Richter Kerensky, on 19 April 2015 - 09:09 PM, said:
In no particular order -
-You guys don't need light mechs because you can just run a timberwolf and three stormcrows in your drop deck. Clan light mechs ARE bad and I'd be in favor of making them stronger so they're worth using, but this doesn't make your good mechs worse.
-King Crabs are slow and the dual AC/20 build has a low effective range. Clans can just shoot it with ER Large Lasers or Gauss Rifles and pick it apart before it has a chance to do damage in most cases. A King Crab with 2x Gauss is better, but guess what? You can put THREE Gauss rifles on a Dire Wolf.
-I don't know about the Hellbringer, but you can make a brawling Timberwolf that can fight the 7mpl Thunderbolt one-on-one in close quarters and win pretty easily, just stack up ERSL/SPL and SRMs and go nuts. Or don't bother and just shoot it with ER Large Lasers and Gauss Rifles from far away, because you can also do that, and you can do this with the Hellbringer!
-As for the 3ERPPC Thunderbolt, nobody runs that thing anymore since it got nerfed. Why are you still complaining about it?
-Stalkers are very strong but you can still outrange them with the Clan ERLL, or again, Gauss Rifles. Also, shooting it in the center torso is a bad idea unless you've got your whole team focus firing it and are confident you can take it down most quickly that way. Stalkers are a lot less dangerous once you've sheared one of their sides off.
mate are you serious or just trolling?....where you gonna use those ERLL/triple gauss builds you are describing?...in which map?....on selfurus ?...on emerald?...on grim portigo?..on hellebore?...The only chance you have to use such builds is at Boreal , and thats only if your opponents are totaly inexperienced or total morons to stand at the gate and wait for you to fire , cool down after 4-5 secs and then fire again. I ve been playing CW for 5 months now , and 90% of all the hard engagements , happened bellow 500-600 meters , cuz no one at CW is that idiot to go alone in the open , everyone knows that much .
Timber with sml's/smpl's and srms?...realy?...you take such a build to go kill what?...thunderbolts?...and whos gonna kill the assaults?...the stormcrows?...and lets say you do that and you kill that thunder , what you gonna do about the bansee that was shooting the **** out of you all this time non-stop. Or about the stalker that just turned around the corner just now?
As for the stormcrows , their just good for their tonnage , nothing more . The streakcrow has a huge alpha...but it needs 5-6 secs to reload .
Not to mention the dropdecks....a Timber and 3 crows its just a heavy and 3 medioums!...thats all that is...1 heavy and 3 MEDIUMS!...can it be compared with the assault/ heavy/double medium IS dropdeck?...can you even tell how bad our dropdeck will be if we even add just one assault?
As for the so called "firepower" of the clan mechs?....lemmie ask you something....when you fight clans , which "color" of weapons is the one you see the most out there?....isnt it the yellow?...wonna know why?....cuz the only decent weaps we have are the ML's and the MPL's. Everything else it has either too much heat , or its too big , or has too slow fire rate , or weird firing paterns .If you try to put on a clan mech , the equelevant amount of weaps of the IS , it will overheat like crazy . Just take a trial clan mech and go shoot something at the testing grounds....you realy think that gets much better if you master it?...i can assure , its not . So yeah , the so called "superior firepower" of the clan mechs , its just fake , cuz you cant use it in full capacity .
Wonna talk about omnipods mate?...how many viable builds you think you can do with em on each mech?....very few!...wonna know why?...cuz 3 times of the same or similar thing , doesnt make it different you know. Does it realy make a difference if you put 3 mpl's on the right hand and 3 ml's on the left hand , or the opposite , since you cant change the most important thing which is the engine?...our balistics sucks so they are out of the equation and our ERLL's give no realy advandage over the IS quirked mechs , so there is no point of using em and get overheat by em. So yeah , i am sorry to wake you up from your dream , but clan mechs , clan dropdecks and clan builds are very limited!...why you think you see so many idendical clan builds and mechs out there everyday?
Wonna talk about the speed mate?...its ok but nothing special...89 kph tweaked....thats what the crashing majority of our mechs can do which is very close to IS 82 kph , and i am talking about our heavies and mediums with the exception of the stormcrow . But i cant for example make a 98 kph nova , like you can do with your hunchback or every other IS medium , nor can i make 142 kph adder like you can with a cicada or 120 kph centurion , can i?
What ever you are describing above looks good on paper , not in reality . Cuz in reality , clans are bringing heavies against assaults , and mediums against everything else cuz we have no better choices . And even those , we dont run them at full capacity cuz of the constant overheating. How does that sounds to you?....cuz to me that sounds like bringing a (blunt) knife in a gunfight .
So yeah.....clan mechs are so much OP...and thats exactly what the CW map is showing for the past months , doesnt it?