That Dawg, on 11 March 2015 - 04:47 AM, said:
The BEST balance possible would be achieved thru an ELO or MATCHMAKER that worked.
Period. yes, 'balance' is needed, but WHAT a better battle outcome from the SAME amount of ECM on both sides.
Anyone ever drop into a PUG where there are 3-4 ECM's and you have none?
two lances of timberwolves wont help
And heres the clincher, NO ONE is being stopped from getting their own timberwolf.....
they are great mechs, but so are a dozen others- put me into almost any mech, and I kill, I get damage, I profit...
The low talent whiners are largely responsible for the wild nerfs, buffs, ghost heat back and forth attempts to placate the arses posting threads like this by absurd weekend "events" to take our minds off........maps- optimizing game play for mid level computers- new game modes etc etc
Its THOSE mediocre players who think they are getting killed over and over by MechX, then buy one.....and WHAT?? its not good, it needs buffs....
The main concern, as well as the best evaluation of mechs, over balance comes from the top tier comp players. And at that level there is a very clear understanding of the imbalance between clan and IS, and that this balance is a much more serious concern than ECM.
The picture painted that everyone concerned over balance issues is a noob is a smokescreen to avoid talking about the issues seriously.
There are a number of complaints that really do fit your description, for example complaints about LRMs being OP, and those can be identified easily by the fact that they are
only voiced in rants in general discussion, while the real issues are echoed on other sites and forums where people who play at a higher level hang out.
You don't actually need to be a high level player yourself to do this check, but you need to do it to get a picture of how your own experience compares to the evaluation of more competent people and data by checking multiple sources.
Other smokescreens:
"it's not the mech it's the player"
"X is true in my anecdotal example Y and therefore statement Z is false" (often together with cherry picked endgame screenie)
"Mech of type X is used by better players, therefore concern Y is false"
"The REAL problem is [unrelated mechanic X]"
"Lol @ QQing [group who disagrees with you]" (universal defacement strategy that can be used against anyone no matter what they say)
"Comp balance issues only applies to comp games" (there are a few issues that do, and some that works out differently, but most raw evaluations of power level applies just as well in solo pugs as in comps)
"Don't make the game to easy, harden the **** up" (as if making a game more balanced had anything to do with difficulty, and as if hard for one side isn't easy for the other)
"Don't make everything the same!" (as if balance had anything to do with similarity)
"But what about X!1!??" (as if separate issues cancel each other out)
Learn to spot them and dismantle them, in your own posts as well. I accidentally use these fallacies when I'm into it sometimes...
Edited by Sjorpha, 11 March 2015 - 05:25 AM.