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8 Vs 8 Matches :)
#21
Posted 13 March 2015 - 06:40 AM
So, 12v12 is what it was set to, because the majority of the playerbase wanted larger drops than 8v8. And this was before Russ could only be found on Twitter and Reddit, this was when PGI actually used THESE forums to communicate with us directly, remember?
CW will be adding some 4v4 options, mainly to help out the solo players who want to do CW and don't enjoy getting stomped by organized 12 mans. Instead they'll get stomped by organized 4 mans, does anyone doubt we'll see the threads within a day of 4v4 being added that's it unbalanced/unfair/not fun because the teams are stomping all over the solos...again.
LordFanDragon, the old 8v8 match videos show a very different game, that's why they look the way they do. I was there, they weren't slower, they didn't take any longer to drop a target, we just didn't have everything we have now thanks to 'balancing acts' by PGI, like ghost heat, the charge up for gauss, and we had faster gauss and ppc/erppc projectiles, much deadlier LRMs, SRMs and Streaks, as well as no modules.
And if your system is balking at 12v12, it needs to be upgraded.
#22
Posted 13 March 2015 - 06:51 AM
Russ he no like us old guard because he afraid we make new leagues and a vibrant community he lose control but he is wrong.
Destruction, Team Destruction
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Like Destruction, but points are awarded by damage dealt, not just kills.
- Point of damage inflicted on opponent, +1
- Destroying enemy's internal system, +50
- Destroying enemy 'Mech, +500 + Tonnage Bonus
- Tonnage bonus for kills, (target tonnage - attacker tonnage) x5 = bonus (if negative number, then it's 0)
- Point of self- inflicted damage, -1
- Destroying own internal component, -50
- Destroying own 'Mech, -500
- Killing teammate, -500
Ranking in Attrition is done in this order: Highest Score, then Most Kills, then Least Deaths, then coinflip.
Teams are ranked in order at the beginning of the game, until the first Scoring Event.
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Capture The Flag
There is one Flag for every team in the game, located in the center of the team's base. Enemy flags must be returned to your team's base to get points. Bases and Flags are marked with Nav Points so they're easy to find.
- If the flag-bearer shuts down, the flag is dropped.
- If the flag carrier is destroyed, the flag is dropped (obviously).
- If the Flag is not picked up within 30sec, it teleports back to its owners' DZ.
- Each capture is worth 1000 points.
- Kills are worth 25 points.
- Teammate kills are -50 points.
King of the Hill, Team KOTH
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The "hill" is an area marked by a beacon or building in the center of the map, and extends in a 100-meter radius around it.
An icon appears in the player's HUD when they are on the hill. Checking the scoreboard will show the player's score going up.
- Players get 1 point per second on hill if it's contested.
- Players get 5 points per second uncontested.
- Kills are not worth any points (though they'll certainly buy you time!).
Ranking in KotH is done in this order: Highest Score, then Most Kills, then Least Deaths, then coinflip.
Teams are ranked in order at the beginning of the game, until the first Scoring Event.
Steal the Beacon
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This is basically "Capture the Flag, and run like crazy!" There's no place to take the flag.
The Flag starts in the center of the map, and goes where the players take it.
Shutting down releases the Beacon.
Players get 1 point per second they hold the "flag".
Ranking in Steal the Bacon is done in this order: Highest Score, then Most Kills, then Least Deaths, then coinflip.
Wow, that's enough multiplayer happiness to keep you happy for a while. Now that you know a little bit more about it, download the stress test and see if GI Joe was right. You know...about that whole "knowing being half the battle"
#23
Posted 13 March 2015 - 07:04 AM
Right, it doesn't exist. What you describe is MW4, which was a stand alone single player game with a multiplayer aspect, which you paid for upfront and received nothing else for your purchase, INCLUDING the ability to play the game online, that was NOT something you actually got for the money you paid, which is why MW4 pretty much died when the MS Zone was shut down and NO ONE got any money back on their MW4 purchases when that happened.
MWO is a free to play online game, based on the BTech tabletop game from the 80s, with a persistent world which you can have an influence in via Community Warfare, which represents the Clan Invasion of the BTech storyline. It's an MMO, which is very different from a stand alone game you can do what you want with. You don't get to set up your own servers, set up your own rules, and all that other stuff, that's sort of a given with an MMO.
#24
Posted 13 March 2015 - 07:20 AM
Right, it doesn't exist. What you describe is MW4, which was a stand alone single player game with a multiplayer aspect, which you paid for upfront and received nothing else for your purchase, INCLUDING the ability to play the game online, that was NOT something you actually got for the money you paid, which is why MW4 pretty much died when the MS Zone was shut down and NO ONE got any money back on their MW4 purchases when that happened.
MWO is a free to play online game, based on the BTech tabletop game from the 80s, with a persistent world which you can have an influence in via Community Warfare, which represents the Clan Invasion of the BTech storyline. It's an MMO, which is very different from a stand alone game you can do what you want with. You don't get to set up your own servers, set up your own rules, and all that other stuff, that's sort of a given with an MMO.
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Please friend MWO is not what you describe when there is no option for player creativity in a niche MechWarrior game then there is no vibrant community to support that game. FASA ACTIVISION MICCROSOFT knew this to be true MWO is a reversed backward engineered MMO that lacks even the basic social and creative ability's MechWarrior2- MechWarrior4 had.
When your core game revolves around a grind based meta it is always a limited uncreative game. MechWarrior was much more than MWO will ever be with millions of MechWarrior pilots creating maps-leagues-websites-add-ons-etc. When you take that all away and make a dull game like MWO is you have a high new player turnover shallow gameplay shallow community involvement etc.
This game could have been EPIC a true testament to what 12 years of advanced technology could have done for a IP like MechWarrior but the money grab and shallow thinking on the devs part resulted in a bad game trying to survive starved of a real enegetic community to support it. MWO could be that game I described HELLL I would even work with the devs to make it that way as would many old guard vets.
But like I said RUSS has this NHUA MekTek backward mentality and I don't think he will read this or even listen to his community.
Edited by KahnWongFuChung, 13 March 2015 - 07:21 AM.
#26
Posted 13 March 2015 - 08:17 AM
I have seen 12 vs 12 recover from down 3 or even 4 mechs ... never in 8 vs 8 ... often losing 2 mechs in 8 vs 8 would lose the match.
I agree that the original maps feel a bit small for 12 vs 12 ... so I would suggest some updating... but I don't think dropping to 8 vs 8 would really solve or address any of the issues or concerns that players have with MWO.
Overall, I think PGI's rate of map development seems really slow ... and even when complete the maps seem to have quite a few geometry errors. I would love to see PGI have a community map contest ... choose the top 3 ... run a clean up pass on them and put them in the rotation.
#27
Posted 13 March 2015 - 08:26 AM
#28
Posted 13 March 2015 - 09:42 AM
KahnWongFuChung, on 13 March 2015 - 07:20 AM, said:
When your core game revolves around a grind based meta it is always a limited uncreative game. MechWarrior was much more than MWO will ever be with millions of MechWarrior pilots creating maps-leagues-websites-add-ons-etc. When you take that all away and make a dull game like MWO is you have a high new player turnover shallow gameplay shallow community involvement etc.
This game could have been EPIC a true testament to what 12 years of advanced technology could have done for a IP like MechWarrior but the money grab and shallow thinking on the devs part resulted in a bad game trying to survive starved of a real enegetic community to support it. MWO could be that game I described HELLL I would even work with the devs to make it that way as would many old guard vets.
But like I said RUSS has this NHUA MekTek backward mentality and I don't think he will read this or even listen to his community.
You don't play any MMOs I take it, otherwise you would be aware that player creativity is generally limited to how your character LOOKS, maybe how their house looks, and that's about it. All the previous MW titles didn't let the players do anything, they didn't DO anything themselves but offer a way to connect online and play with others, that's it. No leagues, no competitions, no awards, no prizes, no nothing but bragging rights between the players who played together. They were single player games with an online component, that's it.
MWO IS an MMO, MMOs don't let the players run the show usually, it's bad for business, balance and not very much fun for most of the playerbase. Leagues and contests are something the MMO provides, not the players, and that's something this community is having a real hard time getting their heads around.
MW2/3/4, all had great leagues, upwards of 10,000 players at a time, NOT millions. Sounds great right? Then why aren't any of them still around? You can find the occasional person playing MW2/3/4, but that's it. Those games and their communities died, despite all of them being able to be played online without the use of the MS Zone, they still died.
MWO is an MMO designed game, if you don't like that then the game is obviously not for you. Community Warfare, you know, the Clan Invasion, the Houses fighting each other, THAT is the league, that is the community center for MWO. CW isn't done, it's barely been started, we're just now getting social tools, limited as they are, into the game. Should have already been done, yes, I know, I'm not happy with the progress to date, but I am willing to give PGI a little more time on this because I really hope they can pull it off.
Community run leagues and contests, all well and good, but people seriously need to understand that those aren't going to be the backbone of MWO like they were with MW2-4, they CAN'T be, the game won't survive if that's the case, see all previous iterations of the MW title for clear proof of that.
#29
Posted 13 March 2015 - 11:04 AM
IF!!! the MSN GAMMING ZONE WAS STILL AROUND today if it had never closed there would be thousands of MechWarrior3-4 players still playing those same type of leagues today. It was lack of the MSN Gamming Zones social atmosphere that started the decline and hastened pc MechWarrior to die out .MechWarrior 2-4 games were not that popular at all 100,000 players tops until the game became a social hit on the zone and leagues-websites-community fan groups made it larger =over 100,000,000 million player base.
I was there I knew what the real player base # were i worked for the MSN zone I have seen the actual statistics per day per week per month per year.MWO should have been a huge MMO but I don't see where massive multiplayer online is working as well as the older system did for this IP.A proper blend of the two systems would have worked better.
Edited by KahnWongFuChung, 13 March 2015 - 11:05 AM.
#30
Posted 13 March 2015 - 11:07 AM
#31
Posted 13 March 2015 - 11:31 AM
KahnWongFuChung, on 13 March 2015 - 11:04 AM, said:
IF!!! the MSN GAMMING ZONE WAS STILL AROUND today if it had never closed there would be thousands of MechWarrior3-4 players still playing those same type of leagues today. It was lack of the MSN Gamming Zones social atmosphere that started the decline and hastened pc MechWarrior to die out .MechWarrior 2-4 games were not that popular at all 100,000 players tops until the game became a social hit on the zone and leagues-websites-community fan groups made it larger =over 100,000,000 million player base.
I was there I knew what the real player base # were i worked for the MSN zone I have seen the actual statistics per day per week per month per year.MWO should have been a huge MMO but I don't see where massive multiplayer online is working as well as the older system did for this IP.A proper blend of the two systems would have worked better.
You are making all sorts of really wild claims on the forums today, 100m playerbase for MW4? Whatever drugs you are on, please share with the room. NO MW title ever sold that many copies, sorry man, not even close. MW2 was the most commercially successful of the MW titles and it only made 70m when you include MW2, MW2:GBL, MW2:Mercs and the MW2 Arcade version for consoles. 100m players for MW4, that's so far from reality it's not funny.
That many players, MW4 would be THE powerhouse game of the century, and it would STILL be THE big game for online play, we'd probably be up to MW10 by now with JUST the upgrades to keep up with DirectX! That wasn't the number though, not even close, and the Zone closed because it didn't have enough players TOTAL across all it's many games to be self sustaining. BTW, MS Hearts had more players than any other game on the MS Zone, might wanna remember that next time you toss out total bs numbers about MW4.
#32
Posted 13 March 2015 - 12:10 PM
But the whole point of this topic and conversation is MWO should have a MSN type lobby system where players can play leagues and 1v1-12v12 competitive and fun matches along with what MWO has to offer now.I personally would fund a league Solaris style matches like the old MWA or BZ or maybe VL was like and I know many old guard would like to play MWL of NBT leagues again.
What does Russ have to lose? by building us a new chat/lobby/launcher/zone and remaking the private MM system back into what MechWarrior4 had? He has nothing to lose and a million happy MechWarrior pilots to play and pay into MWO.Plus more funds to do PVE or even a New Game (BattleTech Universe Online) with true life characters played out in avatars-mechs-and even battle armor.
http://mwomercs.com/...s-zone-players/
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The MSN gamming zone was closed by Steve Balmer the prickk so Xbox could live
[color=#63B8EE]MechWarrior and MechCommander matchmaking has been retired on MSN Games – thank you so much for playing![/color]
We’d like to offer a big “thank-you!” to everyone who has played and enjoyed the MechWarrior and MechCommander series of games here on MSN Games. Some of the top players in the world have challenged each other here, and we’re proud to have facilitated those games.
As of June 19, 2006, we have retired our CD-ROM matchmaking service.
However, a variety of other fun action games (including the ever-popular MechAssault 2) are available for the PC, Xbox, and/or Xbox 360, many of which feature built-in multiplayer support! Please take a look at the Microsoft Games page for a list of some great titles.
And for more information on this change to MSN Games, please see our article, Beyond the Zone!
To connect with other gamers, keep up with the latest news, and get game tips and tricks, check out the MSN Games Forums.
Edited by KahnWongFuChung, 13 March 2015 - 12:11 PM.
#33
Posted 13 March 2015 - 12:58 PM
Lostdragon, on 13 March 2015 - 07:54 AM, said:
He also said they would never do 3PV.
I wish the 3pv allowed us to view our mechs in full circle, atleast in Training grounds or after we are dead... otherwise, I dont ever even use it.
I also hope they dont go 10v12 with clans all nerfed the way they are....
Edited by LordKnightFandragon, 13 March 2015 - 01:00 PM.
#34
Posted 13 March 2015 - 12:58 PM
MWO has CW, it's a work in progress, but when it's complete it will BE the NBT of old, as it does most of the functions of NBT, I ought to know, I'm the guy who got NBT up and running originally, with the help of some very good friends, some of whom even play MWO. NBT was meant to be, functionally, an MMO.
I'm rather hoping that sometime this year, I see what a group of us tried to create with NBT happen with MWO. It is, after all, what we wanted to create almost two decades ago...
Edited by Kristov Kerensky, 13 March 2015 - 01:00 PM.
#35
Posted 13 March 2015 - 01:09 PM
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I said 2 games Mecharrior3 and MechWarrior4 on 6 lobby servers over a years time = 1 million total players on individual ip's not 100 million geez wake up?.
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I would assume your DP and you have to understand I understand you but it does not change the fact MWO will never be like NBT-MWL-BZ-MWA-VL Leagues with its current game model. Only by building a new MSN game lobby with actual MechWarrior 4 type drop system replacing the now private play system would a revival of this IP be complete and a new vibrant community be born to stabilize the player-base and profits.
You don't know who I am but like you I invented a league and nurtured it to fruition BTU. Well kristov I wish you luck Sir good day pilot.
Edited by KahnWongFuChung, 13 March 2015 - 01:10 PM.
#36
Posted 13 March 2015 - 01:19 PM
Kristov Kerensky, on 13 March 2015 - 06:40 AM, said:
LOL, it really does. I have to low a Vid card and CPU to play this game properly. ive got the ram and all the rest though.
And o7 saw you in a match this morning in your HBR on TT. Was following you around for a minute, but idk where you ended up going, but you died. That cresting the hill and corner humping really feels stupid though....we did end up winning that match =D
And even if the TTK isnt really any lower, there is less mechs on the field, there is more room to move and the maps kinda open up a little bit. I also kinda wish this game went wiht 1.5x range or 1x range....2x is derpy and really useless, its not like we do any damage that far away.
Edited by LordKnightFandragon, 13 March 2015 - 01:20 PM.
#37
Posted 13 March 2015 - 01:22 PM
#38
Posted 13 March 2015 - 01:30 PM
LordKnightFandragon, on 13 March 2015 - 01:19 PM, said:
LOL, it really does. I have to low a Vid card and CPU to play this game properly. ive got the ram and all the rest though.
And o7 saw you in a match this morning in your HBR on TT. Was following you around for a minute, but idk where you ended up going, but you died. That cresting the hill and corner humping really feels stupid though....we did end up winning that match =D
And even if the TTK isnt really any lower, there is less mechs on the field, there is more room to move and the maps kinda open up a little bit. I also kinda wish this game went wiht 1.5x range or 1x range....2x is derpy and really useless, its not like we do any damage that far away.
I'd suggest upgrading to an i5 at the least, I have an original i7 950 myself, need to replace my mb to get a newer generation i7 cpu and I wouldn't see enough improvement to justify the cost currently. I did upgrade my old gtx470 to a gtx750, $100 US 3 months ago, well worth the price, my fps didn't really change much, maybe +5fps, but it uses half the power and runs half as hot.
Sorry, but that wasn't me you saw this morning, I am rarely ingame weekdays before 8pm Central Time US, I'm at work from 8am to 6pm usually, head of IT, so no one can give me any flack about being on these forums
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#39
Posted 13 March 2015 - 02:19 PM
Kristov Kerensky, on 13 March 2015 - 01:30 PM, said:
I'd suggest upgrading to an i5 at the least, I have an original i7 950 myself, need to replace my mb to get a newer generation i7 cpu and I wouldn't see enough improvement to justify the cost currently. I did upgrade my old gtx470 to a gtx750, $100 US 3 months ago, well worth the price, my fps didn't really change much, maybe +5fps, but it uses half the power and runs half as hot.
Sorry, but that wasn't me you saw this morning, I am rarely ingame weekdays before 8pm Central Time US, I'm at work from 8am to 6pm usually, head of IT, so no one can give me any flack about being on these forums
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Yeah, after rethinking it, it was Stephan Kerensky, similar name lol. It was a something Kerensky in -MS-. Lol.
#40
Posted 13 March 2015 - 03:40 PM
...and I wish 3pv worked so that I could use it. You can't unlock arms and the camera angle is fixed to the torso, and shots tend to end up in weird places.
Edited by terrycloth, 13 March 2015 - 03:44 PM.
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