We Need To Talk About The Timbergod
#41
Posted 10 March 2015 - 12:27 PM
#42
Posted 10 March 2015 - 12:28 PM
MeiSooHaityu, on 10 March 2015 - 12:27 PM, said:
I just meant a slight agility nerf (I was just trying to say it nicer lol). You seem like you don't agree, yet you sounded like you kind of agreed earlier.
Maybe it is just a long day of work taking it's toll on my thought process. So no movement adjustments to the TW in your opinion?
I disagree with your agreeing with Brody's "buff everything" comment. The nerfs are needed. Buffing everything just causes more issues longterm
#43
Posted 10 March 2015 - 12:28 PM
#44
Posted 10 March 2015 - 12:30 PM
#45
Posted 10 March 2015 - 12:30 PM
Bishop Steiner, on 10 March 2015 - 12:27 PM, said:
I stopped running them for the same reason I stopped running Firestarters..... because the mech is so obviously broken it makes the game too easy.
Even with the racks on my TBR-S she tanks damage like a boss, when I'm not facing people that are much better than me (read 228th, OLD....)
#46
Posted 10 March 2015 - 12:30 PM
Bishop Steiner, on 10 March 2015 - 12:28 PM, said:
Then that was accidental. I DEFINENTLY don't want to buff everything.
I see what you saw. I'm just saying I can see Clan mechs getting some buffs. A Summoner (with restrictive hard points) could get a ballistics quirk for an LBX10, or something like that.
I'm not advocating buffing everything to TW levels...oh no.
Edited by MeiSooHaityu, 10 March 2015 - 12:33 PM.
#47
Posted 10 March 2015 - 12:31 PM
#48
Posted 10 March 2015 - 12:33 PM
Hindsight, however, is 20/20.
Part of me wonders if they were afraid their new clan mechs were going to be heavily dominated by CTF/VTR/HGN poptarts - looked at what was available and realized the Summoner would not be able to compete with all 3 of those mechs at that game.
So perhaps that's how the Timber Wolf got it's JJs.
It's just a guess.
...
They did however, decide to give the DWF JJs long after the fact.
Edited by Ultimatum X, 10 March 2015 - 12:33 PM.
#49
Posted 10 March 2015 - 12:33 PM
Gyrok, on 10 March 2015 - 12:20 PM, said:
The Night Gyr has more pod space than an 85 ton assault mech, and can jump, plus it has no BS like an entirely locked ST.
and still has less armor, and won't have the speed. And the Warhawks issue with tonnage is because of all the hardlocked DHS. Which a huge chunk of tonnage will end up going right back into on the Night Gyt, save for GR builds.
It will be strong minus bad hitboxes (The Warhawks other issue).
But what has always made the TBR the perfect storm is the blend of attributes. The speed might not seem huge paper and pencil, but it gives it a tactical edge that a mech 20 kph slower can't match. Medium Mech Speed and Agility, Assault Firepower, and Good armor and hitboxes (sans missiles) is why the TBR is so good, because most MEchs that are Jacks of All Trades, are masters of none, but the TBR ends up being a master of everything but heavy ballistics builds.
#50
Posted 10 March 2015 - 12:34 PM
Meeso Thorny, on 10 March 2015 - 12:30 PM, said:
That was at launch when Clan lasers were much better than they are now.
There are numerous easy as hell 1000+ 'mechs since quirks now that are not Clan. I never even noticed Dragon 1Ns before but now every third match someone does 1200 in one.
#52
Posted 10 March 2015 - 12:35 PM
Evan20k, on 10 March 2015 - 11:32 AM, said:
"My epeen > yours" justifies 99% on the internet.
I just fear they do not balance it and instead try to brign the others on their level, but trying to brin 30+ mechs on this is quite difficult.
#53
Posted 10 March 2015 - 12:37 PM
Metus regem, on 10 March 2015 - 11:58 AM, said:
Sadly this is very true, or something will take the Timber Wolf's place as the source of much QQ... I for one am looking forward to this:
http://www.sarna.net/wiki/Night_Gyr
Basically she is a Timber with out the oversize engine...
the only reason i'd want the Night Gyr is for the Laser Heat Sinks. Which the Night Gyr is the only mech that has them.
Quote
#54
Posted 10 March 2015 - 12:37 PM
#55
Posted 10 March 2015 - 12:41 PM
The real problem is that the core systems are imbalanced (JJs and ghost heat oh my) and unless those get fixed the game will never be properly balanced. High tonnage/hardpoint mechs will ALWAYS have the advantage because they'll be able to pack the biggest alpha strikes or weapon loads possible to fire as quickly and as many times as they want. Mechs with fewer hard points or lower available tonnage/space are the ones that suffer because they'll never be able to match the raw damage output that these other mechs can. Reducing the heat cap alone and rebalancing heat dissipation would allow mechs to fire weapons consistently but without the ability to use the ridiculous sized alpha strikes that they can now.
#56
Posted 10 March 2015 - 12:42 PM
Gyrok, on 10 March 2015 - 12:25 PM, said:
While this is true, you have to consider that you could legitimately get 4B 4E on it...which is Dual Gauss + ERPPC no sweat. Could also run 4 ERPPCs well, or 4 LPLs. 2xUAC5 + 2xUAC10 + 4 ERMLs.
Does not take much imagination to think about a 6E option with 4 LPLs and 2ERMLs + 24 DHS.
Heh, like I said, I didn’t know where the hardpoints were so I couldn’t figure out mix-n-match maximums. That said, 4B/4E would certainly be useful but it still wouldn’t obsolete the Timber Wolf the way everyone’s saying it would. Realistically that gets you a couple of builds you can’t really do on the Wolf – Clan Murdermets (3x C-UAC-5, 4x C-ERML) comes to mind, and obviously dual Gauss, but a number of your other configurations are things that already don’t really do well or which other ‘Mechs in the game can manage as well. Quad C-ERPPC stinks on the Warhawk, which was specifically purpose-built to run quad C-ERPPC, and while the Gyr could better cool quad C-LPL, the Wolf’s extra mobility make it a better striker, which is what I’d consider a quad-LPL armament to be for. Claservomit doesn’t DPS anyways, it vomits once or twice then withdraws to cool down.
The best builds on the Gyr would probably be dual Gauss with the addition of enough Claservomit on the side to protect itself. Something like dual Gauss w/6t ammo (30t), 4x C-ERML, and four extra DHS and something of a ghetto Clan Pillager-Lite (Pillagers were the guys with the dual Gauss and the pile of lasers, right? I forget at the moment >_<). That would be a very unpleasant thing to deal with given TBR-level armor and the moderate extra mobility from the quartet of HoverJets, but while it has much better sustained firepower and a potent PPFLD spike, it doesn’t come close to out-striking a Claservomit Wolf, which can run rings around the clumsy thing. Clan Murdermets would be hilariously entertaining, and unlike hexacannon DakkaWhales it might even be halfway combat effective, but then it doesn’t have any facetime advantages over Claservomit and gets itself cut to pieces by baller Clan lasers or domed by ridiculous Thuds.
It’s a great ‘Mech, and something that would offer the Clans a niche they don’t currently have as a gun-centric weapons platform rather than an engine-centric agile striker, but it does different jobs than the Timber Wolf and would be more likely to complement it rather than replace it.
Now, you want to talk about something that’s going to give the Timber Wolf a real run for its money? Let’s talk Cauldron-Born. When those beautiful monstrosities hit I may have to bid my trusty Wolves a tearful farewell, because if the modelers do ANY kind of worthwhile job sticking to Alex’s art and the spirit of the original ‘Mech, the Cauldron-Born is going to be the gunboat to beat. Those hardpoints, man…those hardpoints. All we need are TBR-style hitboxes instead of CPLT-style failsauce and the Cauldron-Born is going to inspire more PRANA PLZ NERF than the Night Gyr ever would.
#57
Posted 10 March 2015 - 12:43 PM
#58
Posted 10 March 2015 - 12:45 PM
Brody319, on 10 March 2015 - 12:43 PM, said:
and I would like to point out it realistically had next to zero impact. 2 builds had to be reconsidered. And along they kept purring.
#59
Posted 10 March 2015 - 12:48 PM
What I don't want to see is another wave of blanket nerfs to combat problems created by some FOTM build.
#60
Posted 10 March 2015 - 12:49 PM
Bishop Steiner, on 10 March 2015 - 12:27 PM, said:
I stopped running them for the same reason I stopped running Firestarters..... because the mech is so obviously broken it makes the game too easy.
You miss the point.
I'll repeat it:
However good or bad I play or enemies I face, it's the same when I play a SCR, TBR or WHK.
The SCR has much more durability than the TBR and the WHK subjectively twice as much.
Concrete example:
I almost never lose an arm with the TBR, always directly the whole torso side.
With the WHK, damage distributes evenly accross all torso sides and arms.
Hence twice longevity.
Please don't say I don't twist enough because I twist just as much or as less with the WHK.
Edited by Paigan, 10 March 2015 - 12:49 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




























