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Cw Kinda Sucks
#1
Posted 10 March 2015 - 04:39 PM
#2
Posted 10 March 2015 - 04:52 PM
And did everyone else on your team?
Edited by KraftySOT, 10 March 2015 - 04:53 PM.
#3
Posted 10 March 2015 - 04:54 PM
Avengar, on 10 March 2015 - 04:39 PM, said:
LOL no.
Learn to quirk.
#4
Posted 10 March 2015 - 05:05 PM
Nobody is forcing you to fight Clans.
Edited by Spheroid, 10 March 2015 - 05:06 PM.
#5
Posted 10 March 2015 - 05:14 PM
Haven't bothered playing any Invasion matches since the challenge to get enough points in 25 rounds, it is just boring.
#6
Posted 10 March 2015 - 05:26 PM
At least with the Clans, you can guarantee that each drop deck will contain some combination of MadCat, DoomCrow and HellBringer. With the sphere, any sort of garbage can make it in.
#7
Posted 10 March 2015 - 07:17 PM
Kiiyor, on 10 March 2015 - 05:26 PM, said:
At least with the Clans, you can guarantee that each drop deck will contain some combination of MadCat, DoomCrow and HellBringer. With the sphere, any sort of garbage can make it in.
Eh? what are these non crow decks you speak of?
#8
Posted 10 March 2015 - 07:23 PM
#9
Posted 10 March 2015 - 08:01 PM
Kiiyor, on 10 March 2015 - 05:26 PM, said:
At least with the Clans, you can guarantee that each drop deck will contain some combination of MadCat, DoomCrow and HellBringer. With the sphere, any sort of garbage can make it in.
I do better in IS mechs. Clan mechs are too hot, I don't play peek a boo, I get in your grill.
#10
Posted 10 March 2015 - 08:06 PM
Kiiyor, on 10 March 2015 - 05:26 PM, said:
At least with the Clans, you can guarantee that each drop deck will contain some combination of MadCat, DoomCrow and HellBringer. With the sphere, any sort of garbage can make it in.
ouch
Quote
you don't understand how CW works all clan mechs become super non over heating mechs
they hit harder move faster
PGI throws the IS a bone every once in awhile but overall if you want to really dominate go Clans
Edited by Davegt27, 10 March 2015 - 08:09 PM.
#11
Posted 10 March 2015 - 08:16 PM
#12
Posted 10 March 2015 - 08:38 PM
Davegt27, on 10 March 2015 - 08:06 PM, said:
you don't understand how CW works all clan mechs become super non over heating mechs
they hit harder move faster
PGI throws the IS a bone every once in awhile but overall if you want to really dominate go Clans
No really, clan mechs DON'T brawl well. They are best a peeking where they have room to cooldown without taking fire, get in their face and its game over......play poke from a 1000m you are meat, and there is NEVER any real reason to play poke-a-boo in CW, you can always force the close fight.
:edit
That is assuming the common laser vomit builds, even then, the missiles are hotter so watch for er-slas and SRM combos and you should wreck a clan mech at close range they are litterally only good for poking out alphaing and getting back down to cool, they can't sustain anything CLOSE to the sustained DPS of a good IS mech.
...and yes I can provide examples.
Edited by CantHandletheTruth, 10 March 2015 - 08:41 PM.
#13
Posted 10 March 2015 - 09:16 PM
CantHandletheTruth, on 10 March 2015 - 08:38 PM, said:
No really, clan mechs DON'T brawl well. They are best a peeking where they have room to cooldown without taking fire, get in their face and its game over......play poke from a 1000m you are meat, and there is NEVER any real reason to play poke-a-boo in CW, you can always force the close fight.
:edit
That is assuming the common laser vomit builds, even then, the missiles are hotter so watch for er-slas and SRM combos and you should wreck a clan mech at close range they are litterally only good for poking out alphaing and getting back down to cool, they can't sustain anything CLOSE to the sustained DPS of a good IS mech.
...and yes I can provide examples.
Heh, I have an SRM6 MadCat that paused while chewing on the severed limb of an Atlas to chuckle at that. It can fire it's SRM racks all day.
Most Clan Meta (laser vom-vom) does suck in a brawl, but the issue is closing the distance to actually eat their smarmy Clan faces off. Clan laser vomit is just so darn effective that it might as well be a giant wall on any given CW map. A wall made out of proximity triggered claymore mines, and coated with grease and the hungry souls of the damned. It's also on fire.
The Clans are just so powerful at medium to long range, and in actuality are pretty stupendous as brawlers if they actually kit themselves out that way.
I.E: StreakCrows. They lose their effectiveness when one on one'ing harder targets, but a pack of two or three of those things can annihilate pretty much any mech in the game before they can type "AAH HELP wasdsewasddswwaaa" into chat. They are also the single best hard counter to IS lights in the game. If you sacrifice 2 streak racks, you can also cram in 4ERMLAS and be useful at most ranges.
*shudders*
Hybrid SRM Crows are also pretty stupendous, due to their speed and agility. They make phenomenal strikers.
The aforementioned SRM Cat is also pretty stupendous, it's just hard to justify it's situaltional strength over the generally-awesome awesomeness of LaserVomit.
Aside from a well orchestrated light rush, the 'Sphere generally has nothing that can compete with the versatility of a Clan meta-deck.
Having said all this, take it with a grain of salt, as it is indeed anecdotal. I can say though, that in CW as a PUGGER, my win rate with the Clans is almost triple that of my 'Sphere mechs.
#14
Posted 10 March 2015 - 09:56 PM
EDIT: its even whorse when that premade just rush you and win in like 5mins, makeing it so the que time is longer then playtime
In all the games vs premade were the premade actually played first before doing the objectif only in few of them our team got ganked very hard like 48 to10 or less. But most of them we could put up a good fight (still loseing) but with like 48 to 24 or more.. wich i dont mind at all atleast we played a game
So if PGI could find way to reduce the ruches by example need to get 24 or 36 kills before you can go on generators/orbital canon it would make it lot more intresting
Edited by Ushka, 11 March 2015 - 11:22 AM.
#15
Posted 11 March 2015 - 02:35 AM
Ushka, on 10 March 2015 - 09:56 PM, said:
It's completely this.
My current pugging averages-
Normal queue: 10 good matches for every 1 bad. Maybe a 4man premade.
CW queue: 10 terribad matches and one okish loss, enemy always clan 12man premades.
I think if we could choose the dropzone dynamically, that might help. Because then while the clanners were all waiting by the spawn zone to shoot me in the back, I could drop on the objective instead and not die from rear CT shots while I'm still falling from the dropship.
#16
Posted 11 March 2015 - 02:56 AM
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