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Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?


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#201 Turpis

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Posted 09 April 2015 - 03:06 PM

My ping sits at 19-30, once I get to about 100-150 everything feels really weird and I usually have to figure out what's causing me to spike or play something else.

#202 Fat Jack Murphy

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Posted 09 April 2015 - 03:44 PM

germany, occasionally austria. ping over here 140 best case, hit reg for anything but laser and missile is "funny" at best. at 200-250 its time to wait. hotelroom ping i experienced was up to 1200 in some hotels, anything above 400 turns slideshow, at 1200 its single frame pic book.

#203 Ialdabaoth

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Posted 09 April 2015 - 03:51 PM

I've consistently had pings in the 70s to 90s, and it's been great. Since last night, my ping has been between 800 and 1300, and it's utterly unplayable.

#204 Jon Cunningham

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Posted 09 April 2015 - 05:59 PM

View PostIaldabaoth, on 09 April 2015 - 03:51 PM, said:

I've consistently had pings in the 70s to 90s, and it's been great. Since last night, my ping has been between 800 and 1300, and it's utterly unplayable.


Mind sending me a traceroute to mwomercs.com?

#205 slide

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Posted 09 April 2015 - 06:13 PM

The last 3 nights have been terrible for me and a few others that I play with. Ping has been unstable at 270-400ms but there seems to have been much more packet loss. Much warping and teleporting going on. Mechs are teleporting even at a relatively stable 280 ping. It could be a Telstra thing though because I played from work before I went home yesterday and everything was fine (iinet).

At home on my Dodo land line my ping was higher than normal(265) at around 280-320 with spikes to the 400's with the above mentioned issues, so I changed over to my wireless (cell) internet service with Optus which gave me my usual 320 ping but the warping/teleporting issues were just as bad.

Very weird

Edited by slide, 09 April 2015 - 07:37 PM.


#206 Naduk

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Posted 09 April 2015 - 07:10 PM

Posted Image

would love to know what nwk-1.6.nj.us thinks its doing
playing from Australia is hard enough with out this kind of nonsense going on

Edited by Naduk, 09 April 2015 - 07:12 PM.


#207 9thDeathscream

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Posted 09 April 2015 - 08:59 PM

|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| 192.168.1.1 - 0 | 15 | 15 | 1 | 2 | 4 | 2 |
| lns20.syd7.on.ii.net - 0 | 15 | 15 | 37 | 52 | 130 | 37 |
| te3-1-120.cor2.syd6.on.ii.net - 10 | 11 | 10 | 37 | 50 | 90 | 38 |
| ae5.br1.syd7.on.ii.net - 0 | 15 | 15 | 37 | 54 | 100 | 37 |
| te-0-2-1-3.br1.sjc2.on.ii.net - 0 | 15 | 15 | 193 | 208 | 247 | 201 |
| eqx.snj.ovh.net - 0 | 15 | 15 | 216 | 253 | 370 | 219 |
| 198.27.73.249 - 0 | 14 | 14 | 189 | 217 | 292 | 231 |
| chi-2-6k.il.us - 67 | 3 | 1 | 0 | 254 | 254 | 254 |
| mtl-2-6k.qc.ca - 0 | 15 | 15 | 257 | 269 | 307 | 257 |
| bhs-g1-6k.qc.ca - 0 | 15 | 15 | 260 | 278 | 314 | 270 |
| 198.27.73.231 - 0 | 15 | 15 | 259 | 289 | 451 | 265 |
| mwomercs.com - 0 | 15 | 15 | 258 | 274 | 329 | 258 |
|________________________________________________|______|______|______|______|______|______|
Ran this for about five mins and watched. Loss is bad at " chi-2-6k.il.us" constant 50% loss

Edited by Akulla1980, 09 April 2015 - 09:04 PM.


#208 Ialdabaoth

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Posted 09 April 2015 - 11:46 PM

View PostJon Cunningham, on 09 April 2015 - 05:59 PM, said:


Mind sending me a traceroute to mwomercs.com?


Sure thing!

Tracing route to mwomercs.com [192.99.109.192]
over a maximum of 30 hops:

1 1 ms 8 ms 1 ms 192.168.1.1
2 395 ms 31 ms 6 ms pubwp.comcast.net [50.240.196.110]
3 72 ms 26 ms 19 ms 76.103.244.1
4 306 ms 70 ms 14 ms te-0-7-0-8-sur04.pinole.ca.sfba.comcast.net [68.86.143.165]
5 21 ms 15 ms 14 ms te-0-7-0-22-sur03.pinole.ca.sfba.comcast.net [69.139.198.201]
6 20 ms 27 ms 18 ms te-0-2-0-10-ar01.sfsutro.ca.sfba.comcast.net [68.87.192.170]
7 * * * Request timed out.
8 63 ms 49 ms 426 ms he-0-15-0-0-cr01.denverqwest.co.ibone.comcast.net [68.86.89.138]
9 50 ms 49 ms 49 ms he-0-2-0-3-cr02.denver.co.ibone.comcast.net [68.86.89.29]
10 826 ms 80 ms 88 ms be-10617-cr01.350ecermak.il.ibone.comcast.net [68.86.85.169]
11 69 ms 839 ms 410 ms he-0-13-0-0-pe04.350ecermak.il.ibone.comcast.net [68.86.86.162]
12 99 ms * 100 ms 198.27.73.65
13 643 ms 157 ms 92 ms mtl-2-6k.qc.ca [198.27.73.179]
14 360 ms 401 ms 416 ms bhs-g1-6k.qc.ca [198.27.73.5]
15 118 ms * 195 ms 198.27.73.231
16 690 ms 436 ms 409 ms mwomercs.com [192.99.109.192]

#209 General Solo

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Posted 10 April 2015 - 12:14 AM

Playing from Australia my ping is about 230-300ms, Sometimes more. Playing from Australia I lag shoot every thing (lasers too).
Which is OK because all Australians are Jedi or Sith.

Once my ping goes over 310 ms things get harder. Shots don't do full damage and pin point weapons like gauss spread over 2 or 3 locations at times.

In the 3 or so years I 've played this game my internet connection type has changed a few times. This story has a point so bear with me.

I 've used ADSL, 3G cellular mobile, 4G cellular mobile and cable.

ASDL - Down 8Mb Up 1Mb - 280ms
3G - Down 7Mb Up 500kb - 350ms
4G - Down 48Mb, Up 20Mb - 270ms
Cable - Down 30Mb, Up 300kb - 235ms

Apart form the 3G connection the ping for each connection is similar, but I noticed that when I played on connections with higher upload speed my hit detection and damage output would be much better.

For example my gaming experience using 4G mobile connection was much better than my current cable connection even though the cable connection has a lower ping and the 4G is wireless.

I believe this is due to the much higher upload speed of 4G compared to the paltry third of a megabit upload speed of my cable connection.

Edited by OZHomerOZ, 10 April 2015 - 12:17 AM.


#210 ShinVector

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Posted 10 April 2015 - 12:36 AM

View PostNaduk, on 09 April 2015 - 07:10 PM, said:


would love to know what nwk-1.6.nj.us thinks its doing
playing from Australia is hard enough with out this kind of nonsense going on


Actually this should be normal.

When you look at traceroute you want to see a trend of consistent cascading packet loss or abnormal latency.
nwk-1.6.nj.us is showing high packet loss probably because the router it is set to 'rate limit' the number of replies it sends out.
Notice there is little to 0% loss to subsequent hops.

280ms++ is about normal lag to more parts of Australia anyway right ?

#211 Naduk

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Posted 10 April 2015 - 01:09 AM

View PostShinVector, on 10 April 2015 - 12:36 AM, said:


Actually this should be normal.

When you look at traceroute you want to see a trend of consistent cascading packet loss or abnormal latency.
nwk-1.6.nj.us is showing high packet loss probably because the router it is set to 'rate limit' the number of replies it sends out.
Notice there is little to 0% loss to subsequent hops.

280ms++ is about normal lag to more parts of Australia anyway right ?


thats good to know about the rate settings ty shin

Yeah its about right
my ping hovers around 280-310 depending on various factors

i am required to lead the tinest bit more @ 310 ping
but its fine as long as my ping is stable
if my ping jumps around during matches HSR cannot deal with it at all

ping fluctuation seems to hurt the play experience the most

#212 Mondeza

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Posted 10 April 2015 - 05:16 AM

View Postslide, on 09 April 2015 - 06:13 PM, said:

The last 3 nights have been terrible for me and a few others that I play with. Ping has been unstable at 270-400ms but there seems to have been much more packet loss. Much warping and teleporting going on. Mechs are teleporting even at a relatively stable 280 ping.


Most of the South Africans I play with (myself included) are having a similar issue. If I play in the day my ping is 230 - 260. At night I am playing at 300 - 380. It is weird. All the guys I play with are seeing the same jump but we all on different ISP's and in different Exchanges.

#213 Jon Cunningham

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Posted 10 April 2015 - 09:21 AM

View PostNaduk, on 09 April 2015 - 07:10 PM, said:

Posted Image

would love to know what nwk-1.6.nj.us thinks its doing
playing from Australia is hard enough with out this kind of nonsense going on


It's a core router serving a major chunk of infrastructure. They often don't respond to pings. It's not dropping your traffic - think about it, if it was really dropping real traffic (and not just ignoring pings) then how does 100% of your traffic reach the next hop?

Your ping is a bit higher than most Australians though.

#214 Jon Cunningham

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Posted 10 April 2015 - 09:27 AM

View PostMondeza, on 10 April 2015 - 05:16 AM, said:

Most of the South Africans I play with (myself included) are having a similar issue. If I play in the day my ping is 230 - 260. At night I am playing at 300 - 380. It is weird. All the guys I play with are seeing the same jump but we all on different ISP's and in different Exchanges.


If you can swap to Internet Solutions, I recommend it! We have priority routing with them for our title.

If you have contact details for your ISP, send them my way.

#215 Jon Cunningham

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Posted 10 April 2015 - 09:35 AM

View PostIaldabaoth, on 09 April 2015 - 11:46 PM, said:

Sure thing!


Okay, this one looks like an issue. Is it still doing it? Try to 192.99.40.103 - Looking into it on my end too.

#216 Ialdabaoth

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Posted 10 April 2015 - 10:49 AM

I'm not sure if the same problem is occurring - today I can't even connect to a game.

Here's the new tracert:


Tracing route to ns7000224.ip-192-99-40.net [192.99.40.103]
over a maximum of 30 hops:

1 8 ms 4 ms 3 ms 192.168.1.1
2 401 ms 102 ms 7 ms pubwp.comcast.net [50.240.196.110]
3 17 ms 12 ms 15 ms 76.103.244.1
4 283 ms 26 ms 16 ms te-0-7-0-8-sur04.pinole.ca.sfba.comcast.net [68.86.143.165]
5 574 ms 390 ms 425 ms te-0-7-0-22-sur03.pinole.ca.sfba.comcast.net [69.139.198.201]
6 218 ms 341 ms * te-0-3-0-5-ar01.sfsutro.ca.sfba.comcast.net [68.85.57.190]
7 * * * Request timed out.
8 332 ms 451 ms 409 ms he-0-13-0-0-cr01.denverqwest.co.ibone.comcast.net [68.86.89.130]
9 82 ms 316 ms 54 ms he-0-4-0-9-cr02.denver.co.ibone.comcast.net [68.86.86.197]
10 273 ms 269 ms 84 ms be-10617-cr01.350ecermak.il.ibone.comcast.net [68.86.85.169]
11 73 ms 79 ms 74 ms he-0-13-0-0-pe04.350ecermak.il.ibone.comcast.net [68.86.86.162]
12 300 ms * * 198.27.73.65
13 * * * Request timed out.
14 421 ms 141 ms 129 ms bhs-g2-6k.qc.ca [198.27.73.7]
15 377 ms 99 ms 112 ms bhs-s4-6k.qc.ca [198.27.73.146]
16 386 ms 391 ms 426 ms ns7000224.ip-192-99-40.net [192.99.40.103]

Trace complete.

EDIT: Connected to a few games, ping is still in the 800s. (This would be less irritating if I wasn't burning Premium time)

Edited by Ialdabaoth, 10 April 2015 - 12:19 PM.


#217 Stealth Fox

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Posted 10 April 2015 - 11:52 AM

Mine goes from 90s to 150. I don't ever really notice a difference.

#218 Jay Z

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Posted 10 April 2015 - 02:22 PM

G'day fellow Lagwizards! I probably have more experience than most with dealing with bad connections. For the last 4 months (hopefully not much longer) I have been limited to Telstra 3G and/or satellite in rural North Queensland. Before that I had a good wired connection.

Wired connection: 260-280ms ping, 5-15ms jitter, very rare spikes/DC's, 25/5 Mbps up/down bandwidth, happy Jay Z

Telstra 3G: ~330-450+ms ping, 50-100ms jitter, frequent spikes of 10k+ ping, server connection loss, 10+ second desyncs, 2-4/0.2-1 Mbps bandwidth, 3GB/month data

Satellite: ~1000-1800ms ping, 100-500ms jitter, occasional spikes up to 2k, slow everything, 1-2/0.1-0.3 Mbps bandwidth, 30GB/month data.





For the Wired connection, I only had 5-15ms jitter and ~270ms ping which was great to play on. I could keep up NA/EU pilots for the most part except Light vs Light Laser hitreg. Very playable although I have lots of HSR compensation practice (Lead your Lasers!!!).

On 3G, the ingame ping varied from ~330 well past 450ms with a jitter over 50ms. Hitreg is severely affected and Lasers need to be led by over a mech length in some cases. Lights are unplayable and Assault fair better as they are stable firing platforms. I have excellent mental math so account for my ping, enemy ping, my lateral speed, enemy lateral speed and range when placing a shot. It takes a lot of practice but I have still had great carry games on 3G. However, the biggest problem with 3G is the risk of MASSIVE ping spikes well into the 5 digit range. Desyncs are also a thing even though ingame ping looks normal. In these situations I ask my teammates on TS3 my ping according to them and my mech's position as they will see what the server sees. There are also lots of minor little spikes up to ~600-1000 ping that don't kill you but will teleport your aim off target which can be annoying making shots. I often increase ammo by 20-30% to account for lost hitreg

On Satellite: Boat LRMs. seriosuly, that is the only way to play this game with 4 digit ping.

TL;DR Aussie internet is fine and competitive with some little adjustments. Pilot skill is much more important than connection.

Sincerely,

Jay "Pingwhisperer" Z

Edit: To answer the original question. Jitter is more important than latency. I would rather have a connection with ~350ms +-1ms jitter than a 200ms +-50ms jitter connection. Also, 3G and satellite rely on signal passed through the atmosphere. The numbers I was using were at night. they are much less playable during the hot day.

Edited by Jay Z, 10 April 2015 - 02:25 PM.


#219 Writhenn

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Posted 10 April 2015 - 02:36 PM

View PostJon Cunningham, on 10 April 2015 - 09:27 AM, said:


If you can swap to Internet Solutions, I recommend it! We have priority routing with them for our title.

If you have contact details for your ISP, send them my way.



So does Century Link have crap routing to you guys? Because my once 90ms ping is now hoving between 100-120. Sometimes more during high play times.

Tracing route to www.mwomercs.com [192.99.109.192]
over a maximum of 30 hops:

1 1 ms 1 ms 1 ms 192.168.0.1
2 22 ms 20 ms 20 ms tukw-dsl-gw67.tukw.qwest.net [63.231.10.67]
3 20 ms 43 ms 20 ms tukw-agw1.inet.qwest.net [71.217.186.17]
4 22 ms 21 ms 21 ms sea-brdr-02.inet.qwest.net [67.14.41.18]
5 21 ms 21 ms 21 ms ae14.edge2.Seattle1.Level3.net [4.68.62.189]
6 * 71 ms 72 ms ae-20-3518.ear1.Chicago3.Level3.net [4.69.159.18
2]
7 * * * Request timed out.
8 115 ms * * mtl-1-6k.qc.ca [198.27.73.183]
9 * * 424 ms bhs-g2-6k.qc.ca [198.27.73.3]
10 115 ms 114 ms 116 ms 198.27.73.233
11 115 ms 117 ms 118 ms mwomercs.com [192.99.109.192]

Edited by Writhen, 10 April 2015 - 02:36 PM.


#220 Redleg37

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Posted 10 April 2015 - 03:04 PM

My ping is a generally constant 112. I get rubberbanding enough to notice when its happening; it usually just last for a few seconds and stops. It very rarely occurs more than 1 time in a match.





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