10% hill assist isn't worth a hundred c-bills let alone 6 million. Even 100% hill assist I wouldn't touch. But still, this needs a buff or a massive price reduction.
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Hill Assist Module
Started by Wine O, Mar 15 2015 02:45 PM
4 replies to this topic
#1
Posted 15 March 2015 - 02:45 PM
#2
Posted 15 March 2015 - 02:52 PM
Btw does any one know how bad the gargles still is even with that module on :x?
#3
Posted 15 March 2015 - 04:50 PM
Same issue with many modules in this game. Either need to be buffed, or have their prices reduced. It's absurd.
#4
Posted 15 March 2015 - 04:52 PM
The current implementation of mech obstacle traversal is stupid all around. Speed reductions, needing to zig zag, those are fine. Having a BATTLEMECH stop short because of a foot sized rock or terrain feature is nonsensical.
#5
Posted 19 March 2015 - 04:24 AM
The whole Module-System needs a complete overhaul, as for what it is now, it's dead in the water. There are far too powerful Modules that outshine all others (Derp, Seismic). Occasionally i take my Zoom or Target Decay, but thats about it.
My proposal from many summers ago (when PGI said they would update the Modules-system and did pretty much nothing) was to quirk Mechs depending on their Role on the Battlefield, so lights and so forth could take More/different Modules. If you are interested:
http://mwomercs.com/...m/page__st__180
It's an old post, and since nothing has changed since then, i might post a new revamped version of this thread though, as it still bugs me.
My proposal from many summers ago (when PGI said they would update the Modules-system and did pretty much nothing) was to quirk Mechs depending on their Role on the Battlefield, so lights and so forth could take More/different Modules. If you are interested:
http://mwomercs.com/...m/page__st__180
It's an old post, and since nothing has changed since then, i might post a new revamped version of this thread though, as it still bugs me.
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