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When did boosts become Pay2Win?


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Poll: When did boosts become Pay2Win? (635 member(s) have cast votes)

Are XP and IGC boosts pay to win?

  1. No, boosts are not P2W (592 votes [93.38%])

    Percentage of vote: 93.38%

  2. Yes, boosts are P2W (42 votes [6.62%])

    Percentage of vote: 6.62%

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#81 PewPew

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Posted 30 June 2012 - 09:16 PM

Is everyone here a god? we all exist in the same temporal realm right? Having more money sooner is an advantage. Or did your boss convince you a lower salary is the same because you can eventually afford the same things?

#82 Rejarial Galatan

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Posted 30 June 2012 - 09:17 PM

In no way is selling XP/IGC booster tokens a pay to win thing. It is a Pay to Save TIME thing. See, what these whiners/moaners/other adjectives here, do not seem to get is, there are those people who enjoy games, and perhaps enjoy the BTU <surprised that people DO NOT like the BTU and Mechwarrarior games!> but, have jobs that do not mesh well with actually being able to you know, game. It is for these people that these sorts of things exist. Where it kind of breaks, but not in an I Win type of way is when you have those who can buy this sort of expediency AND have the time to game all day long. All this causes is a person to say, start playing Friday at 6pm, WITH these enhancers, and stop playing Sunday night when they need to go to sleep for school/work the next day, and they are basically at level cap for that game.

Does this make them any better than a player who does not make use of these enhancements? Absolutely not. In fact, I would wager, that they are slightly worse off than the player who spent the weeks grinding it out the hard way. Why is this Rejarial? Well, Glad you asked! Its because they may have the cash or level or even the gear, but, they sadly do not have the experience with the character <and all its requisite gear> that the guy who spent a month or more to get to the same spot. Do not get me wrong, not saying this is bad, just saying, its a trade off. Speed over real experience over time.

#83 PewPew

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Posted 30 June 2012 - 09:19 PM

Time is money. that's why banks pay interest.

#84 Carebear

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Posted 30 June 2012 - 09:21 PM

View PostDavoke, on 30 June 2012 - 05:56 PM, said:

It's very annoying when people see the F2P tag and start screaming "P2W, P2W!!!!!"


Aye its. I hope theres XP-boosters, its quaranteed way to get money. Then you can choose TSW's way totally optional shop, but sub fee.

Sub fee/premium account and pay to win are safest for devs.

Edited by Carebear, 30 June 2012 - 09:23 PM.


#85 Chunkymonkey

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Posted 30 June 2012 - 09:22 PM

Honestly, i didnt think it is P2W because all the bonuses are avaliable to regular players too. Wait, there is not regular players besides me and 4-5 others.....crap.

#86 Stray Ion

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Posted 30 June 2012 - 09:24 PM

View PostCid, on 30 June 2012 - 09:02 PM, said:

may i repost this video for your viewing pleasure?

http://penny-arcade....crotransactions

f2p should actually really be f2p, there will be more then enough money in it for the company :lol:


8 minutes I will never get back, although if it was something I knew nothing about I would have learned something. So thank you Cid for that.

I can't remember which Dev it was (perhaps Garth) that said they were trying to stay away from the pay to win model. I guess its time to go diving through the forums for answers.

#87 Elizander

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Posted 30 June 2012 - 09:29 PM

Most people do not read the MWO forums after hearing about MWO and the initial reaction is that "Paying people get something that non-paying people can't get" regardless of what it is those paying people get. A lot of new people will not bother reading everything the devs have been saying over the past few months, they won't sift through the posts in this forums to find out what's been going on. It's just the cynical default knee-jerk reaction of most people on the internet.

An RL friend of mine said the same thing once he saw the price tag on the founder's packages without even looking at what was included in the packages. He actually plays several P2Win F2P games and enjoys them but immediately reacted negatively to MWO's founder's package without thinking.

Getting experience and currency is an advantage, but at the end of the day, it will not make you shoot better nor will it make you invincible in combat because as long as the devs stick to their original plan, non-paying players will be able to have the exact mech and loadout that paying players will.

According to the current bonuses for Premium and Founders:
  • Non-paying players will gain EXP at 2/3 (66%) the rate of a fully paid player.
  • Non-paying players will gain C-bills at 4/7 (57%) the rate of a fully paid player using a Founder's mech.
By reversing the system and assuming that having full bonuses (Premium + Founder's Mech bonus) are the baseline standard of 100% instead of considering them bonuses, you can see that the gap for free players is not so large or crippling. I can see myself playing without premium and using a non-founder's mech a few months down the line if I'm tight on the budget. Hopefully using weaker technology will also help reduce repair costs. :lol:

It's pretty normal for people to complain about something they can't have, no matter what it is.

Edited by Elizander, 30 June 2012 - 09:41 PM.


#88 kameren

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Posted 30 June 2012 - 09:29 PM

ok i read the article he posted and most the posts dont got time too read them all and everyone forgot one very important thing yes the game is a ftp but the company still needs too make money on it or it will go bust as simple as that they need a way too make money too run the server or servers if not something for you too spend your money on then it will go bottom up due too no money too pay for there overhead.

#89 Skadi

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Posted 30 June 2012 - 09:30 PM

View PostPewPew, on 30 June 2012 - 09:19 PM, said:

Time is money. that's why banks pay interest.

Time is money friend!

#90 Stray Ion

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Posted 30 June 2012 - 09:33 PM

I just found this

Quote

Garth Erlam

I saw it as a pretty simple thing really - people who've loved 'Mechs forever get their name in the credits of a game, four 'Mechs to start with, four extra 'Mechbay slots, 80 dollars of in game money, three months of premium membership (so quicker C-Bills and XP), a founders tag on the forums, and a founders tag in game - for 120 dollars. Or to put it another way, people who were going to pay money anyway spend 40 dollars for four 'Mechs, three months of premium membership, 'cred' from us via tags to show off, and your name in the credits of a loved franchise.

This is glossing over the fact that the 120 dollar option was one of the most frequently requested options by fans - people who wanted to buy all four 'Mechs, plus get 'some kinda 'thanks' like a forum tag.'

If that's not worth 40 dollars to you, then it clearly wasn't designed for you. I play this game as a F2P player - I don't get 'free C-Bills' or anything, so you can bet I'm here making sure the game works for those that just want to play.






In this thread. (about half way down the page)

Nothing definitive, but for me it puts this question to bed. (only took me less than 9 minutes too)

Edited by Stray Ion, 30 June 2012 - 09:37 PM.


#91 PewPew

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Posted 30 June 2012 - 09:33 PM

This must be how dirty CEOs feel. If people refuse believe more money is advantageous, I might as well take advantage of you in my pimped out assault mech

#92 Arafinar

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Posted 30 June 2012 - 09:35 PM

View PostPewPew, on 30 June 2012 - 09:16 PM, said:

Is everyone here a god? we all exist in the same temporal realm right? Having more money sooner is an advantage. Or did your boss convince you a lower salary is the same because you can eventually afford the same things?

If someone asks you if you are a God you say YES......... as for the other stuff sure its an advantage dont think anyone is tryin to say it isnt
XP buffs ,c-bill buffs are not what is called pay to win...... Gold Ammo the ZuperOMGpwnzyasLazers© and the ZuperOMGpwnzyasATLAS©
that cost 25$ each and do special damage are....

#93 PewPew

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Posted 30 June 2012 - 09:46 PM

All you're saying is that for something to be considered pay to win, it must meet a threshold of advantage. what is this threshold? I would love to see the data collected with in game metrics, but why would PGI disclose that if there was a statistically significant advantage of more money?

#94 Candy Box

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Posted 30 June 2012 - 09:47 PM

If boosts can only be gained by buying and not by normal gameplay, than its Pay2Win.

#95 Zayhl

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Posted 30 June 2012 - 09:47 PM

View PostPewPew, on 30 June 2012 - 09:16 PM, said:

Is everyone here a god? we all exist in the same temporal realm right? Having more money sooner is an advantage. Or did your boss convince you a lower salary is the same because you can eventually afford the same things?


No but it is an advantage that you can over come. a dude with incresed money and XP gets more yes but if I am doing better and playing more I can make up the difference. so it's not really a winning advantage. now if there was a special armomr only available to people with cash money that was yards better than anything available with cbills that would be a different story

#96 Mechwarrior Buddah

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Posted 30 June 2012 - 09:47 PM

View PostPewPew, on 30 June 2012 - 08:50 PM, said:

Having money means having more options. Sure, everyone can potentially get the same stuff, but that's like saying someone with a $40,000 salary is eventually going to have a $1,000,000 house that someone with a $250,000 salary already owns.


lol PewPew has a Trojan Stalker - look at his sig :lol:

#97 SGT_Stubby

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Posted 30 June 2012 - 09:51 PM

Well nobody has seen their business model in-game yet. We'll have to see if there is anything that can cause an unfair advantage once it goes live. Saying that this is P2W is completely uninformed. I don't have any advantage over anyone else.

#98 PewPew

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Posted 30 June 2012 - 09:55 PM

All advantages can be overcome. But the fact that you need to spend more time out effort to do so concedes the fact that it is a significant advantage.

my stalker gets way to much attention. nobody notices my beach legs jenner that I worked so hard on

#99 Mechwarrior Buddah

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Posted 30 June 2012 - 09:56 PM

View PostAldrai Sedai, on 30 June 2012 - 09:51 PM, said:

Well nobody has seen their business model in-game yet. We'll have to see if there is anything that can cause an unfair advantage once it goes live. Saying that this is P2W is completely uninformed. I don't have any advantage over anyone else.


Wasnt expecting to see an Aes Sedai here O.o

#100 Colonel Wolfe

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Posted 30 June 2012 - 09:57 PM

View PostManDaisy, on 30 June 2012 - 06:22 PM, said:

Anyone consider that there might be some kind of conspiracy by other parties to slander MWO in order to protect their current player base?

I can think of a certain game Which i used to play, where they do a pretty good job of making sure people dont want to play their game anymore, therefor mechwarrior should have alot of the "ex-players" from that game coming here to play something not so dissimilar to the old game they were playing..

and of course there is the fact that MechWarrior is just awesome and anyone who thinks otherwise is wrong... completely wrong





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