Funkmaster Rick, on 14 March 2015 - 09:59 AM, said:
Having played a great many F2P games in my time (and certainly spent money on some of them), I feel confident saying that MW:O has the worst grind of any of them.
I average about 100k income per game. What with disconnects and people hiding just to be contrary, I'd say I can expect a gametime of at least 8 minutes on average. Consider this when based against the cost of buying a Dire Wolf. Oh, but you have to buy three copies of the Dire Wolf. Sure, the additional 10% speed boost isn't absolutely necessary, and you don't really need to double that 7.5% heat dissipation, but your very mastery of the 'mech is questioned by the language of the UI, by how the game tells you you're running a basic 'mech, not an elite 'mech. It questions your very piloting skills for not having bought the same 'mech three times and tripled the grind.
So let's look at what it actually costs to buy a Dire Wolf.
3x chassis= ~52 million C-bills
1x ea. Radar Deprivation, Advanced Seismic, and a weapon mod of whatever makes the most sense= 15 million C-bills
We're not even counting whatever cash you spend on testing various builds out on it, and we're at ~67 million.
Divided by 100 000 gives us the number of matches required to earn that amount of money on average: 670
Multiplied by 8 (average match time, a rough estimate), we get the minutes of play-time required: 5360
Divide by 60 for the number of hours: ~90
So about ninety hours of playtime to go from nothing to one complete Dire Wolf with all the efficiences and most of the modules filled. After ninety hours of grind, you now have an effective 'mech. So, only three more 'mechs till you have a reasonably competitive CW dropdeck, though luckily they won't be as expensive as the Dire Wolf.
And I'm a reasonably good player, so for a lot of the population that number's going to be even longer.
So let's assume (very generously) that an average player can afford to spend ten hours a week gaming just on this game alone. Anybody with one or more children, a full-time job (that doesn't involve gaming), any kind of family that relies on you, or any of the myriad things that make up daily life from week to week will recognize that number as unrealistically high, but we're being generous in our assumption.
Nine weeks for a Dire Wolf. Assuming nothing gets in the way, that's more than two months for one 'mech. Probably the most expensive 'mech in the game, but I'd like to think that with the number of 'mechs and variants out there now, a month would still be considered slow for an F2P grind.
Yeah, they could double the average income and things would still be rather ridiculous.
ADDENDUM: It's worth noting that (as far as I am aware) the publisher usually has more control over the pricing model in this sort of a game than the developer. However, I may be wrong.
We used to make like 4x the current income. That was without cashmechs, premtime, and silly events to boost player numbers during weekends.
I don't recall december and november looking so transparently desperate.
Here's my gigantic thread from october last year.
http://mwomercs.com/...it-affords-you/
It was put in k-town because god forbid someone does math to cover how awful the grind is.
Edited by Vassago Rain, 14 March 2015 - 12:24 PM.