So with CW you can have 4 mechs ready to fight. Can the solo queue get 4 mechs they can ready and when we know what map we can choose which mech we'll use? Just make it where we have to have the same types. If you want to play a medium have 4 ready. At least we wouldn't have to get stuck with a brawler on a long range map.
1
When Can We Pick Our Mech For The Map?
Started by SolCrusher, Mar 08 2015 05:13 PM
4 replies to this topic
#1
Posted 08 March 2015 - 05:13 PM
#2
Posted 08 March 2015 - 05:14 PM
I'd like to have a "drop deck" to choose x amount of Mechs and then select one to actually drop with.
No tonnage of course, it's the solo queue, and you'd only be dropping with one.
No tonnage of course, it's the solo queue, and you'd only be dropping with one.
#3
Posted 08 March 2015 - 05:15 PM
DavidHurricane, on 08 March 2015 - 05:14 PM, said:
I'd like to have a "drop deck" to choose x amount of Mechs and then select one to actually drop with.
No tonnage of course, it's the solo queue, and you'd only be dropping with one.
No tonnage of course, it's the solo queue, and you'd only be dropping with one.
A range of mechs built and ready to go, with a pug game lobby so you know what map, so you can choose one prior to launching would be interesting.
#4
Posted 08 March 2015 - 05:16 PM
I like this idea, but it won't happen.
#5
Posted 08 March 2015 - 05:46 PM
I'd rather it not happen at all.
All you'd ever see are Mechs min/maxed for the map. Goodbye to varied loadouts.
If you make your Mech a pure brawler and you get a close range map (which most are) you are at a great advantage over mixed or long range loadouts, but if you get a long range map, you are at the disadvantage, just the way it should be.
Over-specialisation is a gamble, just the way it should be. Sometimes it pays off, sometimes it doesn't.
All you'd ever see are Mechs min/maxed for the map. Goodbye to varied loadouts.
If you make your Mech a pure brawler and you get a close range map (which most are) you are at a great advantage over mixed or long range loadouts, but if you get a long range map, you are at the disadvantage, just the way it should be.
Over-specialisation is a gamble, just the way it should be. Sometimes it pays off, sometimes it doesn't.
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