Kalo Shin, on 08 March 2015 - 11:28 AM, said:
The difference here is the most popular/effective mechs aren't even ECM mechs. Firestarters, Stormcrows, Timberwolfs, Dires, Banshees and Stalkers don't have ECM. Your argument doesn't apply really, as there's more than just ECM mechs being used, and super effectively at that.
And why are those mechs the most popular / effective mechs? Is it because they are great at boating lasers and ballistics, or because they are great LRM carriers? Why are they super effective? Because ECM does a pretty great job at countering LRMs, so nobody brings LRMs anymore. You just need lasers and ballistics. Equally effective from 0 meters to max range, no target lock required. Easy to use. Instead of 4 weapon groups for lasers, ballistics, LRMs and TAG, you just need one big red button to fire your lasers.
TL;DR: Your example proves my point.
Hence the analogy about PPC poptart meta, which made a relatively straight-forward FPS even less complex than it was before. PPC poptart meta was another symptom of LRMs being craptacular, among other things.
Variant1, on 08 March 2015 - 08:56 AM, said:
Except we are not talking about weapons but equipment. fundamental difference here. ECM counter lrms but has counters itself. So why are the ones complaining not using the counters? if they were to they would not be complaining about on the forums or at least suggesting changing how it works or the weapon itself.
edit:
Why are counters not being used? Because a simple cost-benefit analysis shows that ECM is vastly superior to any alternatives and counters.
At 1.5 tons, ECM is infinitely better protection than AMS.
At 1 ton, TAG requires constant reticule on target, no torso twisting, and it takes a lot of time before you can actually get a target lock against an ECM mech.
At 1.5 tons, BAP is the same weight as ECM, yet only counters it at very close range, while offering relatively modest bonuses otherwise.
At 3+ tons, NARC is a lot heavier than ECM, ammo-based and requires hitting your target with the slowest missiles in creation.
At 6 or 7 tons, the PPC is an option limited to a few specific builds and only counters ECM for 5 seconds if you're able to hit your target.
Meanwhile, ECM is a magic jesus box that you just plug in and it works automatically untill countered. You don't have to aim it, you don't have to activate it, you don't have to think about it at all.
It's a very simple thought experiment to figure out if a certain piece of equipment is OP. For example:
If a mech can carry 1 or 2 AMS, do players always equip AMS on that mech? No.
If a mech can carry BAP, do players always equip BAP on that mech? No.
If a mech can carry jump jets, do players always equip jump jets on that mech? No.*
If a mech can carry CASE.... No.
If a mech can carry command console... No.
If a mech can carry targeting computer... No.
If a mech can carry TAG... No.
If a mech can carry NARC... No.
If a mech can carry ECM, do players always equip ECM on that mech?
Yes!
Even if it means sacrificing extra hardpoints to get the ECM omnipod, players will almost always equip ECM if they can. It's a no brainer. If equipping a weapon or piece of equipment is a no-brainer, then it's probably not balanced properly.
If you still disagree with me, that's cool. I have nothing more to say at this point.
* You may say jump jets on light mechs is a no-brainer too, and I'd be inclined to agree. A single jump jet is ridiculously useful for 0.5 tons, which is part of the reason why the JR7-D is infinitely more popular than the RVN-2X.
Edited by Alistair Winter, 08 March 2015 - 08:34 PM.