Let's Talk About Ping. At What Point Do You Start Actually Noticing A Difference To Your Gameplay?
#41
Posted 12 March 2015 - 11:43 PM
#42
Posted 12 March 2015 - 11:49 PM
#43
Posted 12 March 2015 - 11:55 PM
Aresye, on 12 March 2015 - 03:34 PM, said:
My usual ping is between 100-110.
^^Goes for me. I'm 100-110 usually. 160 seems to be the magic number where it gets noticeably wonked.
#44
Posted 12 March 2015 - 11:57 PM
If I'm lucky, I hover around 250 ping. Usually it's 350, to which I've adpated to by leading every SRM volley and laser alpha by a fair margin.
I start noticing that it's time for LRMs when ping goes to 500+.
#45
Posted 13 March 2015 - 12:02 AM
#46
Posted 13 March 2015 - 12:02 AM
I've never noticed any stuttering of any kind like others are mentioning in the 100-400 range.
Edited by Tarogato, 13 March 2015 - 12:04 AM.
#47
Posted 13 March 2015 - 12:03 AM
It gets a little noticeable over 280ms but it really is the 300-350ms range is where it becomes usually 100% unplayable for me and shots really start to miss and the rubberbanding starts.
But overall bravo for having a NA based game that is still playable for most people around the world.
#48
Posted 13 March 2015 - 12:12 AM
the biggest problem is when mine and the targets pings are jumping around hits and aimed shooting become random. Almost like in tabletop
Edited by kesmai, 13 March 2015 - 12:18 AM.
#49
Posted 13 March 2015 - 12:22 AM
#50
Posted 13 March 2015 - 12:32 AM
#51
Posted 13 March 2015 - 12:32 AM
Rarely my ping starts to fluctuate, usually at 180-230 range, and the game just turns unplayable. I'm not even fully sure this is really a ping issue, because at this point, changing zoom levels and for example getting locks happen with a greatly increased delay that feels like a whole second (normally instant.)
One thing I want to mention, I'm not sure if this is ping related, but saving in the mechlab is frustratingly slow. Like, just changing modules to a mech (0 MC or C-bills used) and clicking save, the wait can easily take something like 30 seconds. Every. Time. How can this be possible in 2015? And this affects all the people I play with. The most typical discussion in our TS between matches is something like:
Person1: Ready up! Ready up!
Person2: Saving saving saving saving saving saving saaaaving... almost done saving..... ok I'm ready, let's go!
Person3: I'm still saving.
#52
Posted 13 March 2015 - 12:45 AM
And then PGI move to new server my ping jump up and down between 320 - 500, i feel that i miss the target a lot more because the crosshair wont turn red(espacialy with lasers) and i can see the framerate jittering sometimes but very rare .And that is what i have until now.
Edited by Igchy, 13 March 2015 - 12:54 AM.
#53
Posted 13 March 2015 - 12:46 AM
#54
Posted 13 March 2015 - 12:50 AM
Jon Cunningham, on 12 March 2015 - 03:22 PM, said:
1-50 ms
50-90 ms
90-140 ms
140-180ms
180-220ms
220-260ms
260-300ms
300-350ms
350-400ms
400+ ms
I have a lot of data from internal tests but I am looking for your experiences. Of course remember that jitter and packet loss fps and many other factors also impact gameplay; I'm just looking for what your subjective experiences are at each range of those pings.
So, preface: There are many many people with a lot higher ping than I, and I'm going to be straight up here and say that if theres a way to address those particular places it should be done first. I'm also going to add that I haven't read the rest of this thread so may be covering old ground. With that on record, im going to proceed to whinge about my own internet connection and its behaviour in relation to mwo:
Ideally we would all want under 100, right? This is a personal bugbear of mine given that my UK ISP pings typically 140, and another ISP in the same country pings 90 ?!?!?!? because: reasons??!
Part of the problem though is ping not being stable enough, mine can jump anywhere between 120-200, a deviation of 80ms at any point has an impact on how effectively you can perform.
I'm not sure what the solutions are other than whine about routing to you guys and my ISP, or whine about there being no European servers to you guys, or simply don't play comp and don't put too much effort into playing the game because of the perceived disadvantage.
Edited by NextGame, 13 March 2015 - 12:55 AM.
#55
Posted 13 March 2015 - 01:40 AM
I must say that even with my optimal ping, 150, damage detection is bad, especially for lasers.
I would like to see a more client-side approach for certain things, of course the server would still be in charge of validating damage.
Edited by EvilCow, 13 March 2015 - 01:42 AM.
#56
Posted 13 March 2015 - 02:08 AM
My ping used to sit at 250ms (Australia) with the game being unplayable at 300ms. About a month ago my ping started to sit at 300ms with no difference to gameplay.
Edited by Maccasimus, 13 March 2015 - 02:11 AM.
#57
Posted 13 March 2015 - 02:32 AM
#58
Posted 13 March 2015 - 04:24 AM
#59
Posted 13 March 2015 - 04:38 AM
When playing at home, my ping is 15-20
When at work, it sits around 2
Fast lights (commandos) tend to perform better at the office. It could be an illusion, but my response time compared to others in the match seems noticeably quicker. i.e. I find it easier to stay behind opponents.
#60
Posted 13 March 2015 - 04:38 AM
the big problems occur when I face opponents with either much higher or much lower ping, they tend to "jump around" on screen or I get shot before my game shows them walking over the hill or around the corner
I blame HSR and curse the day it was implemented
could you start the test server without it just for a weekend to have us test it? PLEASE?!
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