#1
Posted 08 March 2015 - 01:52 AM
I'm currently researching LRMs because I'm starting to own several mechs (Stormcrows and Warhawks) that can validly use LRMs on their builds. On the IS side, I also own several valiant Highlanders, which I sometimes put some LRMs on when I want to replicate the stock build. Anyway, here's my LRMs stats:
Based on what I can gather from the tiny amount of data:
1. The accuracy is the inverse of the LRM size for Clan. This makes sense because Clanners fire their LRMs in streams.
2. Artemis seems to improve hit rates slightly (a wild guess is less than 4%). I can also see that it tightens the grouping when testing in the training grounds with LOS (no idea in actual combat with or without LOS).
Your LRM stats, comments, or ideas are greatly appreciated!
Long live the LRM boats!
#2
Posted 08 March 2015 - 03:07 AM
Hit the Deck, on 08 March 2015 - 01:52 AM, said:
1. The accuracy is the inverse of the LRM size for Clan. This makes sense because Clanners fire their LRMs in streams.
2. Artemis seems to improve hit rates slightly (a wild guess is less than 4%). I can also see that it tightens the grouping when testing in the training grounds with LOS (no idea in actual combat with or without LOS).
Your LRM stats, comments, or ideas are greatly appreciated!
This should upset your theory.
Being able to fire within minimum range is a powerful thing.
Edited by El Bandito, 08 March 2015 - 03:26 AM.
#4
Posted 08 March 2015 - 04:05 AM
Hit the Deck, on 08 March 2015 - 03:18 AM, said:
Experience, I suppose. After 3 years of lurming, I have a good idea under which conditions shots will connect, when it will not. I use TAG but not NARC (unless I am piloting the A1). Also, I am not shy of using CLRMs up close.
Edited by El Bandito, 08 March 2015 - 04:07 AM.
#5
Posted 08 March 2015 - 06:11 AM
#7
Posted 08 March 2015 - 06:44 AM
when i got my madcats, i often used them as direct fire mechs first and as lerm boats second, so the result was higher hit rates than usual. i also find your accuracy is often much better if you use your missiles as a secondary or tertiary weapon, since you usually only have a couple tons of ammo in that case and need to conserve it. on clan mechs i kind of use lerms as more of a medium range weapon, and especially use them at short range as impromptu srms. they almost always hit in those situations.
Edited by LordNothing, 08 March 2015 - 06:45 AM.
#8
Posted 08 March 2015 - 07:11 AM
LRM 5 36.73%
LRM 10 40.29%
LRM 15 34.16%
20 without Artms? Nope.
LRM 5 + ARTEMIS 47.57%
LRM 10 + ARTEMIS 41.09%
LRM 15 + ARTEMIS 39.61%
LRM 20 + ARTEMIS 40.72%
C-LRM 5 51.62%
C-LRM 10 39.96%
C-LRM 15 41.37%
C-LRM 20 39.99%
#9
Posted 08 March 2015 - 07:15 AM
PGI usually tells us when they tune some weapon so what you should expect is LRM5's are most accurate, then LRM10, LRM15, and LRM20 being lowest accuracy.
LRMs have changed over the past year or two so you would need data from a single time space between bugs and changes if you are comparing. You also get no Artemis buff without LoS so this is variable by game events. However...
"The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent. The Artemis IV FCS must be mounted in the same location as the launcher it controls, taking up space and weight on a Battlemech like other components. In order to actually benefit from Artemis IV, the missiles fired must be Artemis compatible, which are more expensive than standard versions, and the firing unit must have line of sight to its target; indirectly fired LRM receives no increase in accuracy."
And in no way does Artemis, plus TAG, plus NARC, ever get to 35% improvement! Nor does Artemis lower the missile-arc like a beam tracking missile would have to do! (Beam means straight line to target)
All you can do is test LRMs after each patch (more or less) on Testing Grounds and hope that works in an actual match, but LRMs are always a little spotty, which is fine, they have a random element, .......
but they are soooo buggy right now. I saw a slow lone Warhawk with no AMS (target lock info) flee across the open end of River City while being hit by 5 LRM support mechs taking probably 2000-2500 LRM rounds and it took only minor armor damage, except the armor on the facing arm had turned red.
So you can't rely on any game data on LRMs right now. You are just gathering data on an HR Bug.
Edited by Lightfoot, 08 March 2015 - 07:24 AM.
#10
Posted 08 March 2015 - 07:20 AM
Hit the Deck, on 08 March 2015 - 06:31 AM, said:
You have the Target Decay module right? Right?
Just FYI, my stats with IS LRM's is consistent with the data you have on Clan LRMs due to smaller LRM spread. Not sure if that has changed, it has been a while since I played LRMs much.
Haven't played Clan LRMs much but due to the streaming of missiles smaller launchers may reduce the number of missiles getting through AMS cover.
#11
Posted 08 March 2015 - 07:47 AM
Sorbic, on 08 March 2015 - 07:11 AM, said:
LRM 5 36.73%
LRM 10 40.29%
LRM 15 34.16%
20 without Artms? Nope.
LRM 5 + ARTEMIS 47.57%
LRM 10 + ARTEMIS 41.09%
LRM 15 + ARTEMIS 39.61%
LRM 20 + ARTEMIS 40.72%
C-LRM 5 51.62%
C-LRM 10 39.96%
C-LRM 15 41.37%
C-LRM 20 39.99%
"Accuracy is just one aspect of the game....". 'Tis is very true. LRMs are also an effective psychological weapon as many have witnessed and experienced.
BTW that's a pretty good stat! I have to work on my LRMing.
Lightfoot, on 08 March 2015 - 07:15 AM, said:
"The Artemis IV Fire Control System is a guidance system that utilizes an infrared laser designator and tight-beam microwave transmitter which improves the accuracy of LRMs, SRMs, and MMLs by roughly thirty-five percent. The Artemis IV FCS must be mounted in the same location as the launcher it controls, taking up space and weight on a Battlemech like other components. In order to actually benefit from Artemis IV, the missiles fired must be Artemis compatible, which are more expensive than standard versions, and the firing unit must have line of sight to its target; indirectly fired LRM receives no increase in accuracy."
And in no way does Artemis, plus TAG, plus NARC, ever get to 35% improvement! Nor does Artemis lower the missile-arc like a beam tracking missile would have to do! (Beam means straight line to target)
Yeah, this has to be taken into consideration when equipping a mech. Are you going to be sitting in the back on the other side of the hill or move with the team?
BTW thanks for your info about the HR bug. This bug seems to have been spreading lately and affecting people's
#13
Posted 08 March 2015 - 08:10 AM
This is with TAG and target decay.
#14
Posted 08 March 2015 - 09:57 AM
C-LRM 15 + ARTEMIS
Fired 270,134
Hit 115,353
42.70%
111,585 dmg
Edited by Beld, 08 March 2015 - 10:00 AM.
#15
Posted 08 March 2015 - 10:10 AM
On a related note, because Artemis improves grouping with LOS, you can CT core enemy mechs faster with it. From my test with LRM45 on the River City Training Ground on an Awesome:
- w/o Artemis: 7 shots to kill
- with Artemis: 5 shots to kill
#16
Posted 08 March 2015 - 10:42 AM
#17
Posted 08 March 2015 - 04:26 PM
Quite often I use my LRMs at close range, not point blank but at 100m I consider them damaging enough to still fire, it would be great to know exactly how much damage is lost at various ranges.
#18
Posted 08 March 2015 - 05:06 PM
#19
Posted 08 March 2015 - 05:37 PM
Mcchuggernaut, on 08 March 2015 - 05:06 PM, said:
True, that's what I imagine someone's gonna do when he/she takes a suppressive fire role. I myself haven't done that because I can't commit myself 100% to LRM boating yet.
#20
Posted 08 March 2015 - 06:12 PM
And forget K/D. Assists, assists, assists most games but lots of them.
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