (hardpoint wise, limiting what can go in what slot).

Edited by Riffleman, 30 June 2012 - 03:44 PM.


#12 Glythe

    Member

  • PipPipPipPipPipPipPipPip
  • 1,566 posts

Posted 30 June 2012 - 04:32 PM

Founders mechs do not get special hardpoints. They have what they have and that's it. You can't change them, you can't move the CB bonus to another mech. If you want "better" hardpoints you'll have to buy a different variant. That's tough but that's how it is. To be clear you CAN move weapons around and what not within those hardpoint limits but you can't just throw any old weapon system on the mech.

If you could there would be no reason for 4 different versions of the 10+ mechs they will have available at launch.

For me that means I'll probably need to have at least one more Atlas in my garage besides the founders version.

Edited by Glythe, 30 June 2012 - 04:33 PM.


#13 Davion5150

    Member

  • PipPipPipPipPipPip
  • 303 posts

Posted 30 June 2012 - 04:50 PM

View PostRiffleman, on 30 June 2012 - 03:43 PM, said:



Sorry I wasent clear in my question.

What I meant to say is pretend you have your founders atlas (free garage slot) and you buy a hunchback stock (takes a garage slot) Now you play till you can get the swayback variant (2nd garage slot used) can you then SELL your original stock hunchback you dont plan to pilot anymore for c bill credits and to free up a garage slot. I would keep it but I believe you have to pay extra for more slots AND more mechs, they dont come with a free slot, so if your not gonna use that one and wanna free up a slot its not a loss.

Also I hope they go into more detail in the next dev chat about how you can customize your founder mech. If your stuck with the limitations of the standard mech it would suck (hardpoint wise, limiting what can go in what slot).


1. Yes. You can sell that Hunchback prime variant you bought in order to get some c-bills and to free up that garage slot. This goes for any other mechs you buy with c-bills.
2. Founder mechs are limited just like any other mechs when it comes to customizations. However, what we don't know, is what the actual number/locations/types of hardpoints are for any of the mechs, let alone the founder mechs. The devs may limit hardpoints to match the weapons that each variant had, lore wise. Or they may give us additional hardpoints on a mech by mech or variant by variant basis. This is one of the reasons why I havent bought a founder's package yet.

#14 anonymous153

    Member

  • Pip
  • 13 posts

Posted 30 June 2012 - 05:24 PM

Do we know the specs of the founder mechs? I really want to know what they are before choosing.

#15 Risky

    Member

  • PipPipPipPipPipPip
  • 474 posts
  • LocationPanhandle, Florida.

Posted 30 June 2012 - 05:28 PM

View Postuxion, on 30 June 2012 - 05:24 PM, said:

Do we know the specs of the founder mechs? I really want to know what they are before choosing.


Go look up the prime versions of the Jenner, Atlas, Hunchback and Catapult on Sarna.net.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users