Turn 6:
Aerofighter has returned.
Wasp instead of ejecting attempts to stand and knocks himself out:
Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) must make a piloting skill check (getting up).
Needs 11 [6 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 6 :
falls.
Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) falls on its left side, suffering 2 damage.
Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) takes 2 damage to RA.
2 Armor remaining.
Pilot of Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) "Erwin Gale" must roll 11 to avoid damage; rolls 6 : fails.
Pilot of Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) "Erwin Gale" takes 1 damage.
Pilot of Wasp WSP-1A (
[color="c06060"]Lyran Commonwealth[/color]) "Erwin Gale" needs a 7 to stay conscious. Rolls 4 : fails. (Knocked Unconscious!)
My Vindicator pulls a nice move winning initiative over the Phoenix which was forced to move first. My Transit has a great shot with 2 mediums and an AC20 against the Vedette tank its passing over.
The center becomes a brawl with 2 enemy tanks and the Wasp, against my Pegasus, Warrior, an SRM2 armed loader mech, and another APC driving by.
Also I wanted to point out sensor ranges are different. As is visual range outside of your cockpit (some are cramped, some have better or worse visibility) my Warrior here at night visually can only see 3 hexes, or ~ 270 meters. With a Vehicle Radar rating of 5. My Pegasus for instance has 7 for its Vehicle Radar. Ladar is also an option. As are others.
My Vindicator wont be firing its arm weapons so I can go for two punches to the back of the Phoenix.
(my bad the loadermech had an SRM4, which he used to good effect, go civvies go!!)
Physical attacks for Powerman XI LoaderMech (SRM) ([color="80c0c0"]Civilians[/color])
Punch (Right Arm) at Wasp WSP-1A (Draconis Combine); needs 9, rolls 8 :
[color="808080"]misses[/color].
Physical attacks for Wasp WSP-1A ([color="80b080"]Draconis Combine[/color])
Punch (Left Arm) at Powerman XI LoaderMech (SRM) (Civilians); needs 7, rolls 10 : - Direct Blow -
[color="008000"]hits[/color] (using Right Side Punch table) RT
Powerman XI LoaderMech (SRM) (
[color="80c0c0"]Civilians[/color]) takes 3 damage to RT.
5 Armor remaining.
Physical attacks for Vindicator VND-1X ([color="8080b0"]Kraft n STD[/color])
Punch (Left Arm) at Phoenix Hawk PXH-1 (Draconis Combine); needs 9, rolls 11 :
[color="008000"]hits[/color] (using Rear Punch table) RA
Phoenix Hawk PXH-1 (
[color="80b080"]Draconis Combine[/color]) takes 5 damage to RA.
5 Armor remaining.
Punch (Right Arm) at Phoenix Hawk PXH-1 (Draconis Combine); needs 10, rolls 6 :
[color="808080"]misses[/color].
Civvies not afraid to mix it up. Sadly not Rear Torso punch hit. Argh. Phoenix Hawks man.
Powerman XI LoaderMech (SRM) (
[color="80c0c0"]Civilians[/color]) needs to avoid critical damage due to being hit by a physical attack.
Critical hit on CT. Roll is (6+2) = 8; no effect.
Not being a real mech, the loader mech being hit at all, takes a crit. Its not 'real' armor. Fortunately it didnt take 3 crits to the engine and explode, killing most of the civvies. Whew.
Lyran Wasp pilot finally ejects. Landing safely, but wounded, in the woods to the north west. He'll hand off map next turn.
Oh hahaha Erwin Gale is still unconscious. That was the Wasps auto ejection system. He no longer had a choice whether to be ejected or not.
Very cool.
Metus regem, on 11 March 2015 - 01:08 PM, said:
In the campaign I'm currently in, my character started with a bone stock WHM-6R, and after a very long time, I've managed to turn it into a really beastly thing, with us being in 3065 now, and I've managed to replace a few things with clan tech, and a few chunks of experimental tech too and stealth armour... still my character has easily spent 10 times what his mech was worth, getting patched up and fitted with new tech...
Nice, id like to take this campaign at least up till 3054 or so. Takes forever, but I recently started this one and figured, why not post it here and annoy everyone.
I had a Hoplite I did that too in one campaign, it was cheap and a good chassis, and kept dumping new tech into it every time the year for introduction came around. Good times.
Smoke break!
Edited by KraftySOT, 11 March 2015 - 01:14 PM.