No More 'jump' In Jumpjets
#1
Posted 13 March 2015 - 11:52 AM
Can we please have the screen shake on the way down too so we can have jumpjets without jumpsniping?
#2
Posted 13 March 2015 - 11:56 AM
Edit, well 180 meters.
Edited by CygnusX7, 13 March 2015 - 12:02 PM.
#3
Posted 13 March 2015 - 11:58 AM
PGI said:
#4
Posted 13 March 2015 - 11:59 AM
#8
Posted 13 March 2015 - 12:21 PM
ArchMage Sparrowhawk, on 13 March 2015 - 12:12 PM, said:
That's the classic PGI punt: Say, "oh, we'll get right on it after [insert excuse of choice here] is done", and then they drop it silently.
#10
Posted 13 March 2015 - 06:47 PM
TT jump distances but kill the ability to aim the whole jump.
#11
Posted 13 March 2015 - 06:51 PM
My 35 ton Panther barely floats with 2 fart jets, while my Jester with 2 seems to hop about merrily...
My Heavy Metal is definitely the saddest though. I can burn 1/3rd of my disposable tonnage on JJ and barely get off the ground.
#12
Posted 13 March 2015 - 07:01 PM
Kitfox @ 52 meters with all 6 jets, is just barely useful enough to get up on top or over some obstacles.
What makes me really sad is my Griffin.. max jets and its like anything I try to jump over just grabs its feet and drags it down, so much of its thrust is wasted.
I've been disappointed in JJ's for a long time.
Edited by Mister D, 14 March 2015 - 02:13 AM.
#13
Posted 13 March 2015 - 07:04 PM
#15
Posted 13 March 2015 - 07:08 PM
And and JJ turn speed cannot exceed normal turn speed.
#16
Posted 13 March 2015 - 07:10 PM
#17
Posted 13 March 2015 - 07:14 PM
go into trainin ground, practice jjing/parkour, and play this on loop in river city for about 400 hours
ps - "wiggity wiggity wiggity wack"
Edited by Soy, 13 March 2015 - 07:15 PM.
#18
Posted 13 March 2015 - 07:16 PM
#19
Posted 13 March 2015 - 08:38 PM
MavRCK, on 13 March 2015 - 07:16 PM, said:
Paul hasn't been doing Balance for the better part of a year.
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