At the risk of getting replies like: "Haha your team carries you", and since no one who really knows me knows that is true, a few suggestions for ELO in open games:
Separate group ELO from Solo ELO. There's only so much I can do if I request my team come with me land, and they all decide to do something else. People who can follow directions shouldn't be in queue with people who are in trial mechs on purpose.
Have a pool of people with a slight match delay, so instead of just trying to match average ELO's, have everyone who queues in added to the pool until there's enough people to make 4-5 games, then start with the highest player's ELO and alternate downwards until the team is full. This way higher ELO players aren't matched up with lower ELO players nearly as often. There might be more of a discrepancy among the average per match, but I believe with the introduction of comms and the general understanding of overall game mechanics, this will provide a much better scenario for all involved.
Thanks!
Edit 1: Have pools every 2.5 to 5 minutes, a long enough time that you can weight match some as well. Also, incentivize with bonuses those classes that you need more of.
Edit 2: Also, per chassis would be awesome as well.
Edited by Gut, 10 March 2015 - 03:08 PM.