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How Is Mwo Now Compared To 6 Months

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#1 Valfodr

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Posted 12 March 2015 - 06:29 AM

Just want some honest (translate: not from a delusional fanboy, marketing staff or dev) opinions of how the game has progressed. Me and my mates were founders and 6 months ago we were still pretty unimpressed with the current state of the game.. maybe someone can convince us to come back ?

Balance, graphics quality, network effeciency, overall-nons**tness things

Not that I expect anyone to care haha, but maybe your honest opinions could also be seen as constructive criticism any acted on accordingly :D

Cheers in advance

Edited by Valfodr, 12 March 2015 - 06:30 AM.


#2 Nothing Whatsoever

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Posted 12 March 2015 - 06:31 AM

I'd say see for yourself by dropping in a match.

#3 Huoshini

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Posted 12 March 2015 - 06:33 AM

Just come back and give it a few games. Play with some mechs, explore the UI and play around in CW. The only opinion that really matters is yours. :)

See you on the field

#4 NextGame

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Posted 12 March 2015 - 06:41 AM

10/10 It's alright.

#5 TB Freelancer

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Posted 12 March 2015 - 06:48 AM

Quote

HOW IS MWO NOW COMPARED TO 6 MONTHS?



To answer your question, one is a fun video game, while the other is a measurement of time.

#6 Mawai

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Posted 12 March 2015 - 06:48 AM

The biggest changes in the last 6 months are probably CW beta, in-game VOIP (under utilized at least in the solo queues), some FPS improvements and bug fixes, and quirks for IS mechs. They added new mechs as well but that is par for the course.

However, as folks have said, the only opinion that really matters to you is yours ... so drop in a few matches and see what you think.

The basic game play style hasn't changed much since closed beta.

Current meta is probably massed lasers due to folks not really liking the clan autocannons (they are essentially DOT weapons but not as easy to keep on target as lasers due to bursty nature and travel time .. though less heat). On the IS side there are some mechs with good laser quirks though PPFLD is always an effective option .. probably a bit more variety in builds these days as a result.

#7 orcrist86

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Posted 12 March 2015 - 06:50 AM

There have to be dozen founder should I come back threads at this point, but ill hit the big things.

Cw is out and under constant adjustment
Is mechs have gotten quirks that level the playing field with clans a big
Lrm balance has never been better
Dev responsiveness is way up, townhalls are held monthly
You can earn mc cbills and mechbays for fighting in cw
Clan mechs are op but not godlike
Free mechs can be earned at least once a month
All founders got free mechs waiting for them as a loyalty reward

The rest you will have to see.


#8 Majorfatboy

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Posted 12 March 2015 - 08:11 AM

I'd say MWO is a smashing success. PGI has done a fabulous job of making this game exactly what it's player base wants it to be:
A low-quality money pit who's only function is to give people with more money then brain cells an outlet to burn off said cash.
The objective of the game is to spend as much money on a piece of **** as possible, as bragging rights. You see, MWO follows the standard online gaming business model:
An online game is the modern-day equivalent of lighting an expensive cigar with a twenty dollar (or higher) bill. It's to display, as obnoxiously as possible, that You (the player) are so well-off in life, that You can willingly waste Your earnings on literally nothing. Of course, smoking is considered "un-cool" these days (unless it's dope), which leaves the trendy collage crowd looking for newer, hipper ways to get into pissing contests.

Competition comes in the form of who can waste the most money and make as big a scene as possible. Thus gold mechs, limited variants, pre-orders, and "premium" time that is premium in cost only, and yields very little return value. Throw in an in-game economy that can in no reasonable way support it's core game play element (Buying and grinding new mechs), and spending real-world money pointlessly becomes the defacto standard of participation. Well, if You want to have any fun while participating anyway.

And then there's the massive meta game, which is played out entirely on the forums.
Here, those that play the video game can gather and pretend to be displeased with PGI's efforts, and can smugly talk about how They're "not sure" if They want to continue supporting the devs. Of course every time You see these players, They've just bought the latest pre-order mech. They will then go on about how "This is such a cash grab, I'm totes not going to spend any more money here until PGI straightens up Their act"... Then the next clan mech is announced, and They hemorrhage money at PGI.
Some games claim to have a healthy meta game, but PGI's got Them licked.

And then there's the quality in the video game itself:
LoD models that are nothing more then grey blobs, static environments, DX11 that was shoe-horned into the settings screen that doesn't actually do anything in game except for maybe dropping Your FPS, just so PGI and claim They delivered one of the features They advertised, in-cockpit monitors that serve no function, joystick "support" that makes old DOS games seem like futuristic simulators, cramped arenas that force every round into roughly the same scenario, more bugs then a bait shop, a hud that eats up 10% of Your fps because it was coded by chimpanzees...
This game has everything the modern online gamer needs.

Then there's the support:
Any time a bug rears it's head in-game, You can be sure the devs will respond... With the usual stock response of "It's not us, it's cry engine's fault. Nothing We can do about it." This will be followed by the army of loyal players, who will naturally tell You that the devs are working on it, slaving away 28 hours a day, working Their fingers to the bone, selflessly, and that You are some kind of monster for not supporting Them in this, Their most dire time of need, by showering Them in money, because money makes up for not having any actual talent.

Essentially, the fact that You even have the gall to come in here and question the game's current condition instead of automatically throwing Your cash at the screen and dropping into a match, makes You some kind of mutant freak. How ******* DARE You question PGI? Don't You know how 1337 You could be if You would just shut up and spend?

******* heretics.

#9 Bobzilla

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Posted 12 March 2015 - 08:17 AM

Anyways......

You'd have to drop to see if any performance increase affects you, seems to be hit or miss.

Other than that, it hasn't changed, still the same. Your perspective may have changed after a break, try it.

Edited by Bobzilla, 12 March 2015 - 08:17 AM.


#10 CocoaJin

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Posted 12 March 2015 - 08:19 AM

View PostMajorfatboy, on 12 March 2015 - 08:11 AM, said:

I'd say MWO is a smashing success. PGI has done a fabulous job of making this game exactly what it's player base wants it to be:
A low-quality money pit who's only function is to give people with more money then brain cells an outlet to burn off said cash.
The objective of the game is to spend as much money on a piece of **** as possible, as bragging rights. You see, MWO follows the standard online gaming business model:
An online game is the modern-day equivalent of lighting an expensive cigar with a twenty dollar (or higher) bill. It's to display, as obnoxiously as possible, that You (the player) are so well-off in life, that You can willingly waste Your earnings on literally nothing. Of course, smoking is considered "un-cool" these days (unless it's dope), which leaves the trendy collage crowd looking for newer, hipper ways to get into pissing contests.

Competition comes in the form of who can waste the most money and make as big a scene as possible. Thus gold mechs, limited variants, pre-orders, and "premium" time that is premium in cost only, and yields very little return value. Throw in an in-game economy that can in no reasonable way support it's core game play element (Buying and grinding new mechs), and spending real-world money pointlessly becomes the defacto standard of participation. Well, if You want to have any fun while participating anyway.

And then there's the massive meta game, which is played out entirely on the forums.
Here, those that play the video game can gather and pretend to be displeased with PGI's efforts, and can smugly talk about how They're "not sure" if They want to continue supporting the devs. Of course every time You see these players, They've just bought the latest pre-order mech. They will then go on about how "This is such a cash grab, I'm totes not going to spend any more money here until PGI straightens up Their act"... Then the next clan mech is announced, and They hemorrhage money at PGI.
Some games claim to have a healthy meta game, but PGI's got Them licked.

And then there's the quality in the video game itself:
LoD models that are nothing more then grey blobs, static environments, DX11 that was shoe-horned into the settings screen that doesn't actually do anything in game except for maybe dropping Your FPS, just so PGI and claim They delivered one of the features They advertised, in-cockpit monitors that serve no function, joystick "support" that makes old DOS games seem like futuristic simulators, cramped arenas that force every round into roughly the same scenario, more bugs then a bait shop, a hud that eats up 10% of Your fps because it was coded by chimpanzees...
This game has everything the modern online gamer needs.

Then there's the support:
Any time a bug rears it's head in-game, You can be sure the devs will respond... With the usual stock response of "It's not us, it's cry engine's fault. Nothing We can do about it." This will be followed by the army of loyal players, who will naturally tell You that the devs are working on it, slaving away 28 hours a day, working Their fingers to the bone, selflessly, and that You are some kind of monster for not supporting Them in this, Their most dire time of need, by showering Them in money, because money makes up for not having any actual talent.

Essentially, the fact that You even have the gall to come in here and question the game's current condition instead of automatically throwing Your cash at the screen and dropping into a match, makes You some kind of mutant freak. How ******* DARE You question PGI? Don't You know how 1337 You could be if You would just shut up and spend?

******* heretics.


Let me know if you need help getting those panties unbunched.

#11 InRev

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Posted 12 March 2015 - 08:46 AM

View PostMajorfatboy, on 12 March 2015 - 08:11 AM, said:

Spoiler



Posted Image


To answer the OP, I think the game has been on a slow path to improvement. Basic combat feels right, give or take the kind of balance issues that will never, ever go away (no game is truly perfectly balanced). There are, obviously, some mechanics that are still totally borked (basically everything to do with heat; ECM being a hard-counter that is only countered by more hard-counters making a big hard-counter spaghetti that is impossible to balance; and LRMs being both useless in comp play but overpowered against bad players), but the game is largely playable. I genuinely believe that quirks have helped a lot and will allow for micro-tuning of bad chassis, rather than the kind of sweeping changes to weapons that we used to get.

I personally don't experience netcode issue but I am one of the fortunate ones whose ping is usually 50 so I cannot comment on that.

CW, however, is not very good. The "on rails" experience, the lack of actual incentive beyond changing dot color, the way that Mercs are handled and the ceasefire system in general make it a pretty unsatisfactory experience. Hopefully the foundation that they have laid will allow for improvements because it's pretty barebones, atm.

#12 pvtjamesr

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Posted 12 March 2015 - 08:54 AM

Graphics quality hasn't improved, hitreg is still a big problem on some mechs, balance was thrown out the window and set on fire (certain IS mechs were quirked to hell and back, and the clans only have 3 mechs worth using and they're top tier mechs), cw was poorly implemented (but it is still in beta), time to kill has reached an all time low.....basically if you really liked the game in closed beta and didn't like it 6 months ago, you still won't like it now.

#13 KahnWongFuChung

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Posted 12 March 2015 - 08:59 AM

To be honest OP I would go get the free copy of MechWarrior4 Mercenaries and the MekTek Mod and play on gameranger it is so much more fun than MWO even with all that has been done in 6 moths MWO=FAIL.

I can get more enjoyment out of the PVE MW4 Campaign than playing MWO stanky same same battles over and over again and playing on gameranger where I can actually play and chat and have fun battles=WIN WIN.

#14 Hootchie

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Posted 12 March 2015 - 09:11 AM

View PostKahnWongFuChung, on 12 March 2015 - 08:59 AM, said:

To be honest OP I would go get the free copy of MechWarrior4 Mercenaries and the MekTek Mod and play on gameranger it is so much more fun than MWO even with all that has been done in 6 moths MWO=FAIL.

I can get more enjoyment out of the PVE MW4 Campaign than playing MWO stanky same same battles over and over again and playing on gameranger where I can actually play and chat and have fun battles=WIN WIN.


Is this what you meant?

MWO forum warrior RPG > PVE MW4 > MWO

#15 Thorqemada

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Posted 12 March 2015 - 09:22 AM

It has improved:
PGI, VOIP, FPS, Stability. Quirks.
Conquest capture speed up.
CW-Alpha was released.


It got worse:
CW-Alpha, boring Maps, boring Modes, very few viable Mechs/Builds.
More DPS on top of the already Firepower saturated battlefield due to Mechs/Quirks.

Edited by Thorqemada, 12 March 2015 - 09:22 AM.


#16 NephyrisX

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Posted 12 March 2015 - 09:59 AM

View PostMajorfatboy, on 12 March 2015 - 08:11 AM, said:

I'd say MWO is a smashing success. PGI has done a fabulous job of making this game exactly what it's player base wants it to be:
A low-quality money pit who's only function is to give people with more money then brain cells an outlet to burn off said cash.
The objective of the game is to spend as much money on a piece of **** as possible, as bragging rights. You see, MWO follows the standard online gaming business model:
An online game is the modern-day equivalent of lighting an expensive cigar with a twenty dollar (or higher) bill. It's to display, as obnoxiously as possible, that You (the player) are so well-off in life, that You can willingly waste Your earnings on literally nothing. Of course, smoking is considered "un-cool" these days (unless it's dope), which leaves the trendy collage crowd looking for newer, hipper ways to get into pissing contests.

Competition comes in the form of who can waste the most money and make as big a scene as possible. Thus gold mechs, limited variants, pre-orders, and "premium" time that is premium in cost only, and yields very little return value. Throw in an in-game economy that can in no reasonable way support it's core game play element (Buying and grinding new mechs), and spending real-world money pointlessly becomes the defacto standard of participation. Well, if You want to have any fun while participating anyway.

And then there's the massive meta game, which is played out entirely on the forums.
Here, those that play the video game can gather and pretend to be displeased with PGI's efforts, and can smugly talk about how They're "not sure" if They want to continue supporting the devs. Of course every time You see these players, They've just bought the latest pre-order mech. They will then go on about how "This is such a cash grab, I'm totes not going to spend any more money here until PGI straightens up Their act"... Then the next clan mech is announced, and They hemorrhage money at PGI.
Some games claim to have a healthy meta game, but PGI's got Them licked.

And then there's the quality in the video game itself:
LoD models that are nothing more then grey blobs, static environments, DX11 that was shoe-horned into the settings screen that doesn't actually do anything in game except for maybe dropping Your FPS, just so PGI and claim They delivered one of the features They advertised, in-cockpit monitors that serve no function, joystick "support" that makes old DOS games seem like futuristic simulators, cramped arenas that force every round into roughly the same scenario, more bugs then a bait shop, a hud that eats up 10% of Your fps because it was coded by chimpanzees...
This game has everything the modern online gamer needs.

Then there's the support:
Any time a bug rears it's head in-game, You can be sure the devs will respond... With the usual stock response of "It's not us, it's cry engine's fault. Nothing We can do about it." This will be followed by the army of loyal players, who will naturally tell You that the devs are working on it, slaving away 28 hours a day, working Their fingers to the bone, selflessly, and that You are some kind of monster for not supporting Them in this, Their most dire time of need, by showering Them in money, because money makes up for not having any actual talent.

Essentially, the fact that You even have the gall to come in here and question the game's current condition instead of automatically throwing Your cash at the screen and dropping into a match, makes You some kind of mutant freak. How ******* DARE You question PGI? Don't You know how 1337 You could be if You would just shut up and spend?

******* heretics.

The butthurt is real.

#17 Stoned Prophet

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Posted 12 March 2015 - 10:06 AM

View PostValfodr, on 12 March 2015 - 06:29 AM, said:

Just want some honest (translate: not from a delusional fanboy, marketing staff or dev) opinions of how the game has progressed. Me and my mates were founders and 6 months ago we were still pretty unimpressed with the current state of the game.. maybe someone can convince us to come back ?

Balance, graphics quality, network effeciency, overall-nons**tness things

Not that I expect anyone to care haha, but maybe your honest opinions could also be seen as constructive criticism any acted on accordingly :D

Cheers in advance

Biased poster is biased. 1/10 would not read again

View PostThorqemada, on 12 March 2015 - 09:22 AM, said:

It has improved:
PGI, VOIP, FPS, Stability. Quirks.
Conquest capture speed up.
CW-Alpha was released.


It got worse:
CW-Alpha, boring Maps, boring Modes, very few viable Mechs/Builds.
More DPS on top of the already Firepower saturated battlefield due to Mechs/Quirks.

PEOPLE STOP USING THE WORD VIABLE WRONG IT SHOWS YOURE IGNORANT.

http://www.oxforddic..._english/viable

#18 Nightmare1

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Posted 12 March 2015 - 10:07 AM

The game has recovered a lot of ground and is doing pretty well. All three normal Game Modes are a lot of fun while CW still needs work. However, CW is still in Beta, so it's got a ways to go yet.

Overall, as someone who was also disheartened at about the same time as you, I would encourage you to return. The game is doing way better now than then.

#19 Almond Brown

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Posted 12 March 2015 - 10:25 AM

View PostMajorfatboy, on 12 March 2015 - 08:11 AM, said:

I'd say MWO is a smashing success. PGI has done a fabulous job of making this game exactly what it's player base wants it to be:
A low-quality money pit who's only function is to give people with more money then brain cells an outlet to burn off said cash.
The objective of the game is to spend as much money on a piece of **** as possible, as bragging rights. You see, MWO follows the standard online gaming business model:
An online game is the modern-day equivalent of lighting an expensive cigar with a twenty dollar (or higher) bill. It's to display, as obnoxiously as possible, that You (the player) are so well-off in life, that You can willingly waste Your earnings on literally nothing. Of course, smoking is considered "un-cool" these days (unless it's dope), which leaves the trendy collage crowd looking for newer, hipper ways to get into pissing contests.

Competition comes in the form of who can waste the most money and make as big a scene as possible. Thus gold mechs, limited variants, pre-orders, and "premium" time that is premium in cost only, and yields very little return value. Throw in an in-game economy that can in no reasonable way support it's core game play element (Buying and grinding new mechs), and spending real-world money pointlessly becomes the defacto standard of participation. Well, if You want to have any fun while participating anyway.

And then there's the massive meta game, which is played out entirely on the forums.
Here, those that play the video game can gather and pretend to be displeased with PGI's efforts, and can smugly talk about how They're "not sure" if They want to continue supporting the devs. Of course every time You see these players, They've just bought the latest pre-order mech. They will then go on about how "This is such a cash grab, I'm totes not going to spend any more money here until PGI straightens up Their act"... Then the next clan mech is announced, and They hemorrhage money at PGI.
Some games claim to have a healthy meta game, but PGI's got Them licked.

And then there's the quality in the video game itself:
LoD models that are nothing more then grey blobs, static environments, DX11 that was shoe-horned into the settings screen that doesn't actually do anything in game except for maybe dropping Your FPS, just so PGI and claim They delivered one of the features They advertised, in-cockpit monitors that serve no function, joystick "support" that makes old DOS games seem like futuristic simulators, cramped arenas that force every round into roughly the same scenario, more bugs then a bait shop, a hud that eats up 10% of Your fps because it was coded by chimpanzees...
This game has everything the modern online gamer needs.

Then there's the support:
Any time a bug rears it's head in-game, You can be sure the devs will respond... With the usual stock response of "It's not us, it's cry engine's fault. Nothing We can do about it." This will be followed by the army of loyal players, who will naturally tell You that the devs are working on it, slaving away 28 hours a day, working Their fingers to the bone, selflessly, and that You are some kind of monster for not supporting Them in this, Their most dire time of need, by showering Them in money, because money makes up for not having any actual talent.

Essentially, the fact that You even have the gall to come in here and question the game's current condition instead of automatically throwing Your cash at the screen and dropping into a match, makes You some kind of mutant freak. How ******* DARE You question PGI? Don't You know how 1337 You could be if You would just shut up and spend?

******* heretics.



You may have to ignore that one. It would appear to fall under your not from "delusional" criteria.

Wow, I didn't realize the "Island" had hidden cave dwellers... :)

Edited by Almond Brown, 12 March 2015 - 10:26 AM.


#20 Almond Brown

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Posted 12 March 2015 - 10:39 AM

Ok, for real this time.

You are a PUG MechWarrior. You have a cot on a DropShip that can perpetually see as much action as you can handle. It is always dropping on some planet, which one is never really known until touch down. In the belly of this DropShip is a Mech, your Mech. Upon landing, your Mech and 11 other Mechs and Pilots, most of which you have never met before, are tasked with destroying another company of "enemy" Mechs, capping a series of waypoints until enough Intel is gathered to be able to claim a victory, or smash an enemy Base, that is always way the **** across said planet for some god forsaken reason. Like a Dropship could not have gotten you closer ffs. :)

Well, whether or not you obtain the objective and claim victory, the Dropship Captain will have a check for you upon your return (some large, some small in amount), either via the Drop-pod rescue squad, or in your own Mech and you return to your cot, after prepping your Mech for the next battle and await the DropShips battle klaxons once again. :)

A true CW warrior will have to explain that aspect.

Edited by Almond Brown, 12 March 2015 - 10:41 AM.






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