Clans Getting Pushed Back
#1
Posted 12 March 2015 - 10:58 PM
#2
Posted 12 March 2015 - 11:01 PM
This means a whole lot of Steiner and Kurita mercs are zerging clan space. Its going to be rough couple of days but remember they are mercs, mercs can not hold planets cause they move around between factions so frequently. Once they leave their current contract, we will regain all our planets back in a matter of days. How do i know this cause that's exactly what happen the last time they zerg the clans. I know for a fact that Steiner does not have the loyalist units to hold the line against jade falcon. So be patient (the ghost bears excel after all in patience) we will have the upper hand soon again
Edited by Grimwill, 12 March 2015 - 11:03 PM.
#3
Posted 12 March 2015 - 11:10 PM
(Graph indicates the relative position to the current situation).
#5
Posted 13 March 2015 - 09:27 AM
All in the interests of science and associated ant studies.
#6
Posted 13 March 2015 - 09:39 AM
Please note registering on the Noesis Lab site will allow you to review these details and other helpful statistics as the MWO API data is updated. (Every 15 mins)
This in addition to all the other tools available from the Lab (summary here).
#7
Posted 13 March 2015 - 09:50 AM
#9
Posted 14 March 2015 - 02:54 AM
#10
Posted 14 March 2015 - 05:31 AM
I want a gauss ammo +50% forso the stock dual gauss mad dog can be slightus for the Mad Dog C"able. The stock load out was built to accommodate the Clans dueling philosophy. You only needed the ammo to take out one maybe two opponents.
Edited by CoffiNail, 14 March 2015 - 05:32 AM.
#11
Posted 14 March 2015 - 11:23 AM
CoffiNail, on 14 March 2015 - 05:31 AM, said:
I want a gauss ammo +50% forso the stock dual gauss mad dog can be slightus for the Mad Dog C"able. The stock load out was built to accommodate the Clans dueling philosophy. You only needed the ammo to take out one maybe two opponents.
To be fair... two kills for a mech is more than enough to keep the match in your favor. The C variant is def a specialized role, but it really helps to have a specialized mech in your dropdeck.
Also, dual gauss is really helpful for picking off pesky lights that decide to snipe from long range. In ComWar I can get average 3 kills with a Kit Fox-A variant (1 gauss w/ 20 shots, 2 erml). It's all about choosing your targets and making the shots count. When the enemy has exposed internals, 1 gauss almost ensures that the component is destroyed, never mind 2. And if the ammo shortage is a problem, you could always try a mixed variant Mad Dog w/ 1 gauss and 2 large pulse.
#12
Posted 14 March 2015 - 11:27 AM
See, it's perfect, because it's got style and power, but nothing it says makes a lick of sense.
#17
Posted 15 March 2015 - 05:59 PM
Marc von der Heide, on 14 March 2015 - 02:54 AM, said:
JF is already up to 110 LP for a victory cause we have no one in our clan. That would be awesome if they increase LP to 150 a victory
#19
Posted 16 March 2015 - 06:40 PM
battlegoat, on 12 March 2015 - 10:58 PM, said:
Not sure why anyone plays it, it's pretty boring and monotonous across the board.
#20
Posted 16 March 2015 - 10:28 PM
I got to say the CW queues keep thinning out more and more. Even worst when I go play the skirmish pug queue, I see many players with faction colors and units that participate in CW, in the pugs as well.
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