Jump to content

No More 'jump' In Jumpjets


121 replies to this topic

#21 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 14 March 2015 - 06:54 AM

Before "buffing" Jump Jets, shall we make them "Jump" jets?

#22 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 14 March 2015 - 06:57 AM

View PostCygnusX7, on 13 March 2015 - 06:47 PM, said:

It would be 90.

TT jump distances but kill the ability to aim the whole jump.


JJ's are a sad joke

should be able to fire energy weapons but not weapons that would in theory create recoil, but then again gigantic cannons create no recoil or reticle shake either lol

Edited by Summon3r, 14 March 2015 - 06:58 AM.


#23 Lostdragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,711 posts
  • LocationAlabama

Posted 14 March 2015 - 07:00 AM

Real JJ that actually jump and have thrust vectoring or bust!

#24 Astrocanis

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 642 posts

Posted 14 March 2015 - 07:46 AM

View Poststjobe, on 13 March 2015 - 12:21 PM, said:

That's the classic PGI punt: Say, "oh, we'll get right on it after [insert excuse of choice here] is done", and then they drop it silently.


I am CTO for a small tech company. They haven't "punted", or "dropped" it, they got busy with other show stoppers. I realize that software construction is as easy as getting in your car and driving to the liquor store for you, but for other less fortunates, it's a bit more work.

Add to that the fact that they actually have to make a living in a free to play world and you have something a bit more complex. Because the fact is that the playerbase is always crying about this or that and moaning that PGI never does anything fast enough. The game works pretty well, all whining aside.

The problem with this game is the playerbase.

#25 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 March 2015 - 08:09 AM

On a related note, according to some Reddit file digging, MWO has ~4x Earth gravity (across all planets).

This causes robots to both rise slower, and fall faster.


Apparently it was a design decision, since testers thought things were falling too slowly. I think I'd like to test lower gravity, since it also makes the Poptarts an easier target while floating at their apex. This means we can get meaningful JumpJets™ without total fear of the Poptarting, if it becomes high risk, high reward.

Edited by Mcgral18, 14 March 2015 - 10:32 AM.


#26 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,981 posts
  • LocationUSA

Posted 14 March 2015 - 08:21 AM

100% spot on there Mcgral.

Lower gravity is the better solution.
If a mech is up in the air a little longer instead of popping right back down, that exposure time balances things out.

Besides, Locusts legs will appreciate lowered gravity as well right?

#27 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 14 March 2015 - 08:48 AM

+1 to lower gravity so we can play Poptart and Whack-a-Mole! ^_^ :D :wub:

#28 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 14 March 2015 - 08:50 AM

View PostMcgral18, on 14 March 2015 - 08:09 AM, said:

On a related note, according to some Reddit file digging, MWO has ~4x Earth gravity (across all planets).

This causes robots to both rise slower, and fall faster.


Apparently it was a design decision, since testers thought things were falling too slowly. I think I'd like to test lower gravity, since it also makes the Poptarts an easier target while floating at their apex. This means we can get meaning JumpJets™ without total fear of the Poptarting, if it becomes high risk, high reward.


Same kind of people that made poptarting what it was ?

#29 Armorine

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 398 posts

Posted 14 March 2015 - 08:52 AM

Yeah no more pop tarting. Ever

I'll take reticle shake any day

#30 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 14 March 2015 - 09:00 AM

Meh... Care to jump.. Lights mechs are right over there...

Take your hoverjets and be glad about them.

Or why not add a random chance of say 40-60 pn a 100 that aggressive JJ movement sin heavies and assaults cause... falling to the ground... with proper falling damage added.

Then you can have your jets back. =P

Edited by AlexEss, 14 March 2015 - 09:01 AM.


#31 MonkeyDCecil

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 426 posts

Posted 14 March 2015 - 10:32 AM

View PostMcgral18, on 13 March 2015 - 11:58 AM, said:



Is that for real?

#32 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 14 March 2015 - 10:40 AM

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

I am CTO for a small tech company.

Good for you and hope you're making lots of money.

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

They haven't "punted", or "dropped" it, they got busy with other show stoppers.

Nah, you see, a CTO for a small tech company (at least if you're doing software) should know the term "show stopper" better than that.

There's no show stoppers currently in MWO, or there'd be a hotfix on the way and a forum post explaining why the game's not working.

What they have done, and what they keep doing, is down-prioritize things and then keep on prioritizing other stuff before it until they can say "meh, if we haven't done this by now, what's the point? Everyone's used to the way it works now anyway".

That's the classic punt I'm talking about.

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

I realize that software construction is as easy as getting in your car and driving to the liquor store for you, but for other less fortunates, it's a bit more work.

We don't call it "construction", Mr. Tech Company CTO, we call it "development".

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

Add to that the fact that they actually have to make a living in a free to play world and you have something a bit more complex.

"Can we sell it?" is not always the best question to make a great game, sometimes you have to ask "does this make the game better?" or "does not fixing this make the game worse?".

In the case of jump jets, not fixing them absolutely makes the game worse.

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

Because the fact is that the playerbase is always crying about this or that and moaning that PGI never does anything fast enough.

There's nothing that can stop that, every player base for every game ever made is like that. Hell, I'd go so far as to say that every software user for every piece of software ever made is like that.

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

The game works pretty well, all whining aside.

It so happens I agree. That doesn't mean it couldn't work better if PGI fixed some things.

View PostAstrocanis, on 14 March 2015 - 07:46 AM, said:

The problem with this game is the playerbase.

No, it's really not. The player base doesn't decide how jump jets should work, or how anything else in the game should work for that matter. The player base for the most part is vocal about things they want to change because they think the game would be better that way, not because they want the game to become worse.

#33 Mirumoto Izanami

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 14 March 2015 - 10:45 AM

View PostMetus regem, on 14 March 2015 - 06:52 AM, said:

Hopefully they keep him tied up in the back room, and only pull him out to scare us...


Posted Image

#34 Richard Warts

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 421 posts
  • LocationCrash landed on Weingarten III

Posted 14 March 2015 - 10:47 AM

View PostXetelian, on 13 March 2015 - 11:52 AM, said:

Playing my highlander feels pretty terrible on canyon network.

Can we please have the screen shake on the way down too so we can have jumpjets without jumpsniping?


Complaining about poptarts is still a thing? Post JJ adjustment the Highlander really hasn't been part of the meta let alone a decent mech for a long time now. People can try to jump-snipe in their Highlanders or Victors all they want, it just makes removing/and or killing a side components that much easier.

#35 MonkeyDCecil

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 426 posts

Posted 14 March 2015 - 10:54 AM

I am not a software engineer. And the most I have ever done with computers, is being a 25B in the U.S. Army. And when I made a mistake programming a router or any other network mistake that involved commands. It was easy enough to go back and change what I did. I could use the old back up or spend the day reprogramming it.

Now maybe I am wrong, but could not PGI just reset the numbers for the trust of the JJs? And would that not take a day at most?

Edited by MonkeyDCecil, 14 March 2015 - 10:54 AM.


#36 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 March 2015 - 10:57 AM

View PostMonkeyDCecil, on 14 March 2015 - 10:32 AM, said:


Is that for real?


As real as the actions that have lead to HoverJets™.

No official statement has been made.

#37 Richard Warts

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 421 posts
  • LocationCrash landed on Weingarten III

Posted 14 March 2015 - 10:57 AM

View PostMcgral18, on 14 March 2015 - 08:09 AM, said:

On a related note, according to some Reddit file digging, MWO has ~4x Earth gravity (across all planets).

This causes robots to both rise slower, and fall faster.


Apparently it was a design decision, since testers thought things were falling too slowly. I think I'd like to test lower gravity, since it also makes the Poptarts an easier target while floating at their apex. This means we can get meaningful JumpJets™ without total fear of the Poptarting, if it becomes high risk, high reward.


Was that sarcasm or were you being sardonic? If we're talking about assault mechs having trouble climbing altitude with only a couple of JJ then isn't the reason for this self evident? More weight requires more thrust, thus you need more JJ if you want to reach greater heights. Gravity affects how high you can travel but to say that all maps have 4G is rediculous. That said, I would like to see different levels of gravity for each map or at least the ones where it makes sense like HPG (which should be less than 1.0G).

#38 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 14 March 2015 - 11:15 AM

View PostMcgral18, on 14 March 2015 - 08:09 AM, said:

On a related note, according to some Reddit file digging, MWO has ~4x Earth gravity (across all planets).

In-game testing and calculations from the fall speed indicator also indicate a gravity of some 2.7 - 3.5 g.

View PostMcgral18, on 14 March 2015 - 08:09 AM, said:

Apparently it was a design decision, since testers thought things were falling too slowly. I think I'd like to test lower gravity, since it also makes the Poptarts an easier target while floating at their apex. This means we can get meaningful JumpJets™ without total fear of the Poptarting, if it becomes high risk, high reward.

I'd love to see how the game would behave with 1g gravity.

Edited by stjobe, 14 March 2015 - 11:16 AM.


#39 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 14 March 2015 - 11:17 AM

Myst Leeks seems like the only mech that gets 'air', just high enough to get its arms shot off at least.

#40 Richard Warts

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 421 posts
  • LocationCrash landed on Weingarten III

Posted 14 March 2015 - 11:20 AM

View Poststjobe, on 14 March 2015 - 11:15 AM, said:

In-game testing and calculations from the fall speed indicator also indicate a gravity of some 2.7 - 3.5 g.


huh, weird but good to know.


View Poststjobe, on 14 March 2015 - 11:15 AM, said:

I'd love to see how the game would behave with 1g gravity.


As would I

Edited by Tabu 73, 14 March 2015 - 11:22 AM.






41 user(s) are reading this topic

0 members, 41 guests, 0 anonymous users