

A Working Firebrand Build With Quirks
#1
Posted 14 November 2014 - 01:08 AM
I am looking for a working Firebrand build with quirks.
So far this is the best I can come out with.
http://mwo.smurfy-ne...cdeac6367722f19
which I don't like too much because PPC shows where are you and for XL engine loaded Firebrand this is not good at all.
If I stick to ranged option with and XL engine I would rather stick to this.
http://mwo.smurfy-ne...753e16c547f28ab
In which I will be out of the most people range and they can't easily detect me , specially if there is an ECM in the vicinity.
Or I want to stick to Stnadard engine
http://mwo.smurfy-ne...339a8e561d7618e
So for me the best builds of FB has nothing to do with quirks.
So do you have a build for the quirks better then I mentioned above.
#2
Posted 14 November 2014 - 01:11 AM
speleomaniac, on 14 November 2014 - 01:08 AM, said:
I am looking for a working Firebrand build with quirks.
So far this is the best I can come out with.
http://mwo.smurfy-ne...cdeac6367722f19
which I don't like too much because PPC shows where are you and for XL engine loaded Firebrand this is not good at all.
If I stick to ranged option with and XL engine I would rather stick to this.
http://mwo.smurfy-ne...753e16c547f28ab
In which I will be out of the most people range and they can't easily detect me , specially if there is an ECM in the vicinity.
Or I want to stick to Stnadard engine
http://mwo.smurfy-ne...339a8e561d7618e
So for me the best builds of FB has nothing to do with quirks.
So do you have a build for the quirks better then I mentioned above.
It's because they gave the FB dumb quirks.
They should have given it primarily ballistic and mlas quirks.
#3
Posted 14 November 2014 - 01:26 AM
http://mwo.smurfy-ne...8a79230bd5916e8
#4
Posted 14 November 2014 - 01:30 AM
#5
Posted 14 November 2014 - 01:33 AM
The Boz, on 14 November 2014 - 01:26 AM, said:
http://mwo.smurfy-ne...8a79230bd5916e8
My problem with that build, it is designed for 2 ranges, long range ppc and shot range medium pulses.
That means, if I try to trade the long range something with more Alpha than my 20 damage PPC, it will out damage me for every pop I make and if somebody will come to short range, he will have probably something hurting more than 4 medium pulse lasers.
With my above build, I can dish 30 Alpha to long range and 22 to close range with relatively low heat.
#6
Posted 14 November 2014 - 01:41 AM
QuantumButler, on 14 November 2014 - 01:11 AM, said:
They should have given it primarily ballistic and mlas quirks.
Here:
FIREBRAND
I rode this to a tournament third or fourth (fifth?) with surprisingly little effort, many, many moons ago. With the perks it's much better, but still has drawbacks.
Use the AC5's like they're going out of fashion; shoot at shadows, spray at lights, whatever - 8 tonnes of ammo is nice. Fire the PPC's whenever heat allows.
It's slow, and has vulnerable legs, but i've found that as long as you sit near assaults, you can do STUPENDOUSLY well. I had my first 1200DMG Yager game in a while with this thing (the DD with 3xUAC5 is a different, hilariously awesome beast entirely

IMHO, if you're going to min/max in a Yager, you should do it the poochie way, to the EXTREME. The extra speed of an XL280 is nice, but IMHO, Yagers are all about the guns. Glorious Dakka! Even at 60ish KPH, you're still faster than DireWolves, and they are a far more delicious looking target than you.
Dual Gauss is still the best earner for the FB in my book, as the extra hero cash is very nice.
Just don't give up if you get instagibbed. All Yagers are prone to the debilitating side effects of focus fire, and more than most other mechs, are perpetually chasing the elusive awesomeness of those rounds where everyone kindly ignores you while you surgically remove their limbs.

#7
Posted 14 November 2014 - 01:43 AM
Kiiyor, on 14 November 2014 - 01:41 AM, said:
Here:
FIREBRAND
I rode this to a tournament third or fourth (fifth?) with surprisingly little effort, many, many moons ago. With the perks it's much better, but still has drawbacks.
Use the AC5's like they're going out of fashion; shoot at shadows, spray at lights, whatever - 8 tonnes of ammo is nice. Fire the PPC's whenever heat allows.
It's slow, and has vulnerable legs, but i've found that as long as you sit near assaults, you can do STUPENDOUSLY well. I had my first 1200DMG Yager game in a while with this thing (the DD with 3xUAC5 is a different, hilariously awesome beast entirely

IMHO, if you're going to min/max in a Yager, you should do it the poochie way, to the EXTREME. The extra speed of an XL280 is nice, but IMHO, Yagers are all about the guns. Glorious Dakka! Even at 60ish KPH, you're still faster than DireWolves, and they are a far more delicious looking target than you.
Dual Gauss is still the best earner for the FB in my book, as the extra hero cash is very nice.
Just don't give up if you get instagibbed. All Yagers are prone to the debilitating side effects of focus fire, and more than most other mechs, are perpetually chasing the elusive awesomeness of those rounds where everyone kindly ignores you while you surgically remove their limbs.

I always liked to run my firebrand with dual lbx10s and medlas back in the day though =C
Maybe something like this?.
http://mwo.smurfy-ne...b1ca57359196221
And going so slow in an IS XL heavy means death, or at least I can't stand it.
Edited by QuantumButler, 14 November 2014 - 01:50 AM.
#8
Posted 14 November 2014 - 01:44 AM
QuantumButler, on 14 November 2014 - 01:43 AM, said:
Ah, that was awesome. I recall that I managed to get them into the A, with some streaks for added light-killability once upon a time.
#9
Posted 14 November 2014 - 01:44 AM

#10
Posted 14 November 2014 - 01:47 AM
speleomaniac, on 14 November 2014 - 01:33 AM, said:
My problem with that build, it is designed for 2 ranges, long range ppc and shot range medium pulses.
That means, if I try to trade the long range something with more Alpha than my 20 damage PPC, it will out damage me for every pop I make and if somebody will come to short range, he will have probably something hurting more than 4 medium pulse lasers.
With my above build, I can dish 30 Alpha to long range and 22 to close range with relatively low heat.
I greatly dislike the PPC deadzone, and I think AC10 is too heavy... but I guess it comes to personal preference.
#13
Posted 14 November 2014 - 02:42 AM
2 er large lasers, 2 uac5, 2 small lasers, 4 tons ammo, xl 280 engine and a wub-warhorn!
just stay in the second line and you will do good. yes, vulnerable because of the xl, but the speed helps you keep up with the timberwolfs - your meatshields!
http://mwo.smurfy-ne...7e48752588c6190
Edited by Kutfroat, 14 November 2014 - 02:53 AM.
#14
Posted 14 November 2014 - 04:21 AM
#15
Posted 14 November 2014 - 06:21 AM
Either way the Firebrand (and most of the Jagers) is very versatile and can fit almost any playstyle. Put whatever you want on it.
Edited by Yosharian, 14 November 2014 - 06:22 AM.
#16
Posted 14 November 2014 - 06:33 AM


Dakakakakakakakakakakakak
Edited by speleomaniac, 14 November 2014 - 06:33 AM.
#17
Posted 14 November 2014 - 06:33 AM
speleomaniac, on 14 November 2014 - 06:33 AM, said:

Ye but PPCs are in such a bad place right now that it's the opposite of min-maxing to even deploy with them.
Especially standard PPCs which are only good for closer range poptarting.
I used to use 2xERPPC with 1 Gauss Rifle back when they had similar range profiles. If you're going to use PPCs as a sniping tool then you really need ERs for the extra speed + range.
The Firebrand can't equip dual PPCs in the arms AND carry 2x a decent ballistic, which means it's just not the best choice of weaponry for this mech. You could equip 3 PPCs and a LB10-X, all in one torso, and play the torso shield game. That's the only thing I can imagine working.
Edited by Yosharian, 14 November 2014 - 06:46 AM.
#18
Posted 14 November 2014 - 01:05 PM
Elizander, on 14 November 2014 - 02:41 AM, said:
I ran this build a lot before quirks and it was a lot of fun and could dish out the dmg... I have messed around with it since the quirks and no matter what I tried, I kept ending up back on this build...
Although I run less Armor in the back... 16 on the Sides and 18 on the center...
Edited by Jeb, 14 November 2014 - 01:07 PM.
#19
Posted 31 December 2014 - 01:59 PM
#20
Posted 31 December 2014 - 02:16 PM
It has served me well for a long time.
I specifically bought the FB because of how well the same build worked on my JM6-S.
I've lately been experimenting with this alternate FIREBRAND which has been working pretty well, with the SLs giving it a bit of extra kick in a brawl, but sometimes I feel the sacrifice in ammo isn't worth it.
Quirks or not, I'm not really going to consider switching out the core of 2LBX10 and 2ML though, it just works too well at all ranges, and in almost all engagement types, a solid all rounder that has never let me down. (barring you know, when the entire enemy team spots you and you cop 6+ mechs to the face...)
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