Hitboxes Or Hit Registration Is Busted, What Gives?
#1
Posted 14 March 2015 - 04:25 AM
This morning before wqork, i ran my Kit Fox out for a a couple of matches, took a pair of PPCs to the face (As in, i watched the bolts hit me in the gut) and then got a critical damage warning, i look down to see my Rear Right Torso cherry red while my front armor was barely scratched.
Just now in my Timber Wolf on Viridian Bog, came to face to face with a Misery with MLs and AC20, he alphas into my face and i alpha him back, i glance down to find my Center Torso red with my front armor barely dented.
Naturally i immediately twisted to see what was behind me, not even registering that at 180m the Misery should stripped a ton of armor off my CT, only to realize that my back was to a wall on the edge of the map and no 'Mechs anywhere in the vicinity.
In HPG we legged a Spider early, trapped him in a corner and had 4 'Mechs railing on him.
Spider starts JJing straight up and down, no shots would register properly until i opened up with MGs.
I can't tell which is causing it, HitReg or Rear/Leg Hitboxes overlapping in odd places.
My Ping recently went down from 266 to 238 - 241 (Australia).
Has anyone else had similar experiences or am i alone in this?
#2
Posted 14 March 2015 - 05:46 AM
I mean rollback netcode.
I mean host-state rewind.
#3
Posted 14 March 2015 - 05:50 AM
Doesn't happen very often, but it does, so I take it as it comes.
#4
Posted 14 March 2015 - 06:03 AM
1. Shot an X-5 about 8 times with gauss, each time connected (red marker). Never saw health go down.
2. Shot a Stalker in the back and sides with gauss, probably over ten times, during a pitched melee with both teams being on top of each other inside the cap zone. Nothing.
I have 20 ping.
I will say that it happens only to specific targets. Most of the time, I can hit stuff just fine. This kind of reminds me of lag-switching in Planetside 2.
Edited by Baron Blitz Fokheimer, 14 March 2015 - 06:14 AM.
#5
Posted 14 March 2015 - 06:04 AM
I was trading shots in my Hunchback with a silly Griffin that was hopping in place yesterday. Every time he hopped up in the same spot at about 250 to 300m away, I'd put an AC20 into his chest (and hit him with lasers), and he'd rake me with lasers. From a pure numbers viewpoint, I was winning... until I quickly noticed that about half of my AC20 hit him squarely... and nothing happened. No red crosshair flash... nothing. The shot just slammed into him for no effect. Out of morbid curiously, I stuck around trading shots longer than I should have just to see how bad it got. Eventually, he killed me, and even though he took 5 to 6 direct hits from an AC20 within full damage range AND laser hits as well... I somehow only did under 100 damage that match. Right...
It may not happen that badly too often, but when it does, it is infuriating. Jump-jets are known to mess with hitboxes at times, so I can only assume that had something to do with the shots simply not hurting the Griffin as he hopped in place. Note that my ping is pretty good... no idea what the other guy's ping was.
We also had a badly cored Misery the same day that was down to nothing but a "stick" and 1 leg... and he somehow shrugged off several clouds of SRM's that impacted him squarely in the orange torso. I know Stalkers have funny hitboxes that vastly reduce damage... but still... come on... At least he wasn't able to fight back so he couldn't exploit the vanishing damage to get a free kill.
Edited by oldradagast, 14 March 2015 - 06:06 AM.
#6
Posted 14 March 2015 - 06:13 AM
#7
Posted 14 March 2015 - 06:33 AM
On multiple occasions i had my AC rounds simply go right through enemy mechs (99% those are Locusts or Firestarters, not sure if it's correlation or causation, though) or even VISUALLY impacting them (you know? Explosions and ****?) just to deal 0 damage. I don't seem to have this problem using lasers though (however the locations that the lasers impact on my screen a lot of times doesn't match the damage on the paperdoll, but that might be a problem with the mechs having broken hitboxes and not the hit registration and again it mostly seems to happen with Firestarters)
It's very frustrating
#8
Posted 14 March 2015 - 06:35 AM
Also, apparently i managed to deal 446 damage to a Mad Dog, (Only target i shot at) only to be ST killed by 2 LLs from fresh and he walked away with orange armor all over.
Pretty sure they barely have 446 armor covering the entire mech.
#9
Posted 14 March 2015 - 06:45 AM
Edited by MrMadguy, 14 March 2015 - 06:47 AM.
#10
Posted 14 March 2015 - 06:55 AM
MrMadguy, on 14 March 2015 - 06:45 AM, said:
#11
Posted 14 March 2015 - 06:58 AM
But I put 150 damage worth of laser into a Cicada earlier without my crosshair leaving his CT once just to strip its armor off, then another 50 damage to kill it...
And that was with 44 ping.. its getting frustrating.
Been on the receiving end of reach-around shots where I'm facing the enemy, but my back is blown out first.
and no it wasn't a sneaky FS doing it.
Edited by Mister D, 14 March 2015 - 07:00 AM.
#12
Posted 14 March 2015 - 07:44 AM
It took out my back.
#13
Posted 14 March 2015 - 08:50 AM
Also suffered from the shoot an AC/20 round into something I couldn't possibly have missed (direwolf center) and had no-reg.
It is frustrating when it happens for certain.
#14
Posted 14 March 2015 - 08:59 AM
I'm sure I've benefited from hit-reg issues in games, but I can't think of any specific instances because it is very rare to know exactly how much damage you should be taking and if you actually took it all or not. It's far easier to note when your AC20 round hits the center of a hopping mech... and does nothing.
#15
Posted 14 March 2015 - 09:05 AM
#16
Posted 14 March 2015 - 09:30 AM
#17
Posted 14 March 2015 - 09:45 AM
IE it seems possible that your hit ratio might be based on your ELO level to handicap your performance in matches you're "supposed" to lose.
#18
Posted 14 March 2015 - 09:51 AM
Baron Blitz Fokheimer, on 14 March 2015 - 09:30 AM, said:
Yes you see it all the time now - and it definitely works. Most of my mechs dont have JJ so I dont even get to be tempted by the tactic. But when someone is using it, holy crap, you can tell the difference.
I couple weeks ago I put 15 volleys of 5 x clan medium pulse lasers into a spider that was doing the bunny hop before he finally died. He nearly killed me just before I got him, mainly because he was taking so little damage, yet he kept plinking away at me in a duel. All the while JJ bunny hopping. That was infuriating. If I had died to that bulls***, I would have been on break for the next 2 months from this game.
#19
Posted 14 March 2015 - 10:27 AM
#20
Posted 14 March 2015 - 10:43 AM
Vassago Rain, on 14 March 2015 - 10:27 AM, said:
It's not the concept of HSR that is flawed. It's the implementation.
Valve games have 100ms of HSR and those games play flawlessly hit detection wise.
I don't know what PGI is doing here. Safe to say it's something convoluted. It's not the engine at fault either. MWLL had much better hit detection that MWO does.
Edited by NotSoCoolJ, 14 March 2015 - 10:50 AM.
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