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Planetary Conquest - Idea For Objectives For Small Units Or Solo Units

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#1 masCh

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Posted 07 March 2015 - 03:09 PM

Planetary conquest in its current form is too dependant on 12-man drops.
It is rare to be able to form a premade 12-man, and even after that most of the time we drop without an opponent (ghost drop) because the opponent can't form a 12-man to defend their planeets.

So why not, of the 15 boxes for each planet, make 8 to 10 of them drops for a single lance?
It can be a simple objective, take over a radio tower, or escort a truck. Or just use one of the existing scenarios currently on Deathmatch.

A lance is deployed to defend, and a lance will attack. A lance can be weight limited for defence and different weight limit imposed on attackers.

So to completely conquer a planet, the attacker must be able to complete all these objectives.

The benefit of this is:
1) the solo player or the small unit can help attack/defend a planet by completing these smaller objectives without having to wait 30 mins for a match.
2) more participation = more matches, more planetary movements.
3) helps encourage players to move from deathmatch to participate in community warfare.

What do you think?

#2 Ultra-Laser

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Posted 07 March 2015 - 03:26 PM

View PostmasCh, on 07 March 2015 - 03:09 PM, said:

Planetary conquest in its current form is too dependant on 12-man drops.
It is rare to be able to form a premade 12-man, and even after that most of the time we drop without an opponent (ghost drop) because the opponent can't form a 12-man to defend their planeets.

So why not, of the 15 boxes for each planet, make 8 to 10 of them drops for a single lance?
It can be a simple objective, take over a radio tower, or escort a truck. Or just use one of the existing scenarios currently on Deathmatch.

A lance is deployed to defend, and a lance will attack. A lance can be weight limited for defence and different weight limit imposed on attackers.

So to completely conquer a planet, the attacker must be able to complete all these objectives.

The benefit of this is:
1) the solo player or the small unit can help attack/defend a planet by completing these smaller objectives without having to wait 30 mins for a match.
2) more participation = more matches, more planetary movements.
3) helps encourage players to move from deathmatch to participate in community warfare.

What do you think?

I think the mechanics for taking and holding a planet need a bit of expansion and tweaking for what your describing to totally work within the CW framework, but I support your general idea. Lance vs Lance fights for the smallest possible increment of a given planet are the one solution I see to relieving the "go 12-man or go home" issues that people have been experiencing. I'm sure those same teams will happy throw out 4-mans to do their part in those 4v4 deathmatch/patrol/skirmish modes, but hopefully they'll be structured in a way that makes the coordination gap less of a deciding factor.

I believe Russ mentioned in the last town hall that adding pub que game modes/maps to CW was on the to-do list, has anyone heard anything more about that?

#3 slide

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Posted 07 March 2015 - 03:28 PM

PGI already have something involving lances on the drawing board. April I think.





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