IS Sensors to obtain lock. I know that currently they are set to about 800 meters I am proposing a slight buff to that along with all the other changes.
Sensors 1000
w CC 1060
w BAP 1250
w Advanced sensors 1250
w Advanced sensors and BAP 1500
w all three 1560
Change BAP so that it no longer disables ECM and change ECM so that it can no longer toggle or stack but would still be an umbrella.
Instead make ECM a direct reduction in sensor strength by 85 %so that the above values become:
Sensors vs ECM 150
w CC vs ECM 159
w BAP vs ECM 187.5
w Advanced sensors vs ECM 187.5
w Advanced sensors and BAP 225
w all three vs ECM 234
Now for tag and narc. Again do not have them completely cancel ECM but reduce it's strength by 45% for narc and 40% for tag so that the combination totally cancles ECM but ONLY on the target. The interference is still there, but now there is something there to help cut through the interference. The ranges would be come as follows tag/narc:
Sensors 600/550
w CC 636/583
w BAP 750/687.5
w Advanced sensors 750/687.5
w Advanced sensors and BAP 900/825
w all three 936/858
UAV's could continue to work as they do now.
These changes would certainly change alot of how the game plays but I think they solve alot of the issues surrounding the ECM debate.
#1 ECM is the Jesus Box. If you look at a chassis right now if any of them have the capability to run ECM that is the one you run. To my knowelage there is no exception to that rule. By removing the ability to stack ECM it is no long beneficial to have every other mech on the team have ECM. Still wise to have a few but IMO more than 3 would become redundant. This would free up alot of variants and even other chassis IMO.
#2 Hard Counters......no one likes these. There will always be someone frustrated over something that instantly negates all effectiveness of a piece of equipment. By layering the counters so that to fully negate ECM you have to run ALOT of equipment. However if you spread the responsibility around you can stack all of that amongst your team....promoting teamwork. Even with that a team would have to work well together to completely negate ECM and then it would only be on that target instead of exposing the entire team. More often than not you would be dealing with limiting the effectiveness of ECM instead of canceling it.
#3 Boating Missles. A few points here to the good and bad. First off Missle Boats will have to have a decent amount of support to be effective but even if you did not run all the counters could still bring weapon systems to bear with some of them instead of being completely negated. On the flip side unless all the counters are used LRM boats will have a tough time bringing their weapons to bear with the reduced ranges. At these ranges indirect fire will be come less attractive and they will have to expose themselves to get a shot.
#4 SSRM. Currently to use this weapon system you HAVE to run BAP. Even then you can get hard countered by stacking ECM. With this setup you could still use streaks at really close range but if you wanted the full range you would have to use BAP.
Anyway let me know what you guys think. I expect a fair amount of hate over this but would like to see some constructive suggestions.
*edit* slight change to the hard counters section of the post.
Edited by Cementi, 11 March 2015 - 01:04 PM.