What Happens When Two Mechs Touch
#1
Posted 07 March 2015 - 05:12 PM
#2
Posted 07 March 2015 - 05:14 PM
It is known.
#3
Posted 07 March 2015 - 05:15 PM
#4
Posted 07 March 2015 - 05:28 PM
#5
Posted 07 March 2015 - 05:29 PM
#6
Posted 07 March 2015 - 05:33 PM
l a m e
its something that should be settled in.. idk. years.. never.
collision.
#7
Posted 07 March 2015 - 05:39 PM
It's like the wild west, the last frontier...
...it's mystical or like some sort of alchemy reaction... kinda like ComStar and HPGs.
Edited by Soy, 07 March 2015 - 05:40 PM.
#8
Posted 07 March 2015 - 05:41 PM
#9
Posted 07 March 2015 - 05:50 PM
Alekzander Smirnoff, on 07 March 2015 - 05:41 PM, said:
Knockdowns responsible for griefing. PGI removes knockdown AND collision.
Classic PGI blunder.
We need collision back, with heavier collision damage penalties for both parties. Perhaps then the noobs will actually navigate the mechs around each other, as opposed to through each other and bring everyone to 99% before the start of the fight. Not to mention, it will allow those who are weaponless to still do damage, by ramming into the enemy at full speed.
Edited by El Bandito, 07 March 2015 - 05:53 PM.
#10
Posted 07 March 2015 - 05:54 PM
DjPush, on 07 March 2015 - 05:12 PM, said:
i hate this i cant count the number of times i was about to kill a mech and it just pushed into me the screen jiggles and it behind me shooting me in the back
after they got rid of mech bowling they still had collision this warping though ppl **** is a more resent thing
#11
Posted 07 March 2015 - 05:56 PM
So much immersion.
#12
Posted 07 March 2015 - 05:57 PM
btw, a dragon cant mount a 400xl.
also fast mechs should be more aware of their surrounding. running with 100 kph+ against an obstacle...knockdown or damage should be the answer.
Edited by MadMaxMKII, 07 March 2015 - 05:59 PM.
#13
Posted 07 March 2015 - 05:58 PM
.......and I see two mechs touch......
....sometimes............ when nobody's looking..................
I touch my own mech.
#14
Posted 07 March 2015 - 06:01 PM
Alekzander Smirnoff, on 07 March 2015 - 05:41 PM, said:
Collision was never the issue, knockdowns were, and ONLY because the Dragon greifers. If they put collision back in I'd be happy, as it would solve the rubberbanding and be like MW4 or running into a building and collisions would actually be SOLID hits, not rubberbanding freakout crap that usually results in your getting shot the hell up without being able to respond to it until its over.
#15
Posted 07 March 2015 - 06:03 PM
oh gawd, i loled so hard.
#16
Posted 07 March 2015 - 06:09 PM
#17
Posted 07 March 2015 - 06:14 PM
Edited by 00ohDstruct, 07 March 2015 - 06:15 PM.
#18
Posted 07 March 2015 - 06:21 PM
#19
Posted 07 March 2015 - 06:41 PM
#20
Posted 07 March 2015 - 06:43 PM
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