Posted 12 March 2015 - 08:11 AM
I'd say MWO is a smashing success. PGI has done a fabulous job of making this game exactly what it's player base wants it to be:
A low-quality money pit who's only function is to give people with more money then brain cells an outlet to burn off said cash.
The objective of the game is to spend as much money on a piece of **** as possible, as bragging rights. You see, MWO follows the standard online gaming business model:
An online game is the modern-day equivalent of lighting an expensive cigar with a twenty dollar (or higher) bill. It's to display, as obnoxiously as possible, that You (the player) are so well-off in life, that You can willingly waste Your earnings on literally nothing. Of course, smoking is considered "un-cool" these days (unless it's dope), which leaves the trendy collage crowd looking for newer, hipper ways to get into pissing contests.
Competition comes in the form of who can waste the most money and make as big a scene as possible. Thus gold mechs, limited variants, pre-orders, and "premium" time that is premium in cost only, and yields very little return value. Throw in an in-game economy that can in no reasonable way support it's core game play element (Buying and grinding new mechs), and spending real-world money pointlessly becomes the defacto standard of participation. Well, if You want to have any fun while participating anyway.
And then there's the massive meta game, which is played out entirely on the forums.
Here, those that play the video game can gather and pretend to be displeased with PGI's efforts, and can smugly talk about how They're "not sure" if They want to continue supporting the devs. Of course every time You see these players, They've just bought the latest pre-order mech. They will then go on about how "This is such a cash grab, I'm totes not going to spend any more money here until PGI straightens up Their act"... Then the next clan mech is announced, and They hemorrhage money at PGI.
Some games claim to have a healthy meta game, but PGI's got Them licked.
And then there's the quality in the video game itself:
LoD models that are nothing more then grey blobs, static environments, DX11 that was shoe-horned into the settings screen that doesn't actually do anything in game except for maybe dropping Your FPS, just so PGI and claim They delivered one of the features They advertised, in-cockpit monitors that serve no function, joystick "support" that makes old DOS games seem like futuristic simulators, cramped arenas that force every round into roughly the same scenario, more bugs then a bait shop, a hud that eats up 10% of Your fps because it was coded by chimpanzees...
This game has everything the modern online gamer needs.
Then there's the support:
Any time a bug rears it's head in-game, You can be sure the devs will respond... With the usual stock response of "It's not us, it's cry engine's fault. Nothing We can do about it." This will be followed by the army of loyal players, who will naturally tell You that the devs are working on it, slaving away 28 hours a day, working Their fingers to the bone, selflessly, and that You are some kind of monster for not supporting Them in this, Their most dire time of need, by showering Them in money, because money makes up for not having any actual talent.
Essentially, the fact that You even have the gall to come in here and question the game's current condition instead of automatically throwing Your cash at the screen and dropping into a match, makes You some kind of mutant freak. How ******* DARE You question PGI? Don't You know how 1337 You could be if You would just shut up and spend?
******* heretics.