

Just Scratch This Mode....
#21
Posted 14 March 2015 - 10:51 AM
#22
Posted 14 March 2015 - 06:30 PM
Why play this mode? for the massive rewards single players CAN get if they grind it out a few points at a time. Just like rep gains in WOW, or GW2. It's a rep grind for your faction.
You don't Have to do it, you HAVE to do it.
#23
Posted 15 March 2015 - 06:41 PM
I do agree with OP though. CW is junk.
#24
Posted 15 March 2015 - 07:43 PM
Bigbacon, on 15 March 2015 - 06:41 PM, said:
I do agree with OP though. CW is junk.
You would think PGI would want more players in it, considering how much time, effort and money went into making CW. Russ leaves no doubt, however, that they're fine with 13.5% as long as it doesn't go down (said so in the same Town Hall notes I made a link to earlier in this thread).
#25
Posted 15 March 2015 - 07:54 PM
Shoggy, on 13 March 2015 - 12:53 PM, said:
what do the mapdesigners do as a job, actually? or were they forced to play a few drops as a pug in this? maybe that would help.
so do everyone a fav, just give the mechbays out for free and safe some time that can be better used playing the gamemodes that are actually fun. thanks!
#umadbro? I mean its as great game mode. Sealclubbing? Something cried by the Bads. No, the CW mode is pretty good, although there are some flaws. But those seals, bro? No, they run under the clubb when they go to CW. Its not our fault they have a deathwish
#27
Posted 15 March 2015 - 11:15 PM
#28
Posted 15 March 2015 - 11:30 PM
#29
Posted 16 March 2015 - 02:21 PM
Kilo 40, on 14 March 2015 - 12:08 AM, said:
Why not? People can use the opportunity to shoot better, communicate better, work as a team better, and play the role of commander better.
But if all you do is give up, then yes, you are never going to get better. But that is not the game's fault is it?
Kilo 40, on 14 March 2015 - 12:08 AM, said:
CW isn't fun. No one actually plays CW, the large groups just farm it.
Well, I play CW as a solo player and I am having a blast.

#30
Posted 16 March 2015 - 02:26 PM
Thorn Hallis, on 15 March 2015 - 11:15 PM, said:
I have news for you. That is exactly what life-long collectors of participation trophies want to happen.
#31
Posted 16 March 2015 - 03:33 PM
LaneHacker, on 15 March 2015 - 11:30 PM, said:
Your saying IS units aren't and cannot be as good as Clan units?
#32
Posted 16 March 2015 - 10:57 PM
Quit blaming your lack of ability on your tools. Use them properly and they are very very good.
Stalker 4n, 2 tbolt 5ss, and a raven or firestarter = easy mode
#34
Posted 17 March 2015 - 01:06 AM
#35
Posted 17 March 2015 - 01:18 AM
#36
Posted 17 March 2015 - 01:56 AM
#37
Posted 17 March 2015 - 02:27 AM
So really doesn't matter if you solo drop, if you have the decency and common sense to actually communicate with your team.
#38
Posted 17 March 2015 - 02:28 AM
Triordinant, on 15 March 2015 - 07:43 PM, said:
There's a difference between wanting more players in it because they rise to the challenge level and wanting more players in it because they dumbed it down more.
You will -always- have far fewer people in the part of the game intended to be the 'hard-mode RP' part, as the majority of players simply aren't at that skill level at any one time or prefer easier games. That is the fact of making a mode that tests players hard. That doesn't mean you lower standards in order to say it is better. It means you accept that the number of player who -do- meet the requirements for skill, teamwork, tactical ability, leadership, and mental determination to succeed in that standard are going to be a fraction of those who play the game in other ways.
So, no. The Devs don't need to change CW in order to get more people who don't have the abilities to succeed in it to be part of it. The players who don't have the skills needed to succeed need to step up and gain what they don't have to meet the challenge when they enter CW, or stay in the part of the game which is built for those who need or prefer a less-challenging game environment.
CW is not for everyone.
#39
Posted 17 March 2015 - 08:15 AM
ZenFool, on 13 March 2015 - 08:53 PM, said:
Now if he were using real arguments for the fact that free mechbays bring in the very newest players as well as strictly free to play users and casuals to be sealclubbed then.... If THAT is what he's trying to say, then he's got a valid point that needs to be discussed, perhaps in one of the dozens of already established posts?
Instead this is just more clutter.
So the OP doesn't have a solution. Why is it his job to provide one? He's the one they want spending money on the game, he's not being paid to play it, and therefore it's not his responsibility to provide the answer.
He's providing feedback. Granted, the detailing of it isn't grand, and long winded, but it's honest and to the point.
I question your answer to him. He's doing what PGI wants, he's providing feedback. He's showing that there are even MORE people that don't care for CW. Yet, you want to try and make him feel back for it because you have some reason to love it I'm guessing. 13.5% of the active player base is playing CW is my understanding... that's not very many in the overall. The fact they are still working on it shows it needs more.
Accept that feedback isn't always a solution. People aren't always going to write War and Peace on how to fix MWO for the developer. Sometimes you just fill out the form and say dinner sucked, but I like the restaurant (analogy).
Aresye, on 13 March 2015 - 10:40 PM, said:
It sucks, but that's just the way things are. It's a game mode without a matchmaker or Elo in place to prevent curb stomps, and it doesn't have those things because the entire mode is designed around teamwork and faction organization.
You can either stick with it, improve yourself as a player, and learn to lead, or you can give up, refuse to rise to the challenge, and never get anything out of this game that isn't handed to you.
Choice is yours, but I think it deserves mentioning that myself, my teammates and CWI, and countless other units who are doing the stomping now, are only better because they've suffered through being stomped repeatedly in the past. We've all been where you're at now. We just chose to adapt to it, rather than whine on the forums.
Or they never get better, and just get more bitter.
Maybe it's not a challenge to face, maybe it's just a guy with 3 kids, a demanding job, that wants to hop on, play for an hour every 4-5 days (with 3 kids it would be very small), and relive some childhood memories of a TT Game.
It's not always about playing more. Sometimes it's just about playing for fun.
#40
Posted 17 March 2015 - 08:37 AM
PhoenixFire55, on 17 March 2015 - 01:18 AM, said:
What you define as the community and what I define as the community are two very different things it seems. Your definition seems to be derived in being part of the active community requires membership in a unit, or organized group in some fashion.
While I define the community is literally being an active participant in the title and are willing to participate in group play of any kind. As we don't really have a single player or co-operative experience against AI opposition, this literally encompasses everyone.
We don't know what PGI defines it as, but I feel that the Community Warfare section of the game is what it should have been from the beginning somehow encompassing all aspects of the game and driving toward creating some sort of faction loyalty as an overall user experience. As it stands though with the statistic of ~13% of the population playing CW actively is pretty indicative of the general populace's excitement and fervor to play. There are some ardent defenders of how it is now, and I agree with some of their points but I think there are quite a few issues that need to be addressed or completely redesigned for their functionality.
Yes the argument that it's in "beta" is out there. But I don't think that's excusable for having presented this to founders over 2 years ago and having no delivery. Once it does arrive it's incomplete, and a terrible user experience for the first time introduction which then is off-putting to the population attempting to use it. One of the things PGI needs to really improve on is User Experience throughout...this includes menu flow, and tutorials for education.
A lot of people say that the new people getting into CW need to "learn to play better" or "acquire the right skills" prior to starting up. Well, where are they supposed to learn? The Public Queue? That's a whole different experience with no respawns, the objective based games modes are directed at base domination or territory control and have nothing in common with the base assault for attempting to take down the "Omega." There is no similar gameplay in the public queue, so the best you'll get is practice in some mechs and the knowledge of general game mechanics.
I'm not saying that knowledge isn't good to have or shouldn't have been obtained by the time you go for CW, but it isn't the skill set that is mostly utilized in CW either.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users