

4Th Fracking Time Tonight
#1
Posted 10 March 2015 - 07:46 PM
About so much joy, I just lost my wallet.
Amazing how that happens.
#2
Posted 10 March 2015 - 07:55 PM
Have you tried turning it off and back on again?
Or perhaps... pushing back? Like was suggested that past 5,121 times?
C2 on Sulphurous, for example, is probably the worst dropship camping zone in the game. Even with that spot, all you have to do is prevent the attackers from actually getting there in the first place. Hold them back in C3, don't let them pass.
Impossibru? Ah, but that's what teamwork is for.
PGI has basically acknowledged that spawn camping is an issue that will be looked at over time, but until then, there are ways to combat it. I suggest you employ them.
Edited by Tarogato, 10 March 2015 - 07:55 PM.
#3
Posted 10 March 2015 - 07:56 PM
#4
Posted 10 March 2015 - 07:58 PM
I haven't rage quit - but I am now on strike.
#5
Posted 10 March 2015 - 08:23 PM
Because, well, sometimes it's fun to fight-to-the-death-no-matter-the-odds, but most of the time spawncamping situations are not fun for the campees, and only marginally entertaining for the campers. It's the responsibility of any organized group of players to win gracefully - a skill that seems underdeveloped in some sections of this community.
I've definitely been in games where being spawncamped was not entirely boring and off-putting, but it takes work on the part of the victors to recognize the situation and adjust it so it can still be fun for the other team. I understand the competitive aspect, and still find the manners of some groups to be lacking.
#6
Posted 10 March 2015 - 08:30 PM
Dropship camp better than dropship camp.
#7
Posted 10 March 2015 - 09:41 PM
What I would like to see is a clear road map, a plan to address these issues, or a least a definitive outline.
I am just not getting a sense of that.
Instead I am getting the Shawshank Redemption?
Camping my drop zone, just call me 'Andy.'
#8
Posted 10 March 2015 - 09:43 PM
#9
Posted 11 March 2015 - 02:19 AM
#10
Posted 11 March 2015 - 02:27 AM
But 1 map the defenders have the spawn point away from the objectives and higher up which is good
all the other maps the drop points are literally on top of the objectives which is the problem, they need to move the defenders drop zones away from the objectives or just so you drop in some cover instead of in the open
#11
Posted 11 March 2015 - 02:38 AM
No one likes to be an XP farm vs 12 mechs. That's not fun.
The only ways you could really stop it, though, would be to either have a drop zone that isn't accessible to the enemy (so land on a high plateau with an artificial "slide" down to the combat zone, for example, or a base where the defenders could group up), or have the dropships actually carry the weapons they had in table-top (a single Leopard, for example, had a zone-clearing 3 LRM20s, 5 LLs, 7 MLs, and 2 PPCs). The problem with the latter being that having to withdraw just because a dropship is inbound isn't particularly fun, either.
The only solutions in the meantime, as others have pointed out, are "fight harder," and as a solo-dropper myself, I do absolutely understand how little consolation that is vs Clan deathballs.
Edited by Dawnstealer, 11 March 2015 - 02:38 AM.
#12
Posted 11 March 2015 - 02:52 AM
Overall a good player that did follow group commands (more important than a lot of people understand) which puts you way ahead of a lot of pugs we've played with, just need to up that aggression level some, work on swapping out with others to take point on key locations so damage can be spread out more.
Also sorry you experienced some camping, but usually that's a sure result of a team not aggressively defending their spawn and the gate points. A lot of pugs fall back and don't hold their ground after the first couple shots on their mech.
#13
Posted 11 March 2015 - 04:59 AM
If PGI could come up with a better method of taking a planet which didn't have a time limit on it then maybe there wouldn't be the need to get the match over with ASAP.
But hey-ho, we are in CW beta after all and its a work in progress. Things will inevitably change.
#14
Posted 11 March 2015 - 06:30 AM
Mavqie, on 11 March 2015 - 02:27 AM, said:
Funny you say this. That map actually bad for defenders for that reason. Ask you question: are interested in winning matches, or interested in not being spawn camped so easily? In either case, easy to spawn camp bad team on canyon map as well.
#15
Posted 11 March 2015 - 06:37 AM
#16
Posted 11 March 2015 - 07:09 AM
sycocys, on 11 March 2015 - 02:52 AM, said:
Well, I can assure you that a lack of aggression is not one of the things I am known for:)
As it turns out, I have a chronicle of the events which caused me to write this post: An extremely violent few minutes in which I was indeed very aggressive.
You all can see the evidence here for yourselves:





You can see I am dropping right into the middle of a crossfire, getting hammered front and back from all sides, these pics are recorded by my computer as I pop a UAV.
Considering the time waiting for each drop - you can also clearly see survival is being measured in a handful of seconds.
This has nothing to do with any particular ability, or inability, of my fellow pugs to throw back the attackers. This has nothing to do with the superior coordination of a 12 man unit. This has nothing to do with my own personal merit as a player, or lack thereof.
This is simply a very flawed aspect of the CW design that needs to be fixed, and fixed just as quickly as possible. How can we show the abilities of players and teams when both sides are affected by this outrageously flawed game mechanic? (No - let's blame the players for their failure to learn - it's the victim's own fault for daring to play hardcore mode in the first place... )
Never mind the repeated C-Bill financial losses incurred by this madness.
Is it any wonder so many of the players are upset by this?
#17
Posted 11 March 2015 - 07:40 AM
You can change your drop zone by moving yourself to a different lance in the COMMAND window in-game.
FOR EXAMPLE
If you are in sulphurous Rift and C2 is camped, your company commander can move people from alpha lance to beta or charlie lance and they will drop in the beta or charlie drop zone, not the C2 alpha drop zone. If you have an alert commander you can greatly reduce the affect of Sulphurous and Boreal camping.
That is all.
Edited by nehebkau, 11 March 2015 - 07:41 AM.
#18
Posted 11 March 2015 - 09:19 AM
Tarogato, on 10 March 2015 - 07:55 PM, said:
Have you tried turning it off and back on again?
Or perhaps... pushing back? Like was suggested that past 5,121 times?
C2 on Sulphurous, for example, is probably the worst dropship camping zone in the game. Even with that spot, all you have to do is prevent the attackers from actually getting there in the first place. Hold them back in C3, don't let them pass.
Impossibru? Ah, but that's what teamwork is for.
PGI has basically acknowledged that spawn camping is an issue that will be looked at over time, but until then, there are ways to combat it. I suggest you employ them.
Id love to see a video of anyteam pushing back from a well established spawn camp..
also thats clan bad form.. thats their specialty, spawn camping and taunting pugs.. Dey classy.
Edited by mekabuser, 11 March 2015 - 09:20 AM.
#19
Posted 11 March 2015 - 09:27 AM
It's not an ideal solution, but the only currently-available response to people who suck the fun out of the community is for the rest of the community to hold the fun back from them in turn.
#20
Posted 11 March 2015 - 09:32 AM
crustydog, on 11 March 2015 - 07:09 AM, said:
You joking, right? Look at scores of team.
13 damage (!)
497 damage
483 damage
502 damage
283 damage
In 20 minutes! 20 minutes and not even able to beat 502 damage between 5 players.
How you expect to win game with players who unable to shoot other robot?
Does not change the fact that Sulfurous is bad map for many reasons, too easy for attacker, but fact is that no one ever get camped on Sulfurous unless badly outmatched by opponent. Looking at team, is clear you badly outmatched. Worthless PUG players unable to put feet facing right direction or equip useful weapons (hint: not LRMs) vs team that know ass from hole in ground?
No contest.
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