#1
Posted 14 March 2015 - 09:38 AM
Not enough weight for weapons or ammo, fast but not fast enough, this is a skyscrapper of a mech that gets hit easily, it is hard to find cover, since the head is always sticking out.
The speed doesn't matter when everyone and their mother knows you are an easy kill. Just shoot the arms off and it is harmless.
PGI Please fix this mech. 120 bucks on the wave II and every mech is great with exception of the Gargoyle, wich is a complete liability to the team.
#2
Posted 14 March 2015 - 09:41 AM
#3
Posted 14 March 2015 - 09:42 AM
What it needs first and foremost is to NOT BE LISTED AS A "HUGE" MECH FOR CLIMBING HILLS. Then add a bit more agility to distinguish its role as a fast assault better, maybe some durability (at least on sub-par Omnipods), then maybe add some weapon quirks to the Omnipods that hardly anybody uses.
#4
Posted 14 March 2015 - 09:43 AM
Focus on mid-range and brawl builds, conserve armor until things get to that range.
I finnd having a shield side is hugely beneficial.
#5
Posted 14 March 2015 - 09:44 AM
#6
Posted 14 March 2015 - 09:45 AM
Not unplayable just fragile and must be treated as such. Nasty in 1v1 fights though if it gets to you.
Edited by TheSilken, 14 March 2015 - 09:46 AM.
#7
Posted 14 March 2015 - 09:46 AM
Just stuff it with Clan Medium Pulse Lasers (just 6) and the rest with DHS and a Targeting Computer (TCv1) and go to town with it. Maybe you could go 4-5 Clan ER Mediums with Gauss or some large ballistic.
Really, try not to think too hard about the mech. It's fun for what it is... but it's terrible for what you'd think it should do well in, but can't/won't ever.
#8
Posted 14 March 2015 - 09:54 AM
Deathlike, on 14 March 2015 - 09:46 AM, said:
Just stuff it with Clan Medium Pulse Lasers (just 6) and the rest with DHS and a Targeting Computer (TCv1) and go to town with it. Maybe you could go 4-5 Clan ER Mediums with Gauss or some large ballistic.
Really, try not to think too hard about the mech. It's fun for what it is... but it's terrible for what you'd think it should do well in, but can't/won't ever.
The 4 CERMLAS + Gauss is solid at mid-range, that's what I was playing in the match in my sig.
#9
Posted 14 March 2015 - 09:55 AM
Edited by kapusta11, 14 March 2015 - 09:56 AM.
#12
Posted 14 March 2015 - 09:58 AM
Deathlike, on 14 March 2015 - 09:46 AM, said:
Just stuff it with Clan Medium Pulse Lasers (just 6) and the rest with DHS and a Targeting Computer (TCv1) and go to town with it. Maybe you could go 4-5 Clan ER Mediums with Gauss or some large ballistic.
Really, try not to think too hard about the mech. It's fun for what it is... but it's terrible for what you'd think it should do well in, but can't/won't ever.
8 SPLs + TC7 or 12 ERSLs + TC7 or bust.
#13
Posted 14 March 2015 - 09:59 AM
kapusta11, on 14 March 2015 - 09:55 AM, said:
Victor in limited situations is better. The Highlander is more sturdy when played right (if you ignore the existence of Hoverjets). Everyone knows the Awesome is the worst Assault regardless. The Atlas is still better. The Battlemaster.. meh?
#14
Posted 14 March 2015 - 10:08 AM
Deathlike, on 14 March 2015 - 09:59 AM, said:
Victor in limited situations is better. The Highlander is more sturdy when played right (if you ignore the existence of Hoverjets™). Everyone knows the Awesome is the worst Assault regardless. The Atlas is still better. The Battlemaster.. meh?
Honestly I've given up on my Lowlanders.
I really would pick the Gargoyle over it at this point in the game.
You just can't take enough JJs for them to feel valuable, while also trying to get a 325 STD and then actual real firepower on that mech.
If I'm going to play a slow, sluggish, brawler - it's going to be a Banshee or an Atlas, not a mech that's only reason to exist is JJs with JJs that are actually borderline worthless.
We can lament the silly state of movement Archtypes, but both the Garg & HGN (and VTR) are HUGE.
I'd rather go 89kph to traverse terrain then waste 2 to 6 tons on JJs.
Once you load a 325STD, 2x JJs - you only have like 30 to 32 tons to work with on an HGN with no heat sinks yet added.
Compare to Garg with 26 + 6 tons, with tonnage efficient Clan weapons.
#15
Posted 14 March 2015 - 10:11 AM
Ultimatum X, on 14 March 2015 - 10:08 AM, said:
I really would pick the Gargoyle over it at this point in the game.
You just can't take enough JJs for them to feel valuable, while also trying to get a 325 STD and then actual real firepower on that mech.
If I'm going to play a slow, sluggish, brawler - it's going to be a Banshee or an Atlas, not a mech that's only reason to exist is JJs with JJs that are actually borderline worthless.
We can lament the silly state of movement Archtypes, but both the Garg & HGN (and VTR) are HUGE.
I'd rather go 89kph to traverse terrain then waste 2 to 6 tons on JJs.
Once you load a 325STD, 2x JJs - you only have like 30 to 32 tons to work with on an HGN with no heat sinks yet added.
Compare to Garg with 26 + 6 tons, with tonnage efficient Clan weapons.
The trick IMO is to run XL on the Highlander. Surviving in it is another matter.
#16
Posted 14 March 2015 - 10:12 AM
#17
Posted 14 March 2015 - 10:14 AM
Vanguard836, on 14 March 2015 - 10:12 AM, said:
Yes, unleash the stock Gargoyle-Prime to the world! See the struggles of the Clan Mechs for all to see!!!
Wait until they release the Mist Lynx-Prime!
Oh wait... they did.
#18
Posted 14 March 2015 - 10:20 AM
Deathlike, on 14 March 2015 - 10:11 AM, said:
The trick IMO is to run XL on the Highlander. Surviving in it is another matter.
It's not for me.
XLs are OK on big mechs when they can play at extended range or move really fast, but the only thing that ever made the HGN a sniper was JJs and PPCs.
If I can't take risks, and make aggressive plays, in an assault mech - then I'm simply not going to play it.
It's one thing on a VTR where you can go huge on the engine and compound that with being 80 tons for very high linear speed gains and mitigate some of the disadvantages of XL through sheer maneuverability and quite another when the highest you can really get to is 325 on a 90T mech for 64kph.
Edited by Ultimatum X, 14 March 2015 - 10:21 AM.
#19
Posted 14 March 2015 - 10:39 AM
#20
Posted 14 March 2015 - 10:39 AM
Ultimatum X, on 14 March 2015 - 10:20 AM, said:
It's not for me.
XLs are OK on big mechs when they can play at extended range or move really fast, but the only thing that ever made the HGN a sniper was JJs and PPCs.
If I can't take risks, and make aggressive plays, in an assault mech - then I'm simply not going to play it.
It's one thing on a VTR where you can go huge on the engine and compound that with being 80 tons for very high linear speed gains and mitigate some of the disadvantages of XL through sheer maneuverability and quite another when the highest you can really get to is 325 on a 90T mech for 64kph.
Back in the meta PPC-Gauss days where the Highlander didn't have the "scarlet quirks", it was pretty durable. Yes, it was used at longer ranges, but it wasn't that bad for brawling (though best with a Standard engine). XL engines on the older meta was actually very usable during that time.
Today... it's just a lost cause. I'll be experimenting, but I'm strictly grinding stuff for the event... so that's likely going to be on the backburner for a bit.
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