

The Airing Of (Resistance) Grievances
#1
Posted 11 March 2015 - 10:01 PM
I'm finding that I'm not entirely satisfied with the Resistance Pack.
The 'mechs themselves (so far) fight just fine. I've no complaints with their performance, though of course I haven't driven the Zeus or Grasshopper yet.
I'm really not satisfied with the appearance of the 'mechs, and with the extras. The Resistance skin was never pictured in the concept art and was somewhat of a surprise when we saw the sneak peeks of the Panther and Enforcer. Prior to that, the only art we'd seen for the Resistance pack had the 'mechs in Faction specific camo - Sword of Light for the Panther, Robinson Rangers for the Enforcer, and so on. I wasn't sure how PGI was going to deliver these 'mechs in faction camo, but it was certainly implied that this pack would have Faction specific camo of some kind. (And I still want that Arcturan Guards skin for the Zeus!). So having the Resistance machines delivered in a different skin certainly isn't a plus. And, of course, we won't be able to apply the Faction colors to the Resistance 'mechs, which is another point against the pack.
The Enforcer's face, at the very least, needs fixing. This has been covered quite well in other threads.
The Special Geometry of the Resistance pack is terrible. I can look at a Founder's Cat or Phoenix Battlemaster and tell that it's the special version just from the geo, no matter what colors the 'mech is in. That's cool, and it's the look a player wants from a 'special' feature. The geometry from the Resistance pack is nothing more than a few roll bars, barely noticeable at best, and certainly nothing that makes the 'mech look 'special'.
Finally, I'm not very satisfied with the extras. The Faction Packs are OK. I'm really enthusiastic to get the Faction camo. I'm not really a fan of cockpit baubles, but I was interested in the Warhorns; Clanners have had Warhorns for a long time now (most of which have horrible cockpit models, but at least most make decent sounds). Now we've gotten samples of the warhorn sounds ... and that's just the last straw.
The skins, geometry and extras of the Resistance pack have been a uniform, Atlas-sized letdown.
I've taken some small actions with customer service to attempt to redress my feelings of customer dissatisfaction. But I'd really much rather PGI kept on with the changes they'd made in the back half of last year and delivered a quality pack of 'mechs and extras.
Give me a reason to keep buying 'mech packs, and supporting the game, please. Deliver quality product.
#2
Posted 12 March 2015 - 01:29 AM
#3
Posted 12 March 2015 - 01:46 AM
#4
Posted 12 March 2015 - 02:33 AM
#5
Posted 12 March 2015 - 02:53 AM
a ******
rdde ur like that guy. nuff siad.
#6
Posted 12 March 2015 - 02:53 AM
IMHO the new warhorns sounds way better than clan versions (Clan Wolf is specially awful).
About special geometries, aside from Battlemaster, I could never tell then apart on the battlefield.
#7
Posted 12 March 2015 - 03:06 AM
#8
Posted 12 March 2015 - 03:21 AM
As time goes by, I find the Enforcer to look better and better. I have a problem with how the 5P is laid out, but other than that, I'm pretty happy.
Overall it is a good pack. I'm pretty happy with it.
#9
Posted 12 March 2015 - 03:26 AM
Also, don't worry about your faction skins, Im sure they'll arrive in due course. The Clan Wave II mechs came in standard and invasion camo and then faction camo was delivered separately. Faction camo isnt even late yet, you're worrying about nothing.
#10
Posted 12 March 2015 - 03:30 AM
#11
Posted 12 March 2015 - 04:07 AM
I would rather they just give me my mech and premium time and take all the extra fancy stuff and put that effort into new MAPS>
#12
Posted 12 March 2015 - 04:12 AM
Though I can see why some would feel a paid mech should at least equal a free one in its model and art.
#13
Posted 12 March 2015 - 04:33 AM
Honestly, this is my favorite customers geometry yet. Clan Invasion customers was far from ideal.... rounded legs.... zzzzz
Edited by Creovex, 12 March 2015 - 06:17 AM.
#14
Posted 12 March 2015 - 05:51 AM
Creovex, on 12 March 2015 - 04:33 AM, said:
Honestly, this is my favorite customers geometry yet. Clan Invasion customers was far from ideal.... rounded legs.... zzzzz
Outside the Founders, as a Package, I would agree. (And this is from a guy who wishes he could lose the Barbra Streisand schnozz from hit Founder's Cat).
There are individuals in the other packs that stand out (Mist Lynx , the popeye arms on the Hellbringer), but they also had many outright bad or mediocre or barely noticeable ones (Gargoyle Prime, anyone?)..... or just a bunch or really ridiculously tacky crap slapped on..... and bad paint. Let's face it, the Phoenix and Invasion Paint sucks, HARD. The Resistance is pretty decent.
For me, I'm fine with subtle on this pack.
Not so fine with the Enforcer's head, though.
#15
Posted 12 March 2015 - 06:23 AM
Bishop Steiner, on 12 March 2015 - 05:51 AM, said:
There are individuals in the other packs that stand out (Mist Lynx , the popeye arms on the Hellbringer), but they also had many outright bad or mediocre or barely noticeable ones (Gargoyle Prime, anyone?)..... or just a bunch or really ridiculously tacky crap slapped on..... and bad paint. Let's face it, the Phoenix and Invasion Paint sucks, HARD. The Resistance is pretty decent.
For me, I'm fine with subtle on this pack.
Not so fine with the Enforcer's head, though.
I would trade unique geometry for the ability to change the 3rd color or apply a camo to these "prime" models
Edited by Creovex, 12 March 2015 - 07:09 AM.
#16
Posted 12 March 2015 - 06:29 AM
It is a question of balance between the desire for custom geo and custom paint...
Edited by AlexEss, 12 March 2015 - 06:29 AM.
#17
Posted 12 March 2015 - 07:00 AM
If you look at WWII tanks for instance, most of them have patches welded all over, tracks or boxes moved to be used as armor, and sometimes entirely new mounting points to put anything they could in between their hull and enemy shells.
Now just imagine being a Mech pilot, part of a faction getting pushed back by a vastly superior enemy, and fighting tooth and nail for every inch of IS territory. You don't have the luxury of waiting for weeks or months as your Mech gets fixed up to 100%, like you did when the Houses were squabbling with each other. Weeks or months could mean a dozen more IS worlds fall before the Clans. So your Techs work fast and do the best with what they've got, which isn't much. Now tell me your Mech isn't going to look like s**t.
Edited by Alek Ituin, 12 March 2015 - 07:01 AM.
#20
Posted 12 March 2015 - 07:17 AM
Malleus011, on 11 March 2015 - 10:01 PM, said:
I'm finding that I'm not entirely satisfied with the Resistance Pack.
The 'mechs themselves (so far) fight just fine. I've no complaints with their performance, though of course I haven't driven the Zeus or Grasshopper yet.
I'm really not satisfied with the appearance of the 'mechs, and with the extras. The Resistance skin was never pictured in the concept art and was somewhat of a surprise when we saw the sneak peeks of the Panther and Enforcer. Prior to that, the only art we'd seen for the Resistance pack had the 'mechs in Faction specific camo - Sword of Light for the Panther, Robinson Rangers for the Enforcer, and so on. I wasn't sure how PGI was going to deliver these 'mechs in faction camo, but it was certainly implied that this pack would have Faction specific camo of some kind. (And I still want that Arcturan Guards skin for the Zeus!). So having the Resistance machines delivered in a different skin certainly isn't a plus. And, of course, we won't be able to apply the Faction colors to the Resistance 'mechs, which is another point against the pack.
The Enforcer's face, at the very least, needs fixing. This has been covered quite well in other threads.
The Special Geometry of the Resistance pack is terrible. I can look at a Founder's Cat or Phoenix Battlemaster and tell that it's the special version just from the geo, no matter what colors the 'mech is in. That's cool, and it's the look a player wants from a 'special' feature. The geometry from the Resistance pack is nothing more than a few roll bars, barely noticeable at best, and certainly nothing that makes the 'mech look 'special'.
Finally, I'm not very satisfied with the extras. The Faction Packs are OK. I'm really enthusiastic to get the Faction camo. I'm not really a fan of cockpit baubles, but I was interested in the Warhorns; Clanners have had Warhorns for a long time now (most of which have horrible cockpit models, but at least most make decent sounds). Now we've gotten samples of the warhorn sounds ... and that's just the last straw.
The skins, geometry and extras of the Resistance pack have been a uniform, Atlas-sized letdown.
I've taken some small actions with customer service to attempt to redress my feelings of customer dissatisfaction. But I'd really much rather PGI kept on with the changes they'd made in the back half of last year and delivered a quality pack of 'mechs and extras.
Give me a reason to keep buying 'mech packs, and supporting the game, please. Deliver quality product.
So essentially you are putting up resistance against the resistance pack, after giving in to resistance against buying it?
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