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When did boosts become Pay2Win?


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Poll: When did boosts become Pay2Win? (635 member(s) have cast votes)

Are XP and IGC boosts pay to win?

  1. No, boosts are not P2W (592 votes [93.38%])

    Percentage of vote: 93.38%

  2. Yes, boosts are P2W (42 votes [6.62%])

    Percentage of vote: 6.62%

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#41 Chillybill

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Posted 30 June 2012 - 07:13 PM

good gosh, its easy if you get in and play you can earn enough Cbills to buy anything that can be bought with real money, as far as capabilities go anyway.
I put enough cash together to get the founders package but I am not sure I can ever pay monthly but since I have a physical disability I can grind away for the Cbills every day, so there are some that may have real cash to buy the skins, etc. but that fancy skin won't keep me from gutting them like a fish with a large lazer that has the same power as their large lazer = Cbills

^_^

#42 El Death Smurf

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Posted 30 June 2012 - 07:15 PM

i feel that perhaps the discontent might stem from a misunderstanding of the specific gaming model of MWO. im sure exp boosts might prove usefull, but i doubt it will prove game breaking or overly advantageous. perhaps in a game where you're leveling up your elf or mage, 1.25x XP can seem unfair for the non paying player.

#43 Dav Carlyle

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Posted 30 June 2012 - 07:21 PM

As long as they don't introduce the "T59" option!

#44 Saintphoenix

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Posted 30 June 2012 - 07:33 PM

View PostDavoke, on 30 June 2012 - 05:56 PM, said:

It's very annoying when people see the F2P tag and start screaming "P2W, P2W!!!!!"

I said this very thing in another thread, the western world never fully embarrassed the p2w model so no really good games did it and no new western games will because it pushes a lot of potential customers away, now ive payd for this game and i dropped a fair amount of money in world of tanks but i wont play a game thats pay to win even tho i can afford to pay im against that business model and so are most western gamers

#45 Cid

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Posted 30 June 2012 - 07:34 PM

@Arafinar:

the way i see f2p:

-there is a predicted percentage of customers that are willing to spend money, either right away or maybe at a later point of time.

-if this percentage stays around the same number you will only be able, as a company, to increase income with an increased playerbase

-i think you can only increase your playerbase with very good product and a fair f2p model, without obvious or hidden p2w

-the best PR you can get for a f2p title is mouth-to-mouth, you like the game and tell your friends about it, they like it and bring additional friends

-if you think the game is trying to rip you off, or is unfair or involves way too much grind to advance you will not recommend it to a friend

-a lot of players are only willing to spend money on a f2p game if they have the impression the gamecreator/publisher isn't greedy, and i have seen this mentality quite often: "i am really enjoying myself and i have fun playing the game, so the company deserves some of my money"
---------------------------------------------------------------------------------------------------------

so in my mind, if the f2p game is trying to force the players too much into spending money it will alienate and loose their freeplayers, there is bad mouth-to-mouth PR and in the end only the diehard fans will play the game on underpopulated servers, cashflow decreases and the game will die an agonizing, slow death.
and i have seen this happen before.
for every successful f2p game there are there are probably like 10 others that didn't make it or barely break even.
but naturally, every company tries to get a piece of the cake whe seeing how unbelievably successful league of legends and WOT are as a f2p title.

#46 Saintphoenix

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Posted 30 June 2012 - 07:35 PM

View PostDav Carlyle, on 30 June 2012 - 07:21 PM, said:

As long as they don't introduce the "T59" option!

The t-59 isnt a good tank tho the t-44(same tier) is a better tank and i used to clean up t-59s in my tiger1 all the time, so they are not good tanks there was just a lot of them

#47 hammerreborn

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Posted 30 June 2012 - 07:36 PM

View PostSinnerX, on 30 June 2012 - 06:29 PM, said:

I guess I'm just dense. So can you explain to me exactly what $80 of ingame currency will buy? Is that like 4 mechs? A bunch of skins? More boosts? Any equipment at all, or is that off the table?

Well obviously you don't know. Let me put it a different way. How much will $80 buy? Will it last a month? Maybe three months, since it comes with three months of premium time? Is that the average they expect people to spend in a three month time period, or is that enough to buy "everything"?


The devs said somewhere in the question thread about founders that its something like 10-15 mediums if all you buy are mechs. So more mechs if you focus on lights and less for heavys/assaults.

#48 Nacon

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Posted 30 June 2012 - 07:44 PM

Boosting C-Bills! ...but can't boost your ability to aim target.

Derp.

#49 Urlaz

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Posted 30 June 2012 - 07:50 PM

From what I understand about MWO, the monitization in the game seems to be similar to League of Legends. Which I actually like for a free to play model.

For those not familar with LOL there are two currencies; Riot Points(RP) and Influence Points(IP.) RP is bought with cash and can be spent on boosts and cosmetic skins for the characters. Characters, which you play as, can be bought with both currencies, and Runes, which are used in LOL's leveling and advancement system can only be bought with IP. You gain IP from playing games. The more you play the more you can customize and build rune sets. Two kind of boosts are available, XP and IP. The cool part is two styles of boosts, a set period of time in days(1, 3, and 10) and wins(1, 5, 10) which can stack on each other. So a win with both active can give you a lot of IP. The boosts help, but they aren't game breaking. Someone would still need to get several wins to earn enough IP for a worthwhile rune.

I have an example if people are interested in learning more about free to play style games and good overview of what you should expect from and look for in a F2P game. (A little older, slightly dated.)
http://penny-arcade....crotransactions

#50 Arafinar

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Posted 30 June 2012 - 07:51 PM

View PostCid, on 30 June 2012 - 07:34 PM, said:

@Arafinar:

the way i see f2p:

-there is a predicted percentage of customers that are willing to spend money, either right away or maybe at a later point of time.

-if this percentage stays around the same number you will only be able, as a company, to increase income with an increased playerbase

-i think you can only increase your playerbase with very good product and a fair f2p model, without obvious or hidden p2w

-the best PR you can get for a f2p title is mouth-to-mouth, you like the game and tell your friends about it, they like it and bring additional friends

-if you think the game is trying to rip you off, or is unfair or involves way too much grind to advance you will not recommend it to a friend

-a lot of players are only willing to spend money on a f2p game if they have the impression the gamecreator/publisher isn't greedy, and i have seen this mentality quite often: "i am really enjoying myself and i have fun playing the game, so the company deserves some of my money"
---------------------------------------------------------------------------------------------------------

so in my mind, if the f2p game is trying to force the players too much into spending money it will alienate and loose their freeplayers, there is bad mouth-to-mouth PR and in the end only the diehard fans will play the game on underpopulated servers, cashflow decreases and the game will die an agonizing, slow death.
and i have seen this happen before.
for every successful f2p game there are there are probably like 10 others that didn't make it or barely break even.
but naturally, every company tries to get a piece of the cake whe seeing how unbelievably successful league of legends and WOT are as a f2p title.

Ok I got ya, and dont disagree with what your sayin "if" there were trading and manufacturing in the game atleast that way the players would be buying and selling to each other for a c-bill sink. Now granted a player should be able to hold his own on the quest for cash in game
and Im sure that they will make it so, but the lions share will be brought forth by the ones who do spend real cash

#51 TyrialRetribution

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Posted 30 June 2012 - 07:52 PM

a game like WOT that argument would probably be closest to valid due to the way the games grind is balanced for non payers and the time it take to get to the top tier vehicles, in combination with the fact that you can not be participant in competitive play until you reach that point, and many consider the game not to start until that point. even then its a tough argument to sell. in a game like this however where you are competitively capable with day 1 equipment, boosting does nothing but allow you to have more choices as to in what manner to win based on your skill.
i have always been one to disapprove of P2W games as i have never been one to waste an overly large amount of money on a single game and get no enjoyment out of not being able to enjoy the full experience because i cant compete for that reason. that is definitely not the case here and i am looking forward to being able to try my hand at mwo competitive play.

#52 Arafinar

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Posted 30 June 2012 - 07:57 PM

View PostErwiin, on 30 June 2012 - 07:50 PM, said:

Why are people even bothering to bring this up? We have been told on numerous occasions by the Devs that MWO will not be Pay2Win. If some people can't get this through their thick skulls, then don't play the game. Simple really. And the MWO Community will become better off that people like that are not part of it!

/end rant.

Ya know what I dont recall reading anyone (in this thread) saying the game is pay to win, Have you?(point it out if ya do please)

#53 HereticalPsycho

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Posted 30 June 2012 - 07:59 PM

even if those boosts were 100% and i played 5 hours a day, someone somewhere will play 10 hours a day without the boosts and will have basically matched me...

for it to be Pay2Win, i would have had to have gained some sort of advantage, from what i can see, i haven't. All i've done is saved myself 5 hours that i can spend playing League of Legends

#54 Phasics

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Posted 30 June 2012 - 08:04 PM

I guess it depends how long it will take to max out a character XP wise. I mean if it takes say 12 months of solid playing to max out a character and with the XP boost only takes 9 months then I guess you could argue for three months you've got a pay to win advantage because you reached the level cap faster.

Of course this assumes a fully levelled character has a actual numerical advantage over a non levelled character and of course the point is mute once those without boosts reach the cap as well.

Of course if you can max out a character in 3 months without boosts or 2 months with then there will be 1 month of pay 2 win kinda and if the game is going to last years how does that even remotely matter ?

#55 Cid

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Posted 30 June 2012 - 08:04 PM

View PostErwiin, on 30 June 2012 - 07:50 PM, said:

Why are people even bothering to bring this up? We have been told on numerous occasions by the Devs that MWO will not be Pay2Win. If some people can't get this through their thick skulls, then don't play the game. Simple really. And the MWO Community will become better off that people like that are not part of it!

/end rant.

i am impressed by your intellect and your eloquence.

the devs said it, so it is the truth.
oh, and please tell me of a game that openly admitted that it has a pay to win model, if there even is one i at least know which one i should avoid :lol:

nice merc corp name you have there btw *rolleyes*

#56 Arafinar

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Posted 30 June 2012 - 08:07 PM

View PostCid, on 30 June 2012 - 08:04 PM, said:


nice merc corp name you have there btw *rolleyes*


LOL didnt see that one had to enable sig files , nice catch :lol:

#57 Mechwarrior Buddah

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Posted 30 June 2012 - 08:08 PM

Honestly, the biggest and longest hurdle this game will have is people that scream pay to win over everything they try to get people TO pay for. It was a great relief that the devs said they wont go pay2win but at the same time, it was a huge mistake for them to tell us that

#58 Thorgar Wulfson

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Posted 30 June 2012 - 08:10 PM

View PostVoss Korgan, on 30 June 2012 - 06:24 PM, said:

So long as RL cash only buys you expedited progression and vanity items I just fine with it.


I WILL spend cash for a bobble head natasha Kerensky or bobble head Urbanmech :lol:

#59 Schtirlitz

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Posted 30 June 2012 - 08:14 PM

Small XP and money boost means nothing)
It is not Pay2Win model :lol:

#60 Stray Ion

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Posted 30 June 2012 - 08:17 PM

I'm surprised no one (to the best of my knowledge) has mentioned an idea about how the devs should be selling add space on the mechs. That way no one has to pay anything to offset the cost of running the game.

I can hear it now "Everyone focus fire the StayFree® Atlas.","Watch out Durex® Jenner inbound.".

Edited by Stray Ion, 30 June 2012 - 08:18 PM.






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