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8 Vs 8 Matches :)


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#41 LordKnightFandragon

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Posted 13 March 2015 - 03:54 PM

View Postterrycloth, on 13 March 2015 - 03:40 PM, said:

Lobbies would kill the game for me, since there's no single player game to fall back on once everyone scurries into their little cliques and I can't find a game on the random queue anymore, so to play I have to socialize with jerks who want to kick everyone from their team who isn't playing a meta mech fully mastered all modules KDR at least 13.0 or whatever the hell they'd use here.

...and I wish 3pv worked so that I could use it. You can't unlock arms and the camera angle is fixed to the torso, and shots tend to end up in weird places.



I just wish this game was a PVE Coop SP setting...skip this CoD TDM shooter style. Fill a 4-5 man PVE Coop campaign with 50 missions, lots of depth and involvement, advancement, choices, make it epic.....tactical, strategic....not just 10 lasers, CHARGE!!!

#42 WarZ

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Posted 13 March 2015 - 04:18 PM

View PostMawai, on 13 March 2015 - 08:17 AM, said:

8 vs 8 tended to steam roll a bit more frequently than the 12 vs 12 does in my experience.

I have seen 12 vs 12 recover from down 3 or even 4 mechs ... never in 8 vs 8 ... often losing 2 mechs in 8 vs 8 would lose the match.


I was on a team that started the game with 3 disconnects. 8 vs 5 game. We won. Lost one mech if I remember correctly. In 8 vs 8, unless we were all the way down to 4 vs 8, I wasnt overly worried.

In 8 vs 8 losing 1/3 of your team was certainly a disadvantage, but you didnt immediately feel like your game was about over. In 12 vs 12 if you lose 1/3 of your team and its 12 vs 8, the snowball has started and is most often irreversible. In 8 vs 8 teams came back from strong deficits quite often. Basically the players left, if they upped their game, and played it very smart from that point on, had a real chance of winning it. In 12 vs 12 it's a rarity.

Yes rolls existed too. But nothing this game has done, has had much effect on steamrolls. Just in 12 vs 12, they are more common.

Exacerbating this issue is that the only true tactic in this game is deathballing. Bigger deathball = faster kills, less chance of enemy returning fire. Less players, less power of a deathball.

8 vs 8 for solo queue seems like a good idea all around.

Edited by WarZ, 13 March 2015 - 04:22 PM.






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