

When did boosts become Pay2Win?
#81
Posted 30 June 2012 - 09:16 PM
#82
Posted 30 June 2012 - 09:17 PM
Does this make them any better than a player who does not make use of these enhancements? Absolutely not. In fact, I would wager, that they are slightly worse off than the player who spent the weeks grinding it out the hard way. Why is this Rejarial? Well, Glad you asked! Its because they may have the cash or level or even the gear, but, they sadly do not have the experience with the character <and all its requisite gear> that the guy who spent a month or more to get to the same spot. Do not get me wrong, not saying this is bad, just saying, its a trade off. Speed over real experience over time.
#83
Posted 30 June 2012 - 09:19 PM
#84
Posted 30 June 2012 - 09:21 PM
Davoke, on 30 June 2012 - 05:56 PM, said:
Aye its. I hope theres XP-boosters, its quaranteed way to get money. Then you can choose TSW's way totally optional shop, but sub fee.
Sub fee/premium account and pay to win are safest for devs.
Edited by Carebear, 30 June 2012 - 09:23 PM.
#85
Posted 30 June 2012 - 09:22 PM
#86
Posted 30 June 2012 - 09:24 PM
Cid, on 30 June 2012 - 09:02 PM, said:
http://penny-arcade....crotransactions
f2p should actually really be f2p, there will be more then enough money in it for the company

8 minutes I will never get back, although if it was something I knew nothing about I would have learned something. So thank you Cid for that.
I can't remember which Dev it was (perhaps Garth) that said they were trying to stay away from the pay to win model. I guess its time to go diving through the forums for answers.
#87
Posted 30 June 2012 - 09:29 PM
An RL friend of mine said the same thing once he saw the price tag on the founder's packages without even looking at what was included in the packages. He actually plays several P2Win F2P games and enjoys them but immediately reacted negatively to MWO's founder's package without thinking.
Getting experience and currency is an advantage, but at the end of the day, it will not make you shoot better nor will it make you invincible in combat because as long as the devs stick to their original plan, non-paying players will be able to have the exact mech and loadout that paying players will.
According to the current bonuses for Premium and Founders:
- Non-paying players will gain EXP at 2/3 (66%) the rate of a fully paid player.
- Non-paying players will gain C-bills at 4/7 (57%) the rate of a fully paid player using a Founder's mech.

It's pretty normal for people to complain about something they can't have, no matter what it is.
Edited by Elizander, 30 June 2012 - 09:41 PM.
#88
Posted 30 June 2012 - 09:29 PM
#90
Posted 30 June 2012 - 09:33 PM
Quote
I saw it as a pretty simple thing really - people who've loved 'Mechs forever get their name in the credits of a game, four 'Mechs to start with, four extra 'Mechbay slots, 80 dollars of in game money, three months of premium membership (so quicker C-Bills and XP), a founders tag on the forums, and a founders tag in game - for 120 dollars. Or to put it another way, people who were going to pay money anyway spend 40 dollars for four 'Mechs, three months of premium membership, 'cred' from us via tags to show off, and your name in the credits of a loved franchise.
This is glossing over the fact that the 120 dollar option was one of the most frequently requested options by fans - people who wanted to buy all four 'Mechs, plus get 'some kinda 'thanks' like a forum tag.'
If that's not worth 40 dollars to you, then it clearly wasn't designed for you. I play this game as a F2P player - I don't get 'free C-Bills' or anything, so you can bet I'm here making sure the game works for those that just want to play.
In this thread. (about half way down the page)
Nothing definitive, but for me it puts this question to bed. (only took me less than 9 minutes too)
Edited by Stray Ion, 30 June 2012 - 09:37 PM.
#91
Posted 30 June 2012 - 09:33 PM
#92
Posted 30 June 2012 - 09:35 PM
PewPew, on 30 June 2012 - 09:16 PM, said:
If someone asks you if you are a God you say YES......... as for the other stuff sure its an advantage dont think anyone is tryin to say it isnt
XP buffs ,c-bill buffs are not what is called pay to win...... Gold Ammo the ZuperOMGpwnzyasLazers© and the ZuperOMGpwnzyasATLAS©
that cost 25$ each and do special damage are....
#93
Posted 30 June 2012 - 09:46 PM
#94
Posted 30 June 2012 - 09:47 PM
#95
Posted 30 June 2012 - 09:47 PM
PewPew, on 30 June 2012 - 09:16 PM, said:
No but it is an advantage that you can over come. a dude with incresed money and XP gets more yes but if I am doing better and playing more I can make up the difference. so it's not really a winning advantage. now if there was a special armomr only available to people with cash money that was yards better than anything available with cbills that would be a different story
#96
Posted 30 June 2012 - 09:47 PM
PewPew, on 30 June 2012 - 08:50 PM, said:
lol PewPew has a Trojan Stalker - look at his sig

#97
Posted 30 June 2012 - 09:51 PM
#98
Posted 30 June 2012 - 09:55 PM
my stalker gets way to much attention. nobody notices my beach legs jenner that I worked so hard on
#99
Posted 30 June 2012 - 09:56 PM
Aldrai Sedai, on 30 June 2012 - 09:51 PM, said:
Wasnt expecting to see an Aes Sedai here O.o
#100
Posted 30 June 2012 - 09:57 PM
ManDaisy, on 30 June 2012 - 06:22 PM, said:
I can think of a certain game Which i used to play, where they do a pretty good job of making sure people dont want to play their game anymore, therefor mechwarrior should have alot of the "ex-players" from that game coming here to play something not so dissimilar to the old game they were playing..
and of course there is the fact that MechWarrior is just awesome and anyone who thinks otherwise is wrong... completely wrong
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