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Do You Keep The Machine Guns On Your Huginn?


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#1 Hit the Deck

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Posted 14 March 2015 - 03:47 AM

I know that four of them do around 3.2 DPS which is pretty good. But part of me wants to remove them and put Artemis on the SRMS or just bring more ammo. What about you?

#2 Recon Strike

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Posted 14 March 2015 - 04:10 AM

Artemis is near useless on SRM 4's, since the spread is allready quite good. Especially when you have to sacrifice 2 tons for it on a 35 ton mech. I ran my Huginn without machine guns (more ammo) for a while but noticed a significant increase in TTK, so I installed them again. If you are just going for endurance and max potential damage, I guess losing MG's is an option, but I wouldn't recommend it.

At the moment I run mine with an XL280, 5 tons of SRM ammo and 1,5 tons of MG ammo. Works out very well for me.

#3 Marduk2

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Posted 14 March 2015 - 04:54 AM

I also have the Huginn, and I'm not partial to SSRM's, so I'm probably gonna replace it. However, which is better: Duel SRM6's, or duel SRM4's?

#4 Tarogato

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Posted 14 March 2015 - 05:05 AM

View PostMarduk2, on 14 March 2015 - 04:54 AM, said:

I also have the Huginn, and I'm not partial to SSRM's, so I'm probably gonna replace it. However, which is better: Duel SRM6's, or duel SRM4's?

dual*

The Huginn gets 50% cooldown on SRM4s so that's no question. SRM4 every time.

SRM4 at 2.87 dps ... x2.0 because 50% cooldown = 5.74 dps
SRM6 at 3.23 dps ... x1.5 because 25% cooldown = 4.84 dps

Edited by Tarogato, 14 March 2015 - 05:06 AM.


#5 TercieI

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Posted 14 March 2015 - 05:11 AM

No MGs. JJ, engine, ammo and Artemis are all more valuable uses of tonnage. The MGs are only very occasionally useful, but mostly make you spend face time you shouldn't. And when you drop them, you get a lot of tonnage because you can strip the arms. If all four were in one arm, I might feel differently, but two is pretty useless, so I go with none at all.

#6 Tarogato

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Posted 14 March 2015 - 05:15 AM

Personally, I'd go with this if I owned a Huginn. I don't have one, but I want one really bad. Needz more MCs.

http://mwo.smurfy-ne...93bdb28af60a9ab

9 DPS isn't something to scoff at.

(I don't think artemis is ever worth it... period. I just don't like spending tonnage on it, even on my heavier mechs)

Edited by Tarogato, 14 March 2015 - 05:17 AM.


#7 TercieI

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Posted 14 March 2015 - 05:21 AM

View PostTarogato, on 14 March 2015 - 05:15 AM, said:

Personally, I'd go with this if I owned a Huginn. I don't have one, but I want one really bad. Needz more MCs.

http://mwo.smurfy-ne...93bdb28af60a9ab

9 DPS isn't something to scoff at.

(I don't think artemis is ever worth it... period. I just don't like spending tonnage on it, even on my heavier mechs)


Artemis is the difference between hitting a mech and hitting a component. Take a GRF-3M with 4x4 into testing grounds with and without Artemis and try it out. You may be surprised. I have to be closer with Oxide than Huginn to blow components for just this reason (still prefer Oxide, but that's a whole other story).

#8 Tarogato

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Posted 14 March 2015 - 05:30 AM

View PostTerciel1976, on 14 March 2015 - 05:21 AM, said:

Artemis is the difference between hitting a mech and hitting a component. Take a GRF-3M with 4x4 into testing grounds with and without Artemis and try it out. You may be surprised. I have to be closer with Oxide than Huginn to blow components for just this reason (still prefer Oxide, but that's a whole other story).

I don't have a 3M because I sold it before I knew it was meta. I have the 1N, which I play with 3x SRM6. I noticed a significant drop in my performance when I upgraded to Artemis. Reasons:

More tonnage devoted to the same equipment.
- sacrifice engine, heatsinks, or backup weapons.
- if you're fighting in melee range, you're not getting any of the benefits of artemis at all.

Less accurate
- miss more shots entirely
- without artemis, you're more likely to hit the intended component with your shots if your aim is slightly off. With artemis, if you miss... you miss.
- without artemis, it's much easier to leg lights. With artemis, it's practically down to luck if you hit or not.

Yes, I know... "git gud" so you don't miss, but there's only so much you can do. I use my SRMs at "in your face" range most of the time, or I poptart with them, so it's better to hit with something than to miss with everything. Again, not debating - personal taste, personal decision. Artemis works better for other people, that's why they use it. However, with SRM4s in particular, I find it to be rather objective - artemis doesn't help SRM4s that much, it helps SRM6s better. Plus, the Huginn is best at "melee" range as well, so you don't need the artemis. It's a DPS machine, not a pinpoint strike and fade runner.

This is the last comment I'll post on the topic since I don't want to derail the thread, but it's a personal taste kinda thing, no interest in debating further.

Edited by Tarogato, 14 March 2015 - 05:38 AM.


#9 TercieI

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Posted 14 March 2015 - 05:40 AM

View PostTarogato, on 14 March 2015 - 05:30 AM, said:

This is the last comment I'll post on the topic since I don't want to derail the thread, but it's a personal taste kinda thing, no interest in debating further.


Fair enough. I disagree that it's just down to taste, but that it's not the point of the thread. And, FWIW, I'll never tell you to "git gud" unless you're a jerk first, which you never have been, Tarogato.

Back on topic, this is how I run my Huginn

#10 Hit the Deck

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Posted 14 March 2015 - 06:11 AM

View PostTerciel1976, on 14 March 2015 - 05:40 AM, said:


Fair enough. I disagree that it's just down to taste, but that it's not the point of the thread. And, FWIW, I'll never tell you to "git gud" unless you're a jerk first, which you never have been, Tarogato.

Back on topic, this is how I run my Huginn

Hmm... I'll try this since 7 tons of ammo is yummy and I have an XL295 from my RVN-3L(C). Thanks for the suggestion!

#11 TercieI

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Posted 14 March 2015 - 06:27 AM

View PostHit the Deck, on 14 March 2015 - 06:11 AM, said:

Hmm... I'll try this since 7 tons of ammo is yummy and I have an XL295 from my RVN-3L(C). Thanks for the suggestion!


It's only six, FWIW, there are a couple 1/2s in there.

#12 Hit the Deck

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Posted 14 March 2015 - 06:43 AM

View PostTerciel1976, on 14 March 2015 - 06:27 AM, said:


It's only six, FWIW, there are a couple 1/2s in there.

Ah, then I'll just keep using the XL280.

#13 TercieI

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Posted 14 March 2015 - 06:48 AM

View PostHit the Deck, on 14 March 2015 - 06:43 AM, said:

Ah, then I'll just keep using the XL280.


If you run out of six, you've done some serious work. Seven...even moreso. :)

Edited by Terciel1976, 14 March 2015 - 06:49 AM.


#14 Hit the Deck

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Posted 14 March 2015 - 06:58 AM

View PostTerciel1976, on 14 March 2015 - 06:48 AM, said:

If you run out of six, you've done some serious work. Seven...even moreso. :)

What makes me deplete the ammo are: Picking a lone Assault then realizing that he's relatively fresh, and, brawling with another light(s). Because of those, I usually sit back in a match and play RVN-3L (scout) till mid-late game :D

#15 Hit the Deck

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Posted 14 March 2015 - 08:34 AM

So.... after trying SRM4-only build on several drops, I miss machine guns when things get hot, especially when you're brawling with another light. Because of that, I reverted back to the "standard" Huginn build.

#16 Tarogato

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Posted 14 March 2015 - 08:52 AM

View PostHit the Deck, on 14 March 2015 - 08:34 AM, said:

So.... after trying SRM4-only build on several drops, I miss machine guns when things get hot, especially when you're brawling with another light. Because of that, I reverted back to the "standard" Huginn build.

We can give you all the advice in the world, but ultimately it's up to you because only 'you' know how 'you' play. Just keep at it and make sure you're having fun the whole way through. ^_^

#17 stuh42l

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Posted 14 March 2015 - 09:15 PM

I keep my MG. They are too useful when dealing with other lights, often your missile alpha will severely damage a leg, and the MG can finish it off. Also, when you are moving in for the kill on a heavy or assault, the MG allow you to precisely shave off the component that is open, and when you find that lone whale, a few seconds of SRM followed with MG and SRM in the rear is much faster than just rocket vomit.

Be more selective on your SRM shots and you will have planet of ammo. Never salvo a heavy or assault from the front just to cause damage unless they are open somewhere for example.

Mine, nothing crazy but it was the first mech I built when I started a few months ago and it is still one of my best performers.

http://mwo.smurfy-ne...72452c2ac8330a4

#18 Nightshade24

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Posted 14 March 2015 - 09:42 PM

I kept the machine guns.

#19 Race Rogers

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Posted 15 March 2015 - 07:10 AM

to the OP, short and to the point.., hell yes! 2srm 4's on chain fire, the srm4 mods and four MG's.... dont gimp that huggin!

the amount of watermelon seed spitting speed puts it over the top :)

#20 Hit the Deck

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Posted 15 March 2015 - 04:15 PM

View PostRace Rogers, on 15 March 2015 - 07:10 AM, said:

to the OP, short and to the point.., hell yes! 2srm 4's on chain fire, the srm4 mods and four MG's.... dont gimp that huggin!

the amount of watermelon seed spitting speed puts it over the top :)

Hmm..., the SRMs on chain fire. Why do you do that? Is it because you want to have two kinds of "machine guns"? :D

Edited by Hit the Deck, 15 March 2015 - 04:17 PM.






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