

Why This Game Not On Steam?
#1
Posted 13 March 2015 - 01:48 AM
#2
Posted 13 March 2015 - 01:49 AM
#3
Posted 13 March 2015 - 01:50 AM
Warfarer, on 13 March 2015 - 01:48 AM, said:
It will probably be on steam at some point this year, which has been mentioned in several interviews.
Edited by NextGame, 13 March 2015 - 01:52 AM.
#4
Posted 13 March 2015 - 04:02 AM
#5
Posted 13 March 2015 - 04:05 AM
#6
Posted 13 March 2015 - 04:14 AM
Sembrin, on 13 March 2015 - 01:49 AM, said:
I would recommend that we make a list of things to bring this game up to Steam Release capable but then again I don't think the current web server could hold the traffic and this forum is not large enough.
We could try it with this sized font.
#7
Posted 13 March 2015 - 04:15 AM
there are so many butthurt mwo and ex mwo players around that i can guarantee you abysmal player reviews.
Edited by kesmai, 13 March 2015 - 04:20 AM.
#8
Posted 13 March 2015 - 04:17 AM
#9
Posted 13 March 2015 - 04:21 AM
We need to fix items such as...
- Paulconomy (Grind)
- Tutorials (Get better ones, maybe even AI targets)
- In-Game Mechanics Documentation ("Mechopedia" with every little detail about the game, accessible in-game)
- Cadet Bonus Time Extension, probably (25 games sure as heck ain't enough)
- Somewhat crappy trial mech design (LOL XL Stalker and 16 leg armor Raven)
#10
Posted 13 March 2015 - 04:45 AM
Things they need to prioritize
#1. Hitreg
I know that they're going to be looking into this, but without hitreg working properly its going to be a major turn-off, and quite easily a deal breaker for new gamers or vets that try out MWO.
#2. Maps
They have Oooooodles of assets now, and could easily start turning out a map every 2 weeks, just to break the monotony of River CIty and Forrest Colony taking up so much of the rotation, Every map doesn't have to be some completely new unique masterpiece, just some fresh terrain and things to toss in strategy besides just running in circles all day.
#3. Bugs
There really aren't a whole lot of outstanding bugs, other than just map related annoyances and the occasional OOPS that keep popping up on patch days and get just as quickly fixed.
#4. Economy
Its pretty obvious that Rewards 2.0 needs some adjustment, plenty of posts and opinions swinging both ways, its close, but needs some tweaking.
Early starters will need to be making enough $$ to need to buy mech bays, and grow their interest as well as their inventory, if they're not making enough $$, the grind will turn them away before it entices them to spend real $$ IMO.
#5. Performance
Getting better every time they try to improve it, My FPS have gone way up the last 2 patches, its a good sign.
They're really not in a bad spot tbh.
Edited by Mister D, 13 March 2015 - 04:46 AM.
#11
Posted 13 March 2015 - 04:47 AM
#12
Posted 13 March 2015 - 04:51 AM
plus most successful F2P games are not on steam simply because they dont need the help.
League of Legends
World of Tanks
etc etc etc
#13
Posted 08 April 2015 - 11:47 AM
Tennex, on 13 March 2015 - 04:51 AM, said:
plus most successful F2P games are not on steam simply because they dont need the help.
League of Legends
World of Tanks
etc etc etc
You are quoting the 2 most succesful freemium games and should not be a standart for the whole industry.
And if you think this game doesn't need help....
#14
Posted 08 April 2015 - 11:54 AM
Mister D, on 13 March 2015 - 04:45 AM, said:
Things they need to prioritize
#1. Hitreg
I know that they're going to be looking into this, but without hitreg working properly its going to be a major turn-off, and quite easily a deal breaker for new gamers or vets that try out MWO.
#2. Maps
They have Oooooodles of assets now, and could easily start turning out a map every 2 weeks, just to break the monotony of River CIty and Forrest Colony taking up so much of the rotation, Every map doesn't have to be some completely new unique masterpiece, just some fresh terrain and things to toss in strategy besides just running in circles all day.
#3. Bugs
There really aren't a whole lot of outstanding bugs, other than just map related annoyances and the occasional OOPS that keep popping up on patch days and get just as quickly fixed.
#4. Economy
Its pretty obvious that Rewards 2.0 needs some adjustment, plenty of posts and opinions swinging both ways, its close, but needs some tweaking.
Early starters will need to be making enough $$ to need to buy mech bays, and grow their interest as well as their inventory, if they're not making enough $$, the grind will turn them away before it entices them to spend real $$ IMO.
#5. Performance
Getting better every time they try to improve it, My FPS have gone way up the last 2 patches, its a good sign.
They're really not in a bad spot tbh.
LMAO and you think they can fix any of those things before the license runs out in 2018.

#15
Posted 08 April 2015 - 01:03 PM
Look at mech efficiencies, for instance. Pinpoint does absolutely nothing. Arm reflex is completely useless for several mechs, and pointless for all others. Who the heck needs faster arms? The Urbanmech cannot benefit from Twist-X in any way.
#16
Posted 08 April 2015 - 01:14 PM
Kaeb Odellas, on 08 April 2015 - 01:03 PM, said:
Look at mech efficiencies, for instance. Pinpoint does absolutely nothing. Arm reflex is completely useless for several mechs, and pointless for all others. Who the heck needs faster arms? The Urbanmech cannot benefit from Twist-X in any way.
Those definitely need to be looked at. Being left in that state for so long is actually a little alarming.

#17
Posted 08 April 2015 - 01:18 PM

#18
Posted 08 April 2015 - 01:18 PM
The current gamemodes are stale, repetitive, and obviously placeholders. Conquest is the most interesting. Skirmish should remain. Assault is glaringly meaningless (two enemy bases placed 2km apart on the same planet? Why???) and needs to be at the very least incentivized, with one objective becoming a destructible dropship. Then we need convoy escort, some form of turkey shoot, I'd love to see MWLL's theater of war deal...interesting reasons to play.
#20
Posted 08 April 2015 - 01:31 PM
Rebas Kradd, on 08 April 2015 - 01:18 PM, said:
The current gamemodes are stale, repetitive, and obviously placeholders. Conquest is the most interesting. Skirmish should remain. Assault is glaringly meaningless (two enemy bases placed 2km apart on the same planet? Why???) and needs to be at the very least incentivized, with one objective becoming a destructible dropship. Then we need convoy escort, some form of turkey shoot, I'd love to see MWLL's theater of war deal...interesting reasons to play.
What, 1 new game mode a year is not a good enough quota?
Who knew?
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