Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#181
Posted 05 April 2015 - 06:04 AM
#182
Posted 05 April 2015 - 02:52 PM
#183
Posted 05 April 2015 - 09:16 PM
#184
Posted 05 April 2015 - 10:35 PM
#185
Posted 06 April 2015 - 03:32 AM
Thecure, on 05 April 2015 - 06:04 AM, said:
You got a point here. PGI is lucky enough to have many loyal players that invest a considerable amount of money to buy.. eh.. trashcans, for example :-) despite all these issues.
All the content seems to be necessary for a steady money income; anyway, if you want to attract more players, you'll have to bring the game out of the beta status.
#186
Posted 06 April 2015 - 03:35 PM
After the server change i went to about 110 and ballistics became worth while at last , i recently got fttc and hover around 95~105 and the whole game just feels smoother and again i seem to be doing better with ballistics.
FTTC fiber to the cabinet i.e. the box at the end of my street. i had good jitter and packet loss through out (i regularly check) so this was all about the ping ;-)
#187
Posted 07 April 2015 - 12:51 AM
160 I start to notice major issues, but its few and far between.
#188
Posted 07 April 2015 - 01:44 AM
Basically a large batch of thumbs downs on the same page as the game preview isn't going to help matters
#189
Posted 07 April 2015 - 06:30 AM
Edit:
I forgot to say that the rubber bending is in mostly cases a very heavy problem for me, especially fighting in tight areas against other mechs, because I often get heavy damage, because I can't see him because he is warping around and it seems that my enemy can see me the whole time and shoot me.
Edited by Marodeur, 07 April 2015 - 06:41 AM.
#190
Posted 07 April 2015 - 07:26 AM
I am typically between 70-120, and don't really notice any issues.
When my connection is on vacation, I sometimes see 150-200 and I can tell.
Occasionally it spikes to 500-1000 (!?) and it's unplayable. (No surprise) Note, I am nearly certain it's Xplorenet, not PGI's fault for those.
#191
Posted 07 April 2015 - 07:50 AM
I miss having sub-100 ping, that is for sure.
Edited by Gas Guzzler, 07 April 2015 - 07:50 AM.
#192
Posted 07 April 2015 - 02:08 PM
#193
Posted 07 April 2015 - 02:44 PM
#194
Posted 07 April 2015 - 02:55 PM
I play fast lights, and that means that I need to be undercover quickly or I'm dead. In recent games I've been taking damage from weapons fire after I get under cover. I also notice that by the time I have spotted an enemy, they're already firing on me.
Lag sucks.
#195
Posted 07 April 2015 - 03:15 PM
#196
Posted 07 April 2015 - 04:40 PM
#197
Posted 07 April 2015 - 07:09 PM
#198
Posted 07 April 2015 - 09:18 PM
Akulla1980, on 03 April 2015 - 06:00 PM, said:
Well that's fair comment about the ping and laws of physics. But it doesn't account for the steadily deteriorating game play us Australians and other high ping players have been experiencing for the last year and a half.
Before the clans and the server move etc the high ping didn't really affect game play all that much. But mainly since the server migration things have been steadily getting worse.
This x 1000
#199
Posted 08 April 2015 - 12:52 PM
Go and watch some streams or youtube vids of players who have a ping <50 ... then you'll see how PPCs and ACs can work - it is completely different from what you think is "normal"
#200
Posted 08 April 2015 - 03:50 PM
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