

Just Scratch This Mode....
#1
Posted 13 March 2015 - 12:53 PM
what do the mapdesigners do as a job, actually? or were they forced to play a few drops as a pug in this? maybe that would help.
so do everyone a fav, just give the mechbays out for free and safe some time that can be better used playing the gamemodes that are actually fun. thanks!
#2
Posted 13 March 2015 - 12:54 PM
*shrug*
#3
Posted 13 March 2015 - 02:50 PM
#4
Posted 13 March 2015 - 02:53 PM
Edited by Shoggy, 13 March 2015 - 03:02 PM.
#5
Posted 13 March 2015 - 03:02 PM
#6
Posted 13 March 2015 - 03:08 PM
why bother keeping pugs and premades seperated in the other modes then? and if u hadn´t mentioned it, i would surely never have noticed it´s about teamplay.
Edited by Shoggy, 13 March 2015 - 03:16 PM.
#7
Posted 13 March 2015 - 03:16 PM
Shoggy, on 13 March 2015 - 12:53 PM, said:
what do the mapdesigners do as a job, actually? or were they forced to play a few drops as a pug in this? maybe that would help.
so do everyone a fav, just give the mechbays out for free and safe some time that can be better used playing the gamemodes that are actually fun. thanks!
Although it wasn't originally meant to be that way, Community Warfare is actually end game content designed for premade teams and it's being played by roughly 13.5 percent of the MWO population (according to Russ Bullock's reply to Question 16 here). For the history and problems of CW, read this.
#8
Posted 13 March 2015 - 03:33 PM
It would be nice if they would just make all CW game modes available to play in the pug q so they can be played without changing the map, so the pugs can pug and the big units can fight over map twinkles.
#9
Posted 13 March 2015 - 06:49 PM
#10
Posted 13 March 2015 - 07:39 PM
ZenFool, on 13 March 2015 - 02:50 PM, said:
But if everybody takes your advice, CW will become a ghost town.
Why can't they remake it and give us something that's good instead?
#11
Posted 13 March 2015 - 08:53 PM
Now if he were using real arguments for the fact that free mechbays bring in the very newest players as well as strictly free to play users and casuals to be sealclubbed then.... If THAT is what he's trying to say, then he's got a valid point that needs to be discussed, perhaps in one of the dozens of already established posts?
Instead this is just more clutter.
#12
Posted 13 March 2015 - 10:40 PM
It sucks, but that's just the way things are. It's a game mode without a matchmaker or Elo in place to prevent curb stomps, and it doesn't have those things because the entire mode is designed around teamwork and faction organization.
You can either stick with it, improve yourself as a player, and learn to lead, or you can give up, refuse to rise to the challenge, and never get anything out of this game that isn't handed to you.
Choice is yours, but I think it deserves mentioning that myself, my teammates and CWI, and countless other units who are doing the stomping now, are only better because they've suffered through being stomped repeatedly in the past. We've all been where you're at now. We just chose to adapt to it, rather than whine on the forums.
Edited by Aresye, 13 March 2015 - 10:42 PM.
#13
Posted 13 March 2015 - 10:46 PM
Your definition of many is 13.5% ?
Okay
Tht numbers only going down as time goes on to.
#14
Posted 13 March 2015 - 10:51 PM
Flaming oblivion, on 13 March 2015 - 10:46 PM, said:
Your definition of many is 13.5% ?
Okay
Tht numbers only going down as time goes on to.
1. I never attempted to define the popularity.
2. I don't think you are right about numbers going down. I think as more things are added and people get better the population will go up.
#15
Posted 13 March 2015 - 11:56 PM
ZenFool, on 13 March 2015 - 10:51 PM, said:
2. I don't think you are right about numbers going down. I think as more things are added and people get better the population will go up.
It's a bad game mode that's seen very little development for like 90 days.
Supergroups like mercstar don't merely dominate, they decide where and when things will happen. Zergrushing and saving your forces for the last hour of every 'session' is how you win.
ggclose
#16
Posted 14 March 2015 - 12:01 AM
Flaming oblivion, on 13 March 2015 - 10:46 PM, said:
Your definition of many is 13.5% ?
Okay
Tht numbers only going down as time goes on to.
Funny this is coming from you! You are a terribad and a jerk who deliberately disconnects in CW games, against terribad units like SRoT, letting your team short 4 mechs (8 in that one case, bc you drew your girlfriend with you). People like you are what's wrong with CW, not the game mode.
@OP here: http://www.teamspeak...?page=downloads download and install, then join your open faction TS, find some people and join them dropping CW. No unit affiliation needed, no obligations.
Versager Rain, on 13 March 2015 - 11:56 PM, said:
It's a bad game mode that's seen very little development for like 90 days.
Supergroups like mercstar don't merely dominate, they decide where and when things will happen. Zergrushing and saving your forces for the last hour of every 'session' is how you win.
ggclose
Sounds almost like in lore, where merc super units decided the outcome of wars. Also you are fanboying for SC and have the audacity to critizice the development speed of MWO. Lurk more
#17
Posted 14 March 2015 - 12:08 AM
Aresye, on 13 March 2015 - 10:40 PM, said:
I'm sorry but watching light rush after light rush that lasts about two minutes, or assault pushes to the drop zone so they can spawn kill is not going to make anyone a better player, no matter how many times they do it.
Shredhead, on 14 March 2015 - 12:01 AM, said:
he's a troll, but he's not wrong in this case.
CW isn't fun. No one actually plays CW, the large groups just farm it.
#18
Posted 14 March 2015 - 12:19 AM
Kilo 40, on 14 March 2015 - 12:08 AM, said:
I'm sorry but watching light rush after light rush that lasts about two minutes, or assault pushes to the drop zone so they can spawn kill is not going to make anyone a better player, no matter how many times they do it.
he's a troll, but he's not wrong in this case.
CW isn't fun. No one actually plays CW, the large groups just farm it.
That's funny, because the only ones who have problems with light or Fridge rushes is IS, clans have the perfect counter and shouldn't even break a sweat about rushes.
#19
Posted 14 March 2015 - 12:27 AM
Shredhead, on 14 March 2015 - 12:19 AM, said:
then why do IS premades still run them if they are so easily countered?
#20
Posted 14 March 2015 - 02:32 AM
Kilo 40, on 14 March 2015 - 12:27 AM, said:
then why do IS premades still run them if they are so easily countered?
Never underestimate the ability of pubbies, even clan pubbies, to snatch defeat from the jaws of victory. Light rushes also have the benefit vs pubbies of getting that match out of the way and que up for another match with a potentially challenging group. Plus it adds shock value to when they take Atlas-D-DCs, Stalkers, Thunderbolts and the like 1st wave instead. If you did like people keep saying and hopped into a 12-man, not a unit, just a random 12-man getting scraped together on a factional TS server, you'd have a chance to better discuss these things.
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