Jump to content

No More Ecm Mechs Please


138 replies to this topic

#21 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 08 March 2015 - 08:09 AM

View Postred devil2, on 08 March 2015 - 07:06 AM, said:

Breaking news: ECM does not stop lasers, Ac, Gr nor srm.
Why are you complaining then?

Fun fact: ECM actually turns Artemis SRMs into regular SRMs, even though they're dumbfire. True story.


Also, the lack of red doritos actually does reduce the likelihood of return fire, so in a way it might kind of reduce the frequency of getting hit by direct-fire guns...

#22 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 08 March 2015 - 08:11 AM

View PostStefka Kerensky, on 08 March 2015 - 07:10 AM, said:

Because a weapon system, now, is completely useless.
While in previous mw games, TT, lore, etc. isn't.

An alrwady useless weapon system at higher elo becomes useless.. Interesting. Do you know why it's useless? because it's inefficient, not because there is the ecm. Only mediocre player use lrm boats whereas you can run laser / ballistic builds! The latter only if you are IS, btw.

LRM are useless because we have covers, not because there's the ECM. at lower elo players don't understand yet how to deal with LRMs but, as they improve they usually learn and see LRM boats as easy kills.

Do you understand that I can stay in cover, leave it, fire a gauss and fall back while you are still trying to lock me?

really, if you think that ecm is a problem you have to skill yourself up and learn how to use TAG, UAV and BAP.

The Ecm is a good tool because it hides your payload and movements, not because slows down dumb players that can't even use a TAG.

#23 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 08 March 2015 - 08:11 AM

Ehhhh

This thread is so full of bile it could be used in a liver transplant.

OP, you have it backwards. The ECM mech count needs to be increased. Once the battlefield is inevitably flooded with ECM's(this will occur without fail the more mechs are put in the game because, well, lots of mechs have variants with ECM and PGI needs the money) then, and only then, will critical mass be achieved and PGI will have to do soemthing about the fundamental game altering issue of half a team worth of ECM disrupting pretty much all the infowar aspects of the game, limited as they are now.

Basically, when everyone has ECM, no one will, to put a twist on a movie line I heard once.

#24 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 March 2015 - 08:13 AM

View PostVariant1, on 08 March 2015 - 08:04 AM, said:

Yes because its not like ecm has any counters to it right? <_<

edit:
Well its whole purpose is to soften targets, not kill them


Please. Don't. It makes you look silly.

Compared to the always on with no skill required 'magic box' of ECM, there are no real counters, Before the ragefreakout of the ECM addicts, extended range BAP was pretty much right on the money being an equal partner with ECM. Lore's been chucked out the window on this one so

As for LRMs... Soften not kill? I'm sure that's why militaries use artillery and rocket batteries. To soften... 'but not kill' the enemy so their infantry has to go in and do the work that the artillery should have completed. Maybe we should artificially make it so mechs cannot be damaged past 95% by LRMs. Yeah, there ya go. dump 1000 LRMs into a target, and it cannot die because of Derp shielding at 5% of health on a target!


tsk tsk tsk.

Edited by Kjudoon, 08 March 2015 - 08:14 AM.


#25 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 08 March 2015 - 08:13 AM

View PostFupDup, on 08 March 2015 - 08:09 AM, said:

Fun fact: ECM actually turns Artemis SRMs into regular SRMs, even though they're dumbfire. True story.


Also, the lack of red doritos actually does reduce the likelihood of return fire, so in a way it might kind of reduce the frequency of getting hit by direct-fire guns...

These are much more interesting motivations. Still, it doesn't stop you to fire your SRM, even if are less efficient. I can see a reason to complain here but LRMs.. no way!

#26 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 08 March 2015 - 08:14 AM

View PostKjudoon, on 08 March 2015 - 08:00 AM, said:

But how else is PGI going to make an entire weapon system irrelevant, invalidating the purpose of 15 or so mechs and force everyone to brawl at under 270m for the sake of their Solaris jonsing friends and yes men?


Mech to Mech combat even GETS to 270m?

Funny ... PPCs, Gauss Rifles and ERLLs from 900+ is about as close to brawling as we get these days.

#27 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 March 2015 - 08:15 AM

View PostReitrix, on 08 March 2015 - 08:14 AM, said:

Mech to Mech combat even GETS to 270m?

Funny ... PPCs, Gauss Rifles and ERLLs from 900+ is about as close to brawling as we get these days.

yeah, and the same people are trying to nerf that too.

And I guess I must not be in the same elo level, time zone, MM bracket as you. Lots of brawlers around who know how to deal with 900m snipers and missile boats where I play.

#28 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 08 March 2015 - 08:27 AM

How to deal with a sniper/lrm boat? Break the los.

#29 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 March 2015 - 08:29 AM

View Postred devil2, on 08 March 2015 - 08:27 AM, said:

How to deal with a sniper/lrm boat? Break the los.

Cover and smarts is OP. Plz nurf.

#30 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 08 March 2015 - 08:31 AM

View PostKjudoon, on 08 March 2015 - 08:15 AM, said:

yeah, and the same people are trying to nerf that too.

And I guess I must not be in the same elo level, time zone, MM bracket as you. Lots of brawlers around who know how to deal with 900m snipers and missile boats where I play.


Oh right. Sorry.

I mean, we do have maps like River City, where less than 30 seconds in the match its "Missiles Incomoing" with lasers to the face.

Or Frozen City, start in Jenner Lane in a King Crab, 30 seconds in, get to the top of the ramp i dropped on, oh hi Victor, Banshee, Battlemaster, Raven and 2 Enforcers.

#31 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 March 2015 - 08:34 AM

View PostReitrix, on 08 March 2015 - 08:31 AM, said:

Oh right. Sorry.

I mean, we do have maps like River City, where less than 30 seconds in the match its "Missiles Incomoing" with lasers to the face.

Or Frozen City, start in Jenner Lane in a King Crab, 30 seconds in, get to the top of the ramp i dropped on, oh hi Victor, Banshee, Battlemaster, Raven and 2 Enforcers.

That's becasue of bad map design and spawn points. Nothing more.

No map should be smaller than Alpine Peaks.

Edited by Kjudoon, 08 March 2015 - 08:35 AM.


#32 Impossible Wasabi

    Member

  • PipPipPipPipPipPip
  • The Nimble
  • 462 posts

Posted 08 March 2015 - 08:35 AM

Prepare yourself for the when the Arctic Cheetah and Shadowcat are released. :)

Clan ECM for everyone.

Edited by The True Space Pope, 08 March 2015 - 08:35 AM.


#33 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 08 March 2015 - 08:37 AM

View PostThe True Space Pope, on 08 March 2015 - 08:35 AM, said:

Prepare yourself for the when the Arctic Cheetah and Shadowcat are released. :)

Clan ECM for everyone.

Yep. I don't see where THIS could go wrong.

#34 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 08 March 2015 - 08:37 AM

View PostThe True Space Pope, on 08 March 2015 - 08:35 AM, said:

Prepare yourself for the when the Arctic Cheetah and Shadowcat are released. :)

Clan ECM for everyone.

My body is ready for the Scat.



#35 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 08 March 2015 - 08:38 AM

View PostKjudoon, on 08 March 2015 - 08:34 AM, said:

That's becasue of bad map design and spawn points. Nothing more.

No map should be smaller than Alpine Peaks.


I feel like part of the miniature map problem could be mitigated by melding multiple "like" maps together (Like River City and Crimson, Caustic with Tourmaline etc.

Then have Lances drop in seperate parts of the combined maps, thus breaking up blobs, making Scouting possible beyond "Hey i just took 3 PPCs and several Gauss Rifles to the face, that means the enemy is withing 1200m."
Oh, and also scale down globally ALL 'Mechs by 40 - 50%, Instant map size boost. No change visually when in the face of another 'mech, but the maps would grow larger around us.

Terrain that was not cover before is now cover.
It becomes possible to submerse in water with actual effects (IIRC from GBL many ACs simply couldn't fire under water)

Maybe I'm just grumpy with the poor state of the overall gameplay.

Edited by Reitrix, 08 March 2015 - 08:42 AM.


#36 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 08 March 2015 - 08:40 AM

View PostReitrix, on 08 March 2015 - 08:31 AM, said:


Oh right. Sorry.

I mean, we do have maps like River City, where less than 30 seconds in the match its &quot;Missiles Incomoing&quot; with lasers to the face.

Or Frozen City, start in Jenner Lane in a King Crab, 30 seconds in, get to the top of the ramp i dropped on, oh hi Victor, Banshee, Battlemaster, Raven and 2 Enforcers.

If someone's shooting you are you are being locked, then why are leaving your cover? you are making two mistakes: getting shot without firing back and leaving a cover without thinking how long it will take to reach another cover. Never leave a good position for another unless you can teade damage while moving or be sure that you'll receive only minor dmg from LRM.

#37 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 08 March 2015 - 08:41 AM

View PostHellJumper, on 08 March 2015 - 06:50 AM, said:

The game is turning into Ecm counter/ disrupt mechs.

we have enough atm in the game..after wave three lets not have more ecm mechs..

mehhh just get some direct fire weapons and a ppc....they hate ppcs.

#38 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 08 March 2015 - 08:43 AM

View PostKjudoon, on 08 March 2015 - 08:13 AM, said:

Compared to the always on with no skill required 'magic box' of ECM, there are no real counters, Before the ragefreakout of the ECM addicts, extended range BAP was pretty much right on the money being an equal partner with ECM. Lore's been chucked out the window on this one so

As for LRMs... Soften not kill? I'm sure that's why militaries use artillery and rocket batteries. To soften... 'but not kill' the enemy so their infantry has to go in and do the work that the artillery should have completed. Maybe we should artificially make it so mechs cannot be damaged past 95% by LRMs. Yeah, there ya go. dump 1000 LRMs into a target, and it cannot die because of Derp shielding at 5% of health on a target!

And lrms are any different? This skill is very debatable, sure ECM is passive but it takes some micro management. As for lrms they are a lock on weapon which means you shoot and it aims for you. Its used a lot in pugs because of skill right? oh wait no its not because it takes no skill or teamwork when everyone spots for you, no to mention lrms can shoot over terrain giving them indirect fire capability. You want to know why ecm is broken? because lrms are broken to begin with. ECM has plenty of counters heck even a ppc bolt can disable it for a few seconds.

The bap having almost twice the range of ecm was ridiculous, now its down to 240(i think) which is still more than ecm which is good. I was actually glad they buffed BAP to make it more appealing but not making it ridiculous.

I didn't say lrms shouldn't be able to kill but their purpose is to usually soften up targets, if players don't want to follow that role they don't have to. Also why are we comparing real military to a fictional game? do we have giant walking impractical weapon platforms? No. Oh by the way artillery doesn't always get all the targets especially if they are hunkered down in a fortification/bunker.

While we are on topic of lore, have you read any of the equipment and weapon lore? they sound absolutely unbalanced! The game should not be balanced around lore because that would be stupid thing to do.

#39 Reitrix

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,130 posts

Posted 08 March 2015 - 08:47 AM

View Postred devil2, on 08 March 2015 - 08:40 AM, said:

If someone's shooting you are you are being locked, then why are leaving your cover? you are making two mistakes: getting shot without firing back and leaving a cover without thinking how long it will take to reach another cover. Never leave a good position for another unless you can teade damage while moving or be sure that you'll receive only minor dmg from LRM.


A good position. RIght.

Something that 10 steps out of the DROP POINT is most definitely NOT. Just fyi.

#40 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 08 March 2015 - 08:51 AM

I'll like all the good posts in this thread and hope someone at PGI notices, just like with the past 1000 ECM threads in the General forum.

Where's my Player council at, yo?

View PostKalo Shin, on 08 March 2015 - 07:12 AM, said:

Why aren't whiners like you packing Beagle Active Probe? Or TAG?

Every time someone makes a suggestion that would actually add layers of complexity to the game, a guy like this comes along to call everyone 'whiners'.

"Wow, you don't like the PPC/AC10 poptart meta? Just buy a CTF-3D yourself, whiner. Why should PGI cater to entitled people who want more than 3 different weapons to be used in this game?"





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users